Player Matchup

Freya
Freya
DarkestChaos-xX
Freya
Level 23
God Stats
5W - 0L
1,626 SR
Queue Stats
21W - 21L
1,494 Elo+
Solo
Fenrir
Fenrir
GoingDry
Fenrir
Level 80
God Stats
6W - 11L
1,426 SR
Queue Stats
84W - 128L
1,339 Elo+
Party 1
Merlin
Merlin
JTMAD4L
Merlin
Level 13
God Stats
2W - 4L
1,293 SR
Queue Stats
22W - 37L
1,318 Elo+
Solo
Medusa
Medusa
baconfighter69
Medusa
Level 29
God Stats
40W - 44L
1,360 SR
Queue Stats
377W - 418L
1,354 Elo+
Solo
Ymir
Ymir
tc3004
Ymir
Level 8
God Stats
9W - 14L
1,302 SR
Queue Stats
106W - 139L
1,335 Elo+
Party 1
Team Averages
Level 31
1,401 SR
1,368 Elo+

VS

Team Averages
Level 13
1,556 SR
1,298 Elo+
Da Ji
Da Ji
Aarondu22
Da Ji
Level 16
God Stats
2W - 1L
1,781 SR
Queue Stats
24W - 32L
1,400 Elo+
Solo
Tiamat
Tiamat
DUHdestiny420
Tiamat
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,352 Elo+
Solo
Ra
Ra
Pimmy84
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,401 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
bloodyassault058
Ah Muzen Cab
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 56L
1,261 Elo+
Party 2
Danzaburou
Danzaburou
dhanraj016
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,075 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
24 / 2 / 15
15,030
1,503
29,368
13,076
5,756
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
GoingDry
Fenrir
18
11 / 2 / 18
11,885
1,189
17,565
9,402
5,925
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
JTMAD4L
Merlin
18
6 / 6 / 23
11,481
1,148
6,738
9,188
3,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 2 / 21
10,783
1,078
8,852
7,781
8,772
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
tc3004
Ymir
18
2 / 1 / 23
10,953
1,095
6,752
9,446
7,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

276

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aarondu22
Da Ji
16
9 / 13 / 2
11,659
1,166
19,958
21,130
7,964
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 5 / 5
9,983
998
4,133
16,089
9,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 14 / 5
9,374
937
9,726
18,254
6,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
bloodyassault058
Ah Muzen Cab
15
1 / 5 / 4
9,353
935
3,070
10,406
3,741
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
dhanraj016
Danzaburou
15
1 / 9 / 1
8,607
861
3,464
14,955
5,278
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
30
46
Kills
13
13
Deaths
46
100
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Aarondu22
Da Ji
9
13
2
0.77
L
1
5
5
0.7
W
24
2
15
15.75
W
Fenrir
GoingDry
Fenrir
11
2
18
10
W
Merlin
JTMAD4L
Merlin
6
6
23
2.92
L
1
14
5
0.25
W
3
2
21
6.75
L
Ah Muzen Cab
bloodyassault058
Ah Muzen Cab
1
5
4
0.6
L
Danzaburou
dhanraj016
Danzaburou
1
9
1
0.17
W
Ymir
tc3004
Ymir
2
1
23
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,275
Damage
40,351
48,893
Taken
80,834
31,438
Mitigated
32,260
8,983
Healing
5,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Aarondu22
Da Ji
19,958
4,795
0
328
21,130
7,964
0
11,809
9,321
0
34,738
L
4,133
1,312
0
2,101
16,089
9,112
0
6,440
9,649
23,800
0
W
29,368
12,786
0
6,331
13,076
5,756
0
2,594
10,482
46,167
0
W
Fenrir
GoingDry
Fenrir
17,565
3,682
391
1,658
9,402
5,925
0
3,404
5,998
0
25,811
W
Merlin
JTMAD4L
Merlin
6,738
2,563
0
603
9,188
3,361
0
2,322
6,866
32,341
0
L
9,726
2,584
454
929
18,254
6,165
0
10,100
8,154
26,148
0
W
8,852
4,206
0
0
7,781
8,772
0
1,791
5,990
0
27,581
L
Ah Muzen Cab
bloodyassault058
Ah Muzen Cab
3,070
1,186
0
1,027
10,406
3,741
0
6,072
4,334
0
12,227
L
Danzaburou
dhanraj016
Danzaburou
3,464
1,437
0
289
14,955
5,278
0
8,437
6,518
0
13,902
W
Ymir
tc3004
Ymir
6,752
782
0
0
9,446
7,624
0
3,748
5,698
17,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,132
Gold Earned
48,976
210
Minions Killed
130
7
Camps Cleared
2
906,102
Distance Traveled
734,255
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,659
1,166
30
3
0
154,637
2
L
Tiamat
9,983
998
31
3
0
155,759
2
W
Freya
15,030
1,503
45
5
0
197,917
0
W
Fenrir
11,885
1,189
22
2
3
208,615
0
W
Merlin
11,481
1,148
82
8
0
153,996
0
L
Ra
9,374
937
38
4
0
150,055
0
W
Medusa
10,783
1,078
41
4
3
164,499
0
L
Ah Muzen Cab
9,353
935
19
2
1
148,970
0
L
Danzaburou
8,607
861
12
1
1
124,834
0
W
Ymir
10,953
1,095
20
2
1
181,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role