Player Matchup

Ymir
Ymir
DaMammoff
Ymir
Level 65
God Stats
85W - 82L
1,580 SR
Queue Stats
162W - 169L
1,523 Elo+
Party 2
Loki
Loki
FromTheHart
Loki
Level 67
God Stats
29W - 18L
1,620 SR
Queue Stats
165W - 182L
1,516 Elo+
Party 2
Cerberus
Cerberus
Luckyyleet
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 47L
1,552 Elo+
Party 2
Hou Yi
Hou Yi
StrobeOneKenobi
Hou Yi
Level 99
God Stats
8W - 11L
1,489 SR
Queue Stats
214W - 215L
1,522 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Stropoke
Morgan Le Fay
Level 67
God Stats
25W - 28L
1,541 SR
Queue Stats
195W - 209L
1,502 Elo+
Party 2
Team Averages
Level 65
1,546 SR
1,523 Elo+

VS

Team Averages
Level 102
1,685 SR
1,557 Elo+
Bellona
Bellona
DunkeySquad
Bellona
Level 129
God Stats
7W - 3L
1,935 SR
Queue Stats
96W - 69L
1,632 Elo+
Party 1
Sun Wukong
Sun Wukong
Jarvince
Sun Wukong
Level 116
God Stats
6W - 2L
1,748 SR
Queue Stats
312W - 283L
1,582 Elo+
Party 1
Scylla
Scylla
Mikaloos
Scylla
Level 141
God Stats
28W - 17L
1,615 SR
Queue Stats
480W - 431L
1,569 Elo+
Party 1
Cernunnos
Cernunnos
Vezingly
Cernunnos
Level 83
God Stats
5W - 2L
1,601 SR
Queue Stats
216W - 170L
1,553 Elo+
Solo
Bacchus
Bacchus
bigPurp1143
Bacchus
Level 41
God Stats
7W - 8L
1,527 SR
Queue Stats
11W - 13L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 7 / 0
6,847
403
3,343
17,013
14,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 8 / 1
6,926
407
3,295
12,825
3,928
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
Luckyyleet
Cerberus
11
0 / 4 / 0
6,741
397
2,990
10,125
7,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 6 / 1
6,724
396
8,282
11,492
3,450
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Stropoke
Morgan Le Fay
10
0 / 8 / 1
6,200
365
6,717
8,967
3,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DunkeySquad
Bellona
15
10 / 0 / 9
10,849
638
11,504
10,715
9,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Jarvince
Sun Wukong
16
3 / 0 / 3
10,508
618
4,405
8,200
6,594
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Mikaloos
Scylla
16
17 / 0 / 5
11,083
652
19,887
6,417
2,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Vezingly
Cernunnos
17
2 / 1 / 5
10,417
613
9,118
11,458
4,217
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
bigPurp1143
Bacchus
11
1 / 1 / 11
8,255
486
4,022
10,782
9,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
66
2
Kills
33
33
Deaths
2
3
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
7
0
0.14
W
Bellona
DunkeySquad
Bellona
10
0
9
14.5
L
0
8
1
0.06
W
Sun Wukong
Jarvince
Sun Wukong
3
0
3
4.5
L
Cerberus
Luckyyleet
Cerberus
0
4
0
0
W
Scylla
Mikaloos
Scylla
17
0
5
19.5
L
1
6
1
0.25
L
Morgan Le Fay
Stropoke
Morgan Le Fay
0
8
1
0.06
W
Cernunnos
Vezingly
Cernunnos
2
1
5
4.5
W
Bacchus
bigPurp1143
Bacchus
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,627
Damage
48,936
60,422
Taken
47,572
32,828
Mitigated
32,599
6,943
Healing
16,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,343
664
0
655
17,013
14,358
0
8,787
7,822
13,796
0
W
Bellona
DunkeySquad
Bellona
11,504
3,872
0
2,873
10,715
9,136
1,254
2,493
8,222
0
73,796
L
3,295
1,137
0
2,740
12,825
3,928
0
4,226
8,599
0
41,401
W
Sun Wukong
Jarvince
Sun Wukong
4,405
1,123
0
5,170
8,200
6,594
1,217
3,195
5,005
0
56,325
L
Cerberus
Luckyyleet
Cerberus
2,990
449
0
1,630
10,125
7,896
0
3,343
6,469
26,370
0
W
Scylla
Mikaloos
Scylla
19,887
2,518
0
1,005
6,417
2,772
930
3,148
3,269
57,233
3,398
L
8,282
3,412
0
1,564
11,492
3,450
0
2,914
8,545
0
37,703
L
Morgan Le Fay
Stropoke
Morgan Le Fay
6,717
407
82
272
8,967
3,196
0
3,817
5,150
32,168
0
W
Cernunnos
Vezingly
Cernunnos
9,118
4,925
0
6,055
11,458
4,217
2,450
2,189
9,269
0
103,242
W
Bacchus
bigPurp1143
Bacchus
4,022
637
0
950
10,782
9,880
500
2,149
8,633
13,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,438
Gold Earned
51,112
282
Minions Killed
513
0
Camps Cleared
0
1,537,764
Distance Traveled
1,769,265
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,847
403
20
1
0
287,316
1
W
Bellona
10,849
638
120
7
0
416,817
0
L
Loki
6,926
407
76
4
0
352,855
1
W
Sun Wukong
10,508
618
140
8
0
308,770
3
L
Cerberus
6,741
397
64
4
0
295,322
4
W
Scylla
11,083
652
86
5
0
353,890
1
L
Hou Yi
6,724
396
76
4
0
282,355
2
L
Morgan Le Fay
6,200
365
46
3
0
319,916
4
W
Cernunnos
10,417
613
148
9
0
316,472
4
W
Bacchus
8,255
486
19
1
0
373,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role