Player Matchup

Nemesis
Nemesis
Archipaule
Nemesis
Level 29
God Stats
46W - 47L
1,394 SR
Queue Stats
251W - 279L
1,523 Elo+
Solo
Merlin
Merlin
DasAffeLP
Merlin
Level 29
God Stats
28W - 32L
1,189 SR
Queue Stats
51W - 48L
1,300 Elo+
Solo
Neith
Neith
Maazzou
Neith
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 30L
1,322 Elo+
Solo
Apollo
Apollo
NukeSpainPls
Apollo
Level 18
God Stats
6W - 1L
1,500 SR
Queue Stats
49W - 35L
1,736 Elo+
Solo
Susano
Susano
rezingeur
Susano
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,470 Elo+
Solo
Team Averages
Level 21
1,417 SR
1,470 Elo+

VS

Team Averages
Level 17
1,522 SR
1,463 Elo+
Izanami
Izanami
LogiF4
Izanami
Level 28
God Stats
16W - 11L
1,562 SR
Queue Stats
160W - 186L
1,427 Elo+
Solo
Cu Chulainn
Cu Chulainn
LunkoIna
Cu Chulainn
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,707 Elo+
Solo
Yemoja
Yemoja
Shad0wJester
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,481 Elo+
Solo
Nemesis
Nemesis
xxxOverlord
Nemesis
Level 17
God Stats
5W - 6L
1,416 SR
Queue Stats
108W - 97L
1,200 Elo+
Solo
Anubis
Anubis
ТаонасЪ
Anubis
Level 29
God Stats
14W - 15L
1,634 SR
Queue Stats
30W - 28L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Archipaule
Nemesis
20
7 / 2 / 4
13,381
637
11,389
14,556
6,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
DasAffeLP
Merlin
15
0 / 5 / 6
10,349
493
5,795
11,089
2,858
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Maazzou
Neith
16
7 / 5 / 10
11,599
552
13,558
16,250
4,608
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
20
13 / 2 / 2
14,389
685
21,563
18,147
7,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
rezingeur
Susano
17
6 / 5 / 16
12,868
613
11,104
21,216
23,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LogiF4
Izanami
16
5 / 10 / 3
10,718
510
16,767
21,535
6,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
LunkoIna
Cu Chulainn
17
2 / 5 / 3
9,715
463
11,486
18,488
17,627
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
12
0 / 7 / 9
8,580
409
6,368
17,326
20,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nemesis
xxxOverlord
Nemesis
15
2 / 6 / 3
9,598
457
9,189
18,937
7,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
9 / 5 / 3
11,036
526
12,203
13,062
7,072
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
39
33
Kills
18
19
Deaths
33
38
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Archipaule
Nemesis
7
2
4
4.5
W
Merlin
DasAffeLP
Merlin
0
5
6
0.6
L
Izanami
LogiF4
Izanami
5
10
3
0.65
L
Cu Chulainn
LunkoIna
Cu Chulainn
2
5
3
0.7
W
Neith
Maazzou
Neith
7
5
10
2.4
W
Apollo
13
2
2
7
L
Yemoja
0
7
9
0.64
W
Susano
rezingeur
Susano
6
5
16
2.8
L
Nemesis
xxxOverlord
Nemesis
2
6
3
0.58
L
9
5
3
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,409
Damage
56,013
81,258
Taken
89,348
44,413
Mitigated
59,417
24,318
Healing
18,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Archipaule
Nemesis
11,389
6,671
0
1,803
14,556
6,692
0
2,445
12,111
0
120,885
W
Merlin
DasAffeLP
Merlin
5,795
594
0
2,868
11,089
2,858
1,966
2,810
8,279
39,631
0
L
Izanami
LogiF4
Izanami
16,767
13,047
688
4,267
21,535
6,506
759
1,655
19,880
0
74,414
L
Cu Chulainn
LunkoIna
Cu Chulainn
11,486
1,171
0
437
18,488
17,627
264
1,886
16,602
11,129
46,522
W
Neith
Maazzou
Neith
13,558
6,824
0
6,999
16,250
4,608
1,783
5,859
10,391
0
54,282
W
Apollo
21,563
13,743
0
7,769
18,147
7,171
2,224
5,986
12,161
0
122,886
L
Yemoja
6,368
2,214
1,798
282
17,326
20,579
69
2,537
14,789
22,942
0
W
Susano
rezingeur
Susano
11,104
3,093
0
4,879
21,216
23,084
969
5,135
16,081
0
38,179
L
Nemesis
xxxOverlord
Nemesis
9,189
3,621
0
7,745
18,937
7,633
0
3,179
15,758
0
72,056
L
12,203
1,190
0
3,209
13,062
7,072
357
2,573
10,489
54,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,586
Gold Earned
49,647
571
Minions Killed
460
0
Camps Cleared
0
1,935,723
Distance Traveled
1,842,838
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,381
637
162
8
0
463,010
3
W
Merlin
10,349
493
77
4
0
351,926
1
L
Izanami
10,718
510
116
6
0
331,562
1
L
Cu Chulainn
9,715
463
103
5
0
410,234
4
W
Neith
11,599
552
87
4
0
317,419
6
W
Apollo
14,389
685
195
9
0
395,162
2
L
Yemoja
8,580
409
38
2
0
366,842
10
W
Susano
12,868
613
50
2
0
408,206
2
L
Nemesis
9,598
457
123
6
0
363,846
3
L
Anubis
11,036
526
80
4
0
370,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role