Player Matchup

Bakasura
Bakasura
Gold II
 
Bakasura
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum V
 
Vulcan
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum IV
 
Rama
Platinum IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Platinum IV
MiniCallo
Chronos
Platinum IV
Level 115
God Stats
10W - 5L
1,733 SR
Queue Stats
108W - 102L
1,771 MMR
Solo
Amaterasu
Amaterasu
Platinum IV
WhatANiceGuy
Amaterasu
Platinum IV
Level 160
God Stats
4W - 3L
1,602 SR
Queue Stats
650W - 642L
1,651 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,567 SR
1,584 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,456 SR
1,711 MMR
Sol
Sol
Platinum II
Aimstein26
Sol
Platinum II
Level 115
God Stats
9W - 10L
1,612 SR
Queue Stats
651W - 623L
1,801 MMR
Solo
Bellona
Bellona
Silver I
Aomine230
Bellona
Silver I
Level 146
God Stats
0W - 1L
1,192 SR
Queue Stats
5W - 7L
1,578 MMR
Solo
Hercules
Hercules
Platinum II
Daaanitooo
Hercules
Platinum II
Level 129
God Stats
5W - 8L
1,407 SR
Queue Stats
218W - 213L
1,808 MMR
Solo
Agni
Agni
Platinum V
Mathieu110
Agni
Platinum V
Level 148
God Stats
7W - 4L
1,286 SR
Queue Stats
287W - 279L
1,780 MMR
Solo
Thanatos
Thanatos
Bronze III
Zonies
Thanatos
Bronze III
Level 107
God Stats
0W - 1L
1,785 SR
Queue Stats
6W - 7L
1,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
9 / 0 / 3
9,636
688
8,052
9,781
4,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
 
Vulcan
14
2 / 0 / 5
8,675
620
8,979
3,685
1,379
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
 
Rama
14
4 / 0 / 4
8,502
607
6,909
7,598
2,322
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
MiniCallo
Chronos
14
3 / 0 / 5
8,685
620
5,883
10,073
3,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
WhatANiceGuy
Amaterasu
11
0 / 3 / 3
6,858
490
2,509
11,118
6,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
Morgan Le FaySetGilgameshAthenaYemoja

VS

Bans
TiamatGebOdinSobekTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 2
7,468
533
5,677
9,946
3,509
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Aomine230
Bellona
11
1 / 5 / 1
6,354
454
3,823
12,044
8,177
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hercules
Daaanitooo
Hercules
9
0 / 3 / 2
5,725
409
2,159
7,850
3,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 4 / 1
6,148
439
5,998
9,008
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Zonies
Thanatos
9
1 / 4 / 1
5,944
425
2,176
8,047
2,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
18
Kills
3
3
Deaths
18
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
9
0
3
10.5
W
Vulcan
 
Vulcan
2
0
5
4.5
W
Rama
 
Rama
4
0
4
6
L
0
2
2
0.5
L
Bellona
Aomine230
Bellona
1
5
1
0.3
L
Hercules
Daaanitooo
Hercules
0
3
2
0.33
L
1
4
1
0.38
W
Chronos
MiniCallo
Chronos
3
0
5
5.5
W
Amaterasu
WhatANiceGuy
Amaterasu
0
3
3
0.5
L
Thanatos
Zonies
Thanatos
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,332
Damage
19,833
42,255
Taken
46,895
18,072
Mitigated
20,494
18,648
Healing
16,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,052
5,473
0
6,310
9,781
4,634
80
1,872
7,847
0
61,237
W
Vulcan
 
Vulcan
8,979
3,973
236
1,108
3,685
1,379
482
197
3,488
52,921
0
W
Rama
 
Rama
6,909
4,734
0
2,488
7,598
2,322
0
2,516
5,037
0
57,475
L
5,677
1,856
0
6,481
9,946
3,509
0
1,273
8,663
57,708
0
L
Bellona
Aomine230
Bellona
3,823
534
0
3,669
12,044
8,177
0
6,385
5,132
0
33,651
L
Hercules
Daaanitooo
Hercules
2,159
603
0
880
7,850
3,597
0
1,334
6,069
0
9,786
L
5,998
898
0
717
9,008
2,564
0
3,655
5,173
39,303
0
W
Chronos
MiniCallo
Chronos
5,883
2,247
0
4,006
10,073
3,315
0
3,598
6,229
53,838
0
W
Amaterasu
WhatANiceGuy
Amaterasu
2,509
423
0
4,500
11,118
6,422
0
3,166
7,844
0
41,440
L
Thanatos
Zonies
Thanatos
2,176
380
0
4,295
8,047
2,647
0
2,486
5,421
0
26,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,356
Gold Earned
31,639
503
Minions Killed
332
0
Camps Cleared
0
1,508,354
Distance Traveled
1,275,613
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,636
688
126
9
0
361,423
4
W
Vulcan
8,675
620
104
7
0
288,069
4
W
Rama
8,502
607
107
8
0
280,469
3
L
Sol
7,468
533
117
8
0
248,557
3
L
Bellona
6,354
454
72
5
0
275,257
1
L
Hercules
5,725
409
15
1
0
276,337
5
L
Agni
6,148
439
75
5
0
246,407
6
W
Chronos
8,685
620
110
8
0
292,656
4
W
Amaterasu
6,858
490
56
4
0
285,737
5
L
Thanatos
5,944
425
53
4
0
229,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role