Player Matchup

Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver I
Best speller
Arachne
Silver I
Level 88
God Stats
2W - 0L
1,531 SR
Queue Stats
570W - 578L
1,127 MMR
Solo
Chaac
Chaac
Gold IV
CHACHI24
Chaac
Gold IV
Level 89
God Stats
2W - 1L
1,687 SR
Queue Stats
36W - 46L
1,415 MMR
Solo
Sylvanus
Sylvanus
Gold IV
NotAGingerGuy
Sylvanus
Gold IV
Level 122
God Stats
9W - 9L
1,556 SR
Queue Stats
69W - 61L
1,496 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Swifftayy
Nu Wa
Bronze III
Level 120
God Stats
1W - 0L
1,490 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 95
1,553 SR
1,408 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,414 SR
1,426 MMR
Odin
Odin
Silver II
 
Odin
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Gold II
FRAZIER40
Jing Wei
Gold II
Level 147
God Stats
5W - 5L
1,517 SR
Queue Stats
398W - 404L
1,502 MMR
Solo
Ra
Ra
Gold III
Fallen King7308
Ra
Gold III
Level 155
God Stats
21W - 20L
1,515 SR
Queue Stats
99W - 103L
1,581 MMR
Solo
Hel
Hel
Bronze IV
T3RR3 8844
Hel
Bronze IV
Level 129
God Stats
0W - 6L
1,039 SR
Queue Stats
0W - 14L
1,047 MMR
Party 1
Fenrir
Fenrir
Bronze III
TbMeltZYT
Fenrir
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
10 / 2 / 2
14,309
622
16,854
17,651
7,463
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Best speller
Arachne
19
6 / 3 / 3
13,301
578
8,829
20,127
10,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
CHACHI24
Chaac
19
4 / 2 / 13
13,303
578
18,417
21,550
24,110
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
NotAGingerGuy
Sylvanus
18
3 / 1 / 16
12,654
550
13,206
20,512
22,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Swifftayy
Nu Wa
19
12 / 2 / 7
14,113
614
24,749
14,236
5,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Morgan Le FayNemesisSetDanzaburouHeimdallr

VS

Bans
GilgameshTsukuyomiAthenaApolloThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
3 / 5 / 3
10,340
450
9,517
26,866
18,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Jing Wei
FRAZIER40
Jing Wei
16
0 / 9 / 2
10,110
440
7,849
20,364
5,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 6 / 2
11,811
514
15,594
18,473
6,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 4 / 1
8,394
365
1,527
17,013
5,104
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
TbMeltZYT
Fenrir
11
0 / 11 / 3
7,831
340
4,286
17,797
4,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
18
35
Kills
7
10
Deaths
35
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
10
2
2
5.5
L
Odin
 
Odin
3
5
3
0.9
W
Arachne
Best speller
Arachne
6
3
3
2.5
W
Chaac
CHACHI24
Chaac
4
2
13
5.25
L
Jing Wei
FRAZIER40
Jing Wei
0
9
2
0.11
L
4
6
2
0.83
W
Sylvanus
NotAGingerGuy
Sylvanus
3
1
16
11
W
Nu Wa
Swifftayy
Nu Wa
12
2
7
7.75
L
0
4
1
0.13
L
Fenrir
TbMeltZYT
Fenrir
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,055
Damage
38,773
94,076
Taken
100,513
70,508
Mitigated
39,552
43,711
Healing
24,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
16,854
5,339
747
8,289
17,651
7,463
4,281
1,689
15,159
0
110,088
L
Odin
 
Odin
9,517
1,776
0
5,517
26,866
18,158
0
9,841
16,667
0
50,032
W
Arachne
Best speller
Arachne
8,829
5,509
0
9,502
20,127
10,058
3,362
3,789
16,210
0
112,730
W
Chaac
CHACHI24
Chaac
18,417
3,686
0
9,416
21,550
24,110
2,854
3,690
17,706
0
81,979
L
Jing Wei
FRAZIER40
Jing Wei
7,849
5,898
0
4,520
20,364
5,077
0
5,733
14,345
0
79,258
L
15,594
350
899
3,737
18,473
6,642
0
8,081
10,134
100,255
0
W
Sylvanus
NotAGingerGuy
Sylvanus
13,206
3,994
6,044
7,191
20,512
22,881
2,053
4,534
15,632
47,054
16,360
W
Nu Wa
Swifftayy
Nu Wa
24,749
5,429
0
2,522
14,236
5,996
5,993
4,393
9,577
104,047
0
L
1,527
140
1,173
6,991
17,013
5,104
188
3,682
13,111
42,681
0
L
Fenrir
TbMeltZYT
Fenrir
4,286
411
0
1,334
17,797
4,571
0
8,054
9,477
0
28,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,680
Gold Earned
48,486
668
Minions Killed
527
0
Camps Cleared
0
2,138,349
Distance Traveled
1,889,063
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
14,309
622
161
7
0
403,969
8
L
Odin
10,340
450
85
4
0
406,789
2
W
Arachne
13,301
578
128
6
0
454,136
8
W
Chaac
13,303
578
132
6
0
444,879
7
L
Jing Wei
10,110
440
132
6
0
322,600
1
L
Ra
11,811
514
177
8
0
448,382
10
W
Sylvanus
12,654
550
98
4
0
402,683
0
W
Nu Wa
14,113
614
149
6
0
432,682
2
L
Hel
8,394
365
77
3
0
330,785
0
L
Fenrir
7,831
340
56
2
0
380,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role