Player Matchup

Morgan Le Fay
Morgan Le Fay
Captaincape
Morgan Le Fay
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 68L
1,598 Elo+
Solo
Achilles
Achilles
Cephalor
Achilles
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,571 Elo+
Solo
Zeus
Zeus
HeavyKotHaufen
Zeus
Level 119
God Stats
7W - 3L
1,911 SR
Queue Stats
624W - 614L
1,557 Elo+
Solo
Terra
Terra
Luhka
Terra
Level 157
God Stats
0W - 3L
1,172 SR
Queue Stats
41W - 40L
1,534 Elo+
Solo
Hera
Hera
Samtar38
Hera
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 29L
1,655 Elo+
Solo
Team Averages
Level 123
1,516 SR
1,583 Elo+

VS

Team Averages
Level 127
1,496 SR
1,558 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Doudinou
Cthulhu
Level 145
God Stats
2W - 4L
1,385 SR
Queue Stats
132W - 125L
1,517 Elo+
Solo
Mulan
Mulan
Feeliis
Mulan
Level 104
God Stats
7W - 6L
1,534 SR
Queue Stats
494W - 490L
1,590 Elo+
Solo
Guan Yu
Guan Yu
LEWI5xHD
Guan Yu
Level 160
God Stats
6W - 3L
1,551 SR
Queue Stats
418W - 397L
1,600 Elo+
Solo
Thanatos
Thanatos
Teesuck
Thanatos
Level 66
God Stats
30W - 29L
1,510 SR
Queue Stats
1,092W - 979L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Captaincape
Morgan Le Fay
18
3 / 6 / 10
10,363
691
18,955
20,157
9,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Cephalor
Achilles
20
7 / 6 / 10
11,630
775
15,126
25,293
27,785
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 9 / 7
10,053
670
19,679
13,422
4,426
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Luhka
Terra
15
1 / 4 / 10
9,216
614
11,112
16,291
12,334
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
19
7 / 6 / 8
11,151
743
15,171
17,092
18,225
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
6 / 3 / 19
12,968
865
19,176
18,264
8,575
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Doudinou
Cthulhu
20
6 / 4 / 17
12,210
814
17,832
27,446
30,861
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
Feeliis
Mulan
19
5 / 4 / 21
11,849
790
15,656
21,023
24,656
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
LEWI5xHD
Guan Yu
19
9 / 4 / 14
12,577
838
16,167
21,436
34,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
Teesuck
Thanatos
16
5 / 6 / 7
10,868
725
9,948
16,181
7,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
109
20
Kills
31
31
Deaths
21
45
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
3
19
5.17
L
Morgan Le Fay
Captaincape
Morgan Le Fay
3
6
10
1.33
L
Achilles
Cephalor
Achilles
7
6
10
2
W
Cthulhu
Doudinou
Cthulhu
6
4
17
3.63
W
Mulan
Feeliis
Mulan
5
4
21
3.88
L
2
9
7
0.61
W
Guan Yu
LEWI5xHD
Guan Yu
9
4
14
4
L
Terra
Luhka
Terra
1
4
10
1.5
L
Hera
7
6
8
1.83
W
Thanatos
Teesuck
Thanatos
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,043
Damage
78,779
92,255
Taken
104,350
71,926
Mitigated
105,618
24,189
Healing
59,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,176
675
2,343
8,528
18,264
8,575
1,819
12,799
5,187
52,908
0
L
Morgan Le Fay
Captaincape
Morgan Le Fay
18,955
1,620
1,529
3,911
20,157
9,156
164
10,445
9,583
35,038
0
L
Achilles
Cephalor
Achilles
15,126
3,314
1,239
3,929
25,293
27,785
427
9,590
15,120
0
27,247
W
Cthulhu
Doudinou
Cthulhu
17,832
1,194
4,748
9,238
27,446
30,861
259
13,396
13,695
39,185
0
W
Mulan
Feeliis
Mulan
15,656
1,711
2,352
5,808
21,023
24,656
1,089
13,114
7,582
0
25,625
L
19,679
1,671
1,150
938
13,422
4,426
264
4,936
8,252
34,539
0
W
Guan Yu
LEWI5xHD
Guan Yu
16,167
2,429
6,273
7,626
21,436
34,181
786
13,819
7,314
0
26,465
L
Terra
Luhka
Terra
11,112
452
5,354
4,097
16,291
12,334
0
6,481
9,548
16,842
0
L
Hera
15,171
4,372
58
1,984
17,092
18,225
444
5,556
11,254
27,660
0
W
Thanatos
Teesuck
Thanatos
9,948
2,339
2,871
10,052
16,181
7,345
708
10,380
5,655
0
20,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,413
Gold Earned
60,472
122
Minions Killed
155
0
Camps Cleared
0
1,200,782
Distance Traveled
1,507,423
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,968
865
62
4
0
295,550
0
L
Morgan Le Fay
10,363
691
32
2
0
252,776
0
L
Achilles
11,630
775
19
1
0
254,224
0
W
Cthulhu
12,210
814
38
3
0
292,337
5
W
Mulan
11,849
790
20
1
0
300,656
4
L
Zeus
10,053
670
34
2
0
210,284
2
W
Guan Yu
12,577
838
18
1
0
307,975
0
L
Terra
9,216
614
9
1
0
228,943
0
L
Hera
11,151
743
28
2
0
254,555
2
W
Thanatos
10,868
725
17
1
0
310,905
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role