Player Matchup

Hachiman
Hachiman
AceFatality
Hachiman
Level 102
God Stats
29W - 21L
1,645 SR
Queue Stats
439W - 321L
1,638 Elo+
Party 2
Nu Wa
Nu Wa
Guldace
Nu Wa
Level 112
God Stats
17W - 10L
1,636 SR
Queue Stats
303W - 177L
1,665 Elo+
Party 2
Horus
Horus
Purple_BB_Music
Horus
Level 124
God Stats
7W - 2L
1,607 SR
Queue Stats
471W - 325L
1,624 Elo+
Party 2
Team Averages
Level 113
1,629 SR
1,642 Elo+

VS

Team Averages
Level 64
1,350 SR
1,375 Elo+
Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Dante6406
Morgan Le Fay
Level 120
God Stats
2W - 7L
1,050 SR
Queue Stats
44W - 57L
1,413 Elo+
Party 1
Guan Yu
Guan Yu
SVGE CADET
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,211 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AceFatality
Hachiman
12
7 / 2 / 10
8,111
901
9,338
6,306
1,441
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Guldace
Nu Wa
12
9 / 1 / 6
8,492
944
8,626
5,737
1,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 2 / 12
6,969
774
3,181
8,680
3,442
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 6 / 1
6,643
738
4,158
10,074
5,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Dante6406
Morgan Le Fay
10
0 / 4 / 4
6,247
694
4,554
8,429
2,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
SVGE CADET
Guan Yu
6
0 / 8 / 1
5,168
574
373
7,844
4,003
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
17
Kills
3
5
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
1
0.58
W
Hachiman
AceFatality
Hachiman
7
2
10
6
L
Morgan Le Fay
Dante6406
Morgan Le Fay
0
4
4
0.5
W
Nu Wa
Guldace
Nu Wa
9
1
6
12
W
1
2
12
3.5
L
Guan Yu
SVGE CADET
Guan Yu
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,145
Damage
9,085
20,723
Taken
26,347
6,677
Mitigated
12,066
5,627
Healing
2,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,158
1,515
171
1,371
10,074
5,572
0
2,241
7,833
0
11,296
W
Hachiman
AceFatality
Hachiman
9,338
4,370
0
838
6,306
1,441
1,235
979
3,109
0
22,390
L
Morgan Le Fay
Dante6406
Morgan Le Fay
4,554
414
0
1,053
8,429
2,491
0
3,822
4,607
23,427
0
W
Nu Wa
Guldace
Nu Wa
8,626
2,700
0
621
5,737
1,794
929
1,469
4,076
33,366
0
W
3,181
1,285
2,007
2,161
8,680
3,442
113
1,708
5,794
0
14,303
L
Guan Yu
SVGE CADET
Guan Yu
373
35
0
50
7,844
4,003
0
2,563
5,281
0
2,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,572
Gold Earned
18,058
103
Minions Killed
54
0
Camps Cleared
0
468,512
Distance Traveled
380,686
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,643
738
11
1
0
128,254
0
W
Hachiman
8,111
901
30
3
0
149,432
1
L
Morgan Le Fay
6,247
694
42
5
0
150,297
0
W
Nu Wa
8,492
944
55
6
0
161,668
1
W
Horus
6,969
774
18
2
0
157,412
3
L
Guan Yu
5,168
574
1
0
0
102,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role