Player Matchup

King Arthur
King Arthur
Platinum I
ElevateAres
King Arthur
Platinum I
Level 145
God Stats
1W - 4L
1,508 SR
Queue Stats
226W - 214L
1,922 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
HazardFree
Cernunnos
Diamond IV
Level 160
God Stats
13W - 11L
1,688 SR
Queue Stats
758W - 735L
2,060 MMR
Party 1
Tiamat
Tiamat
Platinum I
MuckSticky
Tiamat
Platinum I
Level 56
God Stats
17W - 8L
1,500 SR
Queue Stats
226W - 223L
1,954 MMR
Party 1
Ravana
Ravana
Diamond V
iwuachu
Ravana
Diamond V
Level 147
God Stats
4W - 9L
1,422 SR
Queue Stats
206W - 201L
2,127 MMR
Party 3
Ymir
Ymir
Diamond V
xnorix
Ymir
Diamond V
Level 160
God Stats
3W - 1L
1,559 SR
Queue Stats
193W - 166L
1,966 MMR
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,535 SR
2,006 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 112
1,623 SR
2,010 MMR
Chaac
Chaac
Diamond V
Adrianelv001
Chaac
Diamond V
Level 121
God Stats
1W - 2L
1,506 SR
Queue Stats
334W - 314L
2,003 MMR
Solo
Scylla
Scylla
Platinum II
DevourDerp
Scylla
Platinum II
Level 137
God Stats
1W - 4L
1,566 SR
Queue Stats
55W - 42L
2,029 MMR
Party 2
Danzaburou
Danzaburou
Diamond II
Feedingmachinee
Danzaburou
Diamond II
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
111W - 95L
2,246 MMR
Solo
Fenrir
Fenrir
Diamond V
ImTooWavey
Fenrir
Diamond V
Level 129
God Stats
24W - 20L
1,702 SR
Queue Stats
256W - 251L
1,969 MMR
Solo
Ganesha
Ganesha
Platinum III
iiChristilite
Ganesha
Platinum III
Level 109
God Stats
3W - 2L
1,842 SR
Queue Stats
128W - 119L
1,802 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ElevateAres
King Arthur
19
1 / 3 / 13
13,251
530
8,418
23,938
25,764
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
HazardFree
Cernunnos
20
7 / 3 / 16
14,637
585
31,301
26,156
11,960
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
MuckSticky
Tiamat
20
14 / 2 / 7
15,772
631
30,493
20,215
18,215
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
iwuachu
Ravana
20
6 / 4 / 13
14,154
566
14,212
17,050
14,953
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
xnorix
Ymir
16
0 / 8 / 16
12,032
481
10,973
29,249
29,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
Morgan Le FayAthenaGilgameshSetSol

VS

Bans
TsukuyomiCerberusOsirisAwilixErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 6
11,766
471
21,019
32,131
44,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
DevourDerp
Scylla
18
2 / 5 / 8
11,335
453
12,841
16,602
7,376
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Feedingmachinee
Danzaburou
18
9 / 9 / 2
13,007
520
20,199
25,566
9,851
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
ImTooWavey
Fenrir
19
8 / 3 / 5
12,886
515
15,964
23,273
10,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
15
0 / 8 / 13
10,661
426
6,957
26,616
35,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
54
28
Kills
20
20
Deaths
28
65
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
3
6
1.33
L
Scylla
DevourDerp
Scylla
2
5
8
1.2
W
King Arthur
ElevateAres
King Arthur
1
3
13
2.5
L
Danzaburou
Feedingmachinee
Danzaburou
9
9
2
1.11
W
Cernunnos
HazardFree
Cernunnos
7
3
16
5
L
Fenrir
ImTooWavey
Fenrir
8
3
5
3.5
W
Tiamat
MuckSticky
Tiamat
14
2
7
8.75
L
Ganesha
0
8
13
0.81
W
Ravana
iwuachu
Ravana
6
4
13
3.13
W
Ymir
xnorix
Ymir
0
8
16
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,397
Damage
76,980
116,608
Taken
124,188
100,200
Mitigated
108,081
44,241
Healing
42,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,019
1,688
0
17,375
32,131
44,655
0
11,665
20,466
8,610
73,967
L
Scylla
DevourDerp
Scylla
12,841
1,544
0
4,835
16,602
7,376
0
6,405
10,197
87,969
0
W
King Arthur
ElevateAres
King Arthur
8,418
1,178
0
6,583
23,938
25,764
532
1,963
20,639
282
71,263
L
Danzaburou
Feedingmachinee
Danzaburou
20,199
9,332
0
6,923
25,566
9,851
4,473
6,121
19,277
0
94,266
W
Cernunnos
HazardFree
Cernunnos
31,301
19,931
0
18,536
26,156
11,960
7,459
3,409
21,958
0
154,332
L
Fenrir
ImTooWavey
Fenrir
15,964
4,922
0
11,421
23,273
10,498
0
9,328
13,945
0
86,537
W
Tiamat
MuckSticky
Tiamat
30,493
4,280
859
12,437
20,215
18,215
906
7,501
12,192
117,145
0
L
Ganesha
6,957
991
0
2,271
26,616
35,701
0
8,378
18,238
31,036
0
W
Ravana
iwuachu
Ravana
14,212
3,246
0
5,156
17,050
14,953
2,163
2,984
13,576
0
103,553
W
Ymir
xnorix
Ymir
10,973
2,031
0
670
29,249
29,308
0
7,635
21,246
35,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,846
Gold Earned
59,655
653
Minions Killed
622
0
Camps Cleared
0
2,371,054
Distance Traveled
2,288,879
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,766
471
139
6
0
444,738
3
L
Scylla
11,335
453
177
7
0
465,414
8
W
King Arthur
13,251
530
136
5
0
476,340
5
L
Danzaburou
13,007
520
154
6
0
423,325
4
W
Cernunnos
14,637
585
147
6
0
478,144
4
L
Fenrir
12,886
515
123
5
0
514,313
7
W
Tiamat
15,772
631
176
7
0
480,686
3
L
Ganesha
10,661
426
29
1
0
441,089
4
W
Ravana
14,154
566
152
6
0
521,169
12
W
Ymir
12,032
481
42
2
0
414,715
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role