Player Matchup

Jing Wei
Jing Wei
UnderseaHawk946
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,400 Elo+
Solo
Arachne
Arachne
emreboss10
Arachne
Level 109
God Stats
9W - 16L
1,299 SR
Queue Stats
69W - 99L
1,376 Elo+
Solo
Tiamat
Tiamat
xxxxinfinit26xx
Tiamat
Level 89
God Stats
22W - 20L
1,593 SR
Queue Stats
338W - 335L
1,524 Elo+
Solo
Team Averages
Level 68
1,464 SR
1,434 Elo+

VS

Team Averages
Level 62
1,724 SR
1,423 Elo+
Odin
Odin
UnFamousz666
Odin
Level 135
God Stats
42W - 38L
1,542 SR
Queue Stats
371W - 375L
1,449 Elo+
Solo
Hades
Hades
candied-cradle4
Hades
Level 29
God Stats
5W - 0L
1,854 SR
Queue Stats
227W - 250L
1,494 Elo+
Solo
Apollo
Apollo
token_caviar0
Apollo
Level 21
God Stats
1W - 0L
1,777 SR
Queue Stats
22W - 23L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
8
0 / 11 / 1
5,916
592
1,672
10,163
3,098
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
emreboss10
Arachne
9
1 / 7 / 1
6,610
661
5,031
10,877
3,231
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 3 / 1
7,023
702
6,523
8,284
5,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 9
8,425
843
6,905
5,220
3,886
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 0 / 17
8,621
862
4,904
8,558
9,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
12 / 2 / 4
9,265
927
12,313
9,108
3,835
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
50
2
Kills
20
21
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
0
9
10.5
L
Jing Wei
0
11
1
0.05
W
2
0
17
10.5
L
Arachne
emreboss10
Arachne
1
7
1
0.21
W
12
2
4
7
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,226
Damage
24,122
29,324
Taken
22,886
11,833
Mitigated
17,086
4,213
Healing
7,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,905
689
683
631
5,220
3,886
418
1,055
3,979
0
17,989
L
Jing Wei
1,672
1,595
0
90
10,163
3,098
0
1,458
8,705
0
8,882
W
4,904
424
430
4,442
8,558
9,365
426
1,307
6,880
19,030
0
L
Arachne
emreboss10
Arachne
5,031
2,714
0
1,393
10,877
3,231
0
2,737
8,140
0
8,213
W
12,313
10,391
0
1,520
9,108
3,835
1,889
3,154
5,504
0
38,115
L
6,523
894
40
2,690
8,284
5,504
0
709
7,575
27,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,549
Gold Earned
26,311
75
Minions Killed
155
0
Camps Cleared
0
493,005
Distance Traveled
551,144
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,425
843
44
4
0
192,782
3
L
Jing Wei
5,916
592
14
1
0
169,914
1
W
Hades
8,621
862
48
5
0
195,240
2
L
Arachne
6,610
661
12
1
0
150,906
1
W
Apollo
9,265
927
63
6
0
163,122
0
L
Tiamat
7,023
702
49
5
0
172,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role