Player Matchup

Thoth
Thoth
Caphylar
Thoth
Level 98
God Stats
2W - 4L
1,206 SR
Queue Stats
92W - 105L
1,428 Elo+
Solo
Hercules
Hercules
EcL1Se-Seahawk
Hercules
Level 92
God Stats
4W - 6L
1,518 SR
Queue Stats
201W - 236L
1,475 Elo+
Solo
Geb
Geb
sucre-immortel
Geb
Level 42
God Stats
0W - 2L
1,262 SR
Queue Stats
3W - 12L
1,287 Elo+
Solo
Team Averages
Level 77
1,329 SR
1,397 Elo+

VS

Team Averages
Level 61
1,500 SR
1,666 Elo+
Mulan
Mulan
Elysium88
Mulan
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 20L
1,330 Elo+
Solo
Merlin
Merlin
KorpOksanen
Merlin
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 13L
1,885 Elo+
Party 1
Ares
Ares
juicer 2011
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 5L
1,783 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Caphylar
Thoth
11
0 / 4 / 5
7,348
612
6,156
8,450
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
12
7 / 2 / 0
9,255
771
5,707
12,285
7,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 4 / 5
7,440
620
4,497
10,559
9,235
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Elysium88
Mulan
11
3 / 3 / 3
7,801
650
3,695
8,551
4,733
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
13
1 / 2 / 9
8,442
704
9,201
5,493
1,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
6 / 3 / 4
9,485
790
12,147
11,009
9,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
8
Kills
10
10
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thoth
Caphylar
Thoth
0
4
5
0.63
L
Hercules
7
2
0
3.5
W
Mulan
Elysium88
Mulan
3
3
3
1.5
W
Merlin
1
2
9
2.75
W
6
3
4
2.67
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,360
Damage
25,043
31,294
Taken
25,053
19,001
Mitigated
15,667
5,625
Healing
5,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Caphylar
Thoth
6,156
788
0
1,508
8,450
2,580
370
5,822
2,628
28,799
0
L
Hercules
5,707
1,318
0
4,117
12,285
7,186
0
8,620
3,544
0
16,379
W
Mulan
Elysium88
Mulan
3,695
344
514
1,785
8,551
4,733
427
4,232
4,058
0
15,531
W
Merlin
9,201
706
0
1,628
5,493
1,815
392
1,407
4,002
44,993
0
W
12,147
280
0
1,927
11,009
9,119
313
4,224
6,340
20,348
0
L
4,497
246
0
0
10,559
9,235
168
6,785
3,774
13,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,043
Gold Earned
25,728
91
Minions Killed
118
0
Camps Cleared
0
669,384
Distance Traveled
654,287
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,348
612
58
5
0
193,305
2
L
Hercules
9,255
771
20
2
0
234,924
2
W
Mulan
7,801
650
21
2
0
202,396
3
W
Merlin
8,442
704
85
7
0
218,918
0
W
Ares
9,485
790
12
1
0
232,973
4
L
Geb
7,440
620
13
1
0
241,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role