Player Matchup

Erlang Shen
Erlang Shen
Girpers
Erlang Shen
Level 87
God Stats
0W - 3L
1,493 SR
Queue Stats
121W - 117L
1,529 Elo+
Solo
Izanami
Izanami
Linkjee
Izanami
Level 74
God Stats
26W - 27L
1,536 SR
Queue Stats
526W - 537L
1,533 Elo+
Party 2
Chang'e
Chang'e
NewLondo
Chang'e
Level 107
God Stats
24W - 7L
1,803 SR
Queue Stats
615W - 584L
1,518 Elo+
Solo
Anubis
Anubis
ThiccWick
Anubis
Level 68
God Stats
212W - 144L
1,652 SR
Queue Stats
461W - 461L
1,544 Elo+
Party 2
Susano
Susano
vizionarr46
Susano
Level 84
God Stats
4W - 7L
1,487 SR
Queue Stats
306W - 302L
1,523 Elo+
Party 2
Team Averages
Level 84
1,594 SR
1,530 Elo+

VS

Team Averages
Level 115
1,586 SR
1,542 Elo+
Hercules
Hercules
Black6CAT
Hercules
Level 126
God Stats
4W - 11L
1,153 SR
Queue Stats
552W - 550L
1,471 Elo+
Solo
Sobek
Sobek
CuteBunnyGuy
Sobek
Level 120
God Stats
1W - 1L
1,840 SR
Queue Stats
14W - 6L
1,661 Elo+
Party 1
Anhur
Anhur
DirtyTurtle08
Anhur
Level 82
God Stats
1W - 2L
1,875 SR
Queue Stats
16W - 9L
1,606 Elo+
Party 1
Raijin
Raijin
DoggyBurnx
Raijin
Level 143
God Stats
1W - 0L
1,547 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
IRONNEE
Fenrir
Level 103
God Stats
10W - 7L
1,515 SR
Queue Stats
257W - 268L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Girpers
Erlang Shen
17
0 / 4 / 8
10,311
491
11,431
15,036
9,888
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
Linkjee
Izanami
19
0 / 9 / 14
11,408
543
9,443
17,045
5,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
NewLondo
Chang'e
18
8 / 8 / 4
11,365
541
13,797
21,303
7,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
ThiccWick
Anubis
17
8 / 6 / 6
10,992
523
20,529
13,057
5,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
15
7 / 7 / 2
10,485
499
10,151
16,744
6,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Black6CAT
Hercules
17
2 / 2 / 4
10,936
521
10,810
16,254
11,612
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
7 / 2 / 16
11,642
554
11,119
20,913
25,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
7 / 5 / 5
11,189
533
8,069
15,094
5,102
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
DoggyBurnx
Raijin
20
9 / 7 / 9
12,840
611
16,683
17,032
5,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
IRONNEE
Fenrir
19
9 / 7 / 9
12,760
608
12,991
20,428
7,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
77
23
Kills
34
34
Deaths
23
34
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Hercules
Black6CAT
Hercules
2
2
4
2
W
7
2
16
7.5
W
7
5
5
1.9
W
Raijin
DoggyBurnx
Raijin
9
7
9
1.93
L
Erlang Shen
Girpers
Erlang Shen
0
4
8
1
W
Fenrir
IRONNEE
Fenrir
9
7
9
1.93
L
Izanami
Linkjee
Izanami
0
9
14
0.78
L
Chang'e
NewLondo
Chang'e
8
8
4
1.25
L
Anubis
ThiccWick
Anubis
8
6
6
1.83
L
Susano
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,351
Damage
59,672
83,185
Taken
89,721
35,311
Mitigated
55,636
15,955
Healing
19,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Black6CAT
Hercules
10,810
1,472
0
2,757
16,254
11,612
452
4,035
12,219
12,076
56,201
W
11,119
1,135
0
5,257
20,913
25,338
30
8,613
12,300
24,588
0
W
8,069
4,645
0
2,608
15,094
5,102
2,005
3,081
12,013
0
83,412
W
Raijin
DoggyBurnx
Raijin
16,683
1,893
241
2,769
17,032
5,816
0
10,336
6,696
77,710
0
L
Erlang Shen
Girpers
Erlang Shen
11,431
4,737
0
3,713
15,036
9,888
0
3,917
11,019
0
74,083
W
Fenrir
IRONNEE
Fenrir
12,991
3,030
0
5,643
20,428
7,768
28
8,365
12,063
0
81,206
L
Izanami
Linkjee
Izanami
9,443
5,897
0
2,815
17,045
5,398
0
3,955
12,874
0
94,480
L
Chang'e
NewLondo
Chang'e
13,797
1,470
1,571
6,280
21,303
7,152
0
8,703
12,155
78,875
0
L
Anubis
ThiccWick
Anubis
20,529
498
0
1,451
13,057
5,974
0
7,806
4,660
66,155
0
L
Susano
10,151
4,048
0
125
16,744
6,899
0
4,083
12,529
0
61,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,561
Gold Earned
59,367
609
Minions Killed
512
0
Camps Cleared
0
1,890,568
Distance Traveled
1,941,635
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,936
521
124
6
0
363,861
2
W
Sobek
11,642
554
23
1
0
423,614
3
W
Anhur
11,189
533
129
6
0
390,257
4
W
Raijin
12,840
611
131
6
0
363,665
6
L
Erlang Shen
10,311
491
140
7
0
448,604
7
W
Fenrir
12,760
608
105
5
0
400,238
3
L
Izanami
11,408
543
162
8
0
339,647
6
L
Chang'e
11,365
541
120
6
0
390,494
2
L
Anubis
10,992
523
93
4
0
346,343
0
L
Susano
10,485
499
94
4
0
365,480
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role