Player Matchup

Thor
Thor
Aidius
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
Kamath00
Rama
Level 6
God Stats
2W - 4L
1,195 SR
Queue Stats
15W - 23L
1,266 Elo+
Solo
Merlin
Merlin
Strudelscu30
Merlin
Level 13
God Stats
0W - 2L
1,697 SR
Queue Stats
8W - 14L
1,347 Elo+
Solo
Arachne
Arachne
Xx_jona360_xX
Arachne
Level 16
God Stats
22W - 20L
1,705 SR
Queue Stats
303W - 323L
1,311 Elo+
Party 2
Neith
Neith
Xx_ksks38_xX
Neith
Level 4
God Stats
7W - 11L
1,500 SR
Queue Stats
63W - 86L
991 Elo+
Party 2
Team Averages
Level 8
1,519 SR
1,283 Elo+

VS

Team Averages
Level 15
1,507 SR
1,439 Elo+
Sol
Sol
Xellcy
Sol
Level 18
God Stats
14W - 19L
1,500 SR
Queue Stats
279W - 346L
1,367 Elo+
Party 1
Anhur
Anhur
juicyjake0688
Anhur
Level 20
God Stats
12W - 16L
1,431 SR
Queue Stats
111W - 88L
1,525 Elo+
Solo
Thanatos
Thanatos
miningsektor
Thanatos
Level 6
God Stats
2W - 3L
1,361 SR
Queue Stats
5W - 3L
1,439 Elo+
Solo
Ares
Ares
thumdergod5736
Ares
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Guan Yu
Guan Yu
tinynad
Guan Yu
Level 17
God Stats
11W - 9L
1,742 SR
Queue Stats
423W - 479L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Aidius
Thor
8
1 / 13 / 1
5,613
374
3,188
11,716
1,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
12
5 / 7 / 2
8,061
537
4,830
10,281
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
6
0 / 3 / 0
5,091
339
590
2,467
504
Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
11
1 / 4 / 1
6,675
445
3,186
7,346
1,458
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 7 / 2
6,581
439
4,614
8,085
1,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Xellcy
Sol
13
4 / 0 / 10
9,114
608
5,245
6,834
2,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
13 / 1 / 0
10,281
685
11,601
7,449
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
miningsektor
Thanatos
15
12 / 1 / 2
9,857
657
9,734
11,793
5,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

10
0 / 7 / 7
7,273
485
1,112
9,473
3,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
tinynad
Guan Yu
12
4 / 0 / 3
8,211
547
2,787
6,979
6,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
8
Kills
33
34
Deaths
9
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thor
Aidius
Thor
1
13
1
0.12
L
Rama
5
7
2
0.86
L
Merlin
0
3
0
0
W
Sol
Xellcy
Sol
4
0
10
9
L
Arachne
1
4
1
0.38
L
1
7
2
0.29
W
13
1
0
13
W
Thanatos
miningsektor
Thanatos
12
1
2
13
W
0
7
7
0.5
W
Guan Yu
tinynad
Guan Yu
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,408
Damage
30,479
39,895
Taken
42,528
7,821
Mitigated
20,036
1,976
Healing
20,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Aidius
Thor
3,188
1,143
0
134
11,716
1,855
114
3,135
8,581
0
16,008
L
Rama
4,830
4,207
0
862
10,281
2,063
0
2,133
8,148
0
22,665
L
Merlin
590
105
0
0
2,467
504
423
264
2,203
10,902
0
W
Sol
Xellcy
Sol
5,245
1,493
0
2,970
6,834
2,096
3,525
590
6,244
39,459
0
L
Arachne
3,186
2,784
0
425
7,346
1,458
468
458
6,749
0
22,979
L
4,614
1,566
0
555
8,085
1,941
112
367
7,718
0
19,198
W
11,601
4,373
0
3,322
7,449
2,545
5,114
0
7,449
0
71,187
W
Thanatos
miningsektor
Thanatos
9,734
2,819
0
12,810
11,793
5,645
138
0
11,793
0
77,186
W
1,112
76
0
10
9,473
3,720
556
0
9,473
6,835
0
W
Guan Yu
tinynad
Guan Yu
2,787
345
194
1,530
6,979
6,030
158
0
6,979
0
23,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,021
Gold Earned
44,736
181
Minions Killed
387
0
Camps Cleared
0
1,118,934
Distance Traveled
1,327,579
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,613
374
19
1
0
198,250
0
L
Rama
8,061
537
37
2
0
248,173
0
L
Merlin
5,091
339
22
1
0
184,474
0
W
Sol
9,114
608
73
5
0
274,036
0
L
Arachne
6,675
445
59
4
0
259,395
0
L
Neith
6,581
439
44
3
0
228,642
0
W
Anhur
10,281
685
129
9
0
267,292
0
W
Thanatos
9,857
657
129
9
0
288,919
0
W
Ares
7,273
485
10
1
0
233,582
1
W
Guan Yu
8,211
547
46
3
0
263,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role