Player Matchup

Merlin
Merlin
IsaacVibes
Merlin
Level 8
God Stats
1W - 11L
1,066 SR
Queue Stats
2W - 13L
1,112 Elo+
Party 3
Cthulhu
Cthulhu
JayYP1988
Cthulhu
Level 8
God Stats
3W - 9L
1,189 SR
Queue Stats
3W - 13L
1,150 Elo+
Party 3
Hades
Hades
Meechyboy
Hades
Level 7
God Stats
4W - 10L
1,013 SR
Queue Stats
23W - 53L
1,073 Elo+
Party 2
Hercules
Hercules
Salute SB
Hercules
Level 4
God Stats
8W - 23L
1,405 SR
Queue Stats
9W - 24L
1,260 Elo+
Solo
Yemoja
Yemoja
Therealmeech_19
Yemoja
Level 8
God Stats
0W - 2L
1,280 SR
Queue Stats
32W - 61L
1,109 Elo+
Party 2
Team Averages
Level 7
1,191 SR
1,141 Elo+

VS

Team Averages
Level 14
1,529 SR
1,266 Elo+
Hades
Hades
Cat_EyesPK
Hades
Level 14
God Stats
12W - 7L
1,772 SR
Queue Stats
110W - 90L
1,351 Elo+
Party 1
Odin
Odin
SUZUMEBACHI13
Odin
Level 18
God Stats
1W - 1L
1,239 SR
Queue Stats
8W - 7L
1,145 Elo+
Solo
Da Ji
Da Ji
chain565656
Da Ji
Level 12
God Stats
3W - 3L
1,701 SR
Queue Stats
57W - 46L
1,273 Elo+
Party 1
Olorun
Olorun
nattapong-lang
Olorun
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 88L
1,335 Elo+
Party 1
Izanami
Izanami
octoberpotato
Izanami
Level 10
God Stats
2W - 1L
1,433 SR
Queue Stats
14W - 15L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IsaacVibes
Merlin
17
3 / 12 / 5
11,228
936
17,775
20,671
7,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
JayYP1988
Cthulhu
17
5 / 3 / 2
11,603
967
9,745
17,962
18,144
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
Meechyboy
Hades
17
0 / 14 / 3
10,109
842
5,240
23,845
10,884
Hercules
Salute SB
Hercules
17
1 / 7 / 5
10,738
895
7,430
17,913
11,117
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
0 / 6 / 6
10,602
884
8,980
18,249
17,314
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
20
6 / 4 / 23
12,676
1,056
18,490
15,160
12,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 0 / 20
12,705
1,059
14,518
13,756
11,649
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
17 / 0 / 13
13,494
1,125
24,218
7,940
3,574
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

20
5 / 4 / 25
12,336
1,028
15,650
12,831
5,201
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
19
8 / 1 / 16
12,094
1,008
17,947
7,812
2,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
139
9
Kills
42
42
Deaths
9
21
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Hades
6
4
23
4.38
L
Merlin
IsaacVibes
Merlin
3
12
5
0.46
L
Cthulhu
JayYP1988
Cthulhu
5
3
2
2
L
Hades
Meechyboy
Hades
0
14
3
0.11
W
6
0
20
16
L
Hercules
Salute SB
Hercules
1
7
5
0.5
L
0
6
6
0.5
W
17
0
13
23.5
W
5
4
25
4.38
W
Izanami
8
1
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,170
Damage
90,823
98,640
Taken
57,499
64,785
Mitigated
35,989
7,078
Healing
9,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
18,490
1,512
811
3,005
15,160
12,791
0
10,380
4,780
46,149
0
L
Merlin
IsaacVibes
Merlin
17,775
2,855
0
282
20,671
7,326
0
7,231
13,440
39,360
0
L
Cthulhu
JayYP1988
Cthulhu
9,745
1,143
0
1,354
17,962
18,144
0
7,555
10,407
21,570
0
L
Hades
Meechyboy
Hades
5,240
992
366
456
23,845
10,884
0
6,464
17,381
14,755
0
W
14,518
7,800
0
0
13,756
11,649
0
10,267
3,489
0
31,906
L
Hercules
Salute SB
Hercules
7,430
3,085
0
2,509
17,913
11,117
0
5,638
12,275
0
25,324
L
8,980
2,084
2,051
60
18,249
17,314
0
7,252
10,997
33,024
0
W
24,218
8,214
0
1,842
7,940
3,574
0
5,454
2,486
0
33,234
W
15,650
11,370
283
2,667
12,831
5,201
0
9,003
3,828
30,819
0
W
Izanami
17,947
9,010
0
1,100
7,812
2,774
0
6,636
1,176
0
37,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,280
Gold Earned
63,305
171
Minions Killed
222
4
Camps Cleared
4
976,279
Distance Traveled
1,137,478
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,676
1,056
58
5
0
227,203
0
L
Merlin
11,228
936
39
3
0
201,655
0
L
Cthulhu
11,603
967
23
2
0
192,982
2
L
Hades
10,109
842
18
2
0
165,059
1
W
Odin
12,705
1,059
33
3
0
246,174
0
L
Hercules
10,738
895
36
3
4
207,300
6
L
Yemoja
10,602
884
55
5
0
209,283
2
W
Da Ji
13,494
1,125
19
2
0
263,057
0
W
Olorun
12,336
1,028
44
4
3
179,868
0
W
Izanami
12,094
1,008
68
6
1
221,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role