Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BIGBODYBYRON
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,732 Elo+
Solo
Kukulkan
Kukulkan
JadedJohnny
Kukulkan
Level 28
God Stats
10W - 4L
1,662 SR
Queue Stats
105W - 100L
1,591 Elo+
Solo
Cthulhu
Cthulhu
NotMyHolyLand
Cthulhu
Level 24
God Stats
2W - 3L
1,492 SR
Queue Stats
203W - 193L
1,466 Elo+
Solo
Zeus
Zeus
ltshiltsh
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,597 Elo+
Solo
Team Averages
Level 20
1,531 SR
1,577 Elo+

VS

Team Averages
Level 18
1,675 SR
1,539 Elo+
Sobek
Sobek
BRIXXS
Sobek
Level 8
God Stats
3W - 1L
1,752 SR
Queue Stats
10W - 11L
1,392 Elo+
Party 1
Osiris
Osiris
ChemiKilla
Osiris
Level 7
God Stats
4W - 1L
1,718 SR
Queue Stats
10W - 4L
1,743 Elo+
Party 1
Ymir
Ymir
EzlyClapped
Ymir
Level 24
God Stats
7W - 3L
1,614 SR
Queue Stats
219W - 235L
1,472 Elo+
Solo
Anubis
Anubis
Gearshift2030
Anubis
Level 24
God Stats
21W - 14L
1,601 SR
Queue Stats
36W - 38L
1,437 Elo+
Party 1
Olorun
Olorun
SmiteBot0000000
Olorun
Level 26
God Stats
4W - 1L
1,688 SR
Queue Stats
88W - 87L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
5
0 / 2 / 0
3,354
671
1,678
2,726
1,104
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
BIGBODYBYRON
Arachne
5
2 / 2 / 0
3,532
706
1,950
3,155
877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
JadedJohnny
Kukulkan
3
0 / 1 / 0
2,772
554
353
1,225
276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
4
0 / 2 / 0
2,941
588
794
2,800
1,131
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
3
0 / 1 / 0
2,758
552
1,125
855
160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BRIXXS
Sobek
6
0 / 0 / 2
3,398
680
438
1,661
537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Osiris
ChemiKilla
Osiris
7
2 / 0 / 0
3,976
795
1,372
3,398
1,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

6
1 / 2 / 2
3,628
726
1,036
3,205
1,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
3 / 0 / 0
3,922
784
1,560
1,217
503
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
2 / 0 / 1
3,856
771
1,527
2,469
627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
2
Kills
8
8
Deaths
2
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
L
Arachne
BIGBODYBYRON
Arachne
2
2
0
1
W
Sobek
BRIXXS
Sobek
0
0
2
1
W
Osiris
ChemiKilla
Osiris
2
0
0
2
W
1
2
2
1
W
3
0
0
3
L
Kukulkan
JadedJohnny
Kukulkan
0
1
0
0
L
Cthulhu
0
2
0
0
W
2
0
1
2.5
L
Zeus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,900
Damage
5,933
10,761
Taken
11,950
3,548
Mitigated
4,259
2,043
Healing
6,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,678
323
0
200
2,726
1,104
0
0
2,726
0
10,219
L
Arachne
BIGBODYBYRON
Arachne
1,950
1,471
0
1,230
3,155
877
0
1,787
1,368
0
9,422
W
Sobek
BRIXXS
Sobek
438
62
0
858
1,661
537
109
1,109
552
4,099
0
W
Osiris
ChemiKilla
Osiris
1,372
435
0
1,614
3,398
1,470
0
0
3,398
0
11,609
W
1,036
446
0
850
3,205
1,122
0
90
3,115
10,472
0
W
1,560
243
0
793
1,217
503
132
353
864
13,679
0
L
Kukulkan
JadedJohnny
Kukulkan
353
32
0
500
1,225
276
0
761
464
5,787
0
L
Cthulhu
794
0
45
38
2,800
1,131
0
1,469
1,331
5,592
0
W
1,527
805
121
1,801
2,469
627
787
720
1,749
14,977
0
L
Zeus
1,125
87
0
30
855
160
0
544
311
6,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,357
Gold Earned
18,780
82
Minions Killed
119
0
Camps Cleared
0
395,903
Distance Traveled
453,225
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,354
671
27
5
0
88,141
1
L
Arachne
3,532
706
23
5
0
118,356
1
W
Sobek
3,398
680
14
3
0
98,128
1
W
Osiris
3,976
795
33
7
0
96,104
0
W
Ymir
3,628
726
25
5
0
97,379
1
W
Anubis
3,922
784
20
4
0
82,848
0
L
Kukulkan
2,772
554
11
2
0
46,625
1
L
Cthulhu
2,941
588
7
1
0
92,088
0
W
Olorun
3,856
771
27
5
0
78,766
0
L
Zeus
2,758
552
14
3
0
50,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role