Player Matchup

Khepri
Khepri
JAVARRI
Khepri
Level 5
God Stats
2W - 2L
1,541 SR
Queue Stats
4W - 9L
1,214 Elo+
Party 1
Neith
Neith
KiroUwU
Neith
Level 23
God Stats
1W - 2L
1,283 SR
Queue Stats
20W - 22L
1,294 Elo+
Solo
Cthulhu
Cthulhu
TheTHCKing
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,214 Elo+
Party 1
Merlin
Merlin
heavenssoldier07
Merlin
Level 6
God Stats
0W - 3L
1,169 SR
Queue Stats
2W - 8L
1,214 Elo+
Party 1
Thor
Thor
noad2
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,306 Elo+
Party 1
Team Averages
Level 9
1,399 SR
1,249 Elo+

VS

Team Averages
Level 65
1,353 SR
1,453 Elo+
Hachiman
Hachiman
FaaQ73
Hachiman
Level 11
God Stats
1W - 2L
1,419 SR
Queue Stats
5W - 5L
1,527 Elo+
Party 2
Janus
Janus
German_Chucho
Janus
Level 140
God Stats
9W - 15L
1,521 SR
Queue Stats
135W - 141L
1,433 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
PorSuPollo_
Morgan Le Fay
Level 145
God Stats
2W - 5L
1,264 SR
Queue Stats
145W - 116L
1,471 Elo+
Party 2
Ymir
Ymir
danzer0892
Ymir
Level 7
God Stats
2W - 0L
1,480 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Susano
Susano
zeroresistance
Susano
Level 21
God Stats
2W - 2L
1,082 SR
Queue Stats
39W - 40L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
JAVARRI
Khepri
8
1 / 3 / 1
5,806
484
2,054
7,029
5,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
KiroUwU
Neith
11
2 / 1 / 1
6,355
530
4,675
5,209
1,481
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
TheTHCKing
Cthulhu
9
0 / 4 / 0
5,131
428
3,668
9,313
4,896
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 3 / 0
4,957
413
3,107
5,712
2,116
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
noad2
Thor
8
0 / 5 / 0
5,305
442
2,202
9,997
3,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FaaQ73
Hachiman
9
0 / 2 / 2
5,434
453
842
2,520
510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 0 / 5
7,319
610
9,956
5,456
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
PorSuPollo_
Morgan Le Fay
13
6 / 0 / 3
7,415
618
10,316
9,049
4,622
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 1 / 3
6,139
512
2,563
8,235
6,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 0 / 5
6,088
507
1,253
8,861
2,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
15
16
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hachiman
FaaQ73
Hachiman
0
2
2
0.5
W
4
0
5
6.5
L
Khepri
JAVARRI
Khepri
1
3
1
0.5
L
Neith
KiroUwU
Neith
2
1
1
2.5
W
Morgan Le Fay
PorSuPollo_
Morgan Le Fay
6
0
3
7.5
L
Cthulhu
TheTHCKing
Cthulhu
0
4
0
0
W
3
1
3
4.5
L
0
3
0
0
L
Thor
noad2
Thor
0
5
0
0
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,706
Damage
24,930
37,260
Taken
34,121
17,281
Mitigated
15,482
7,439
Healing
14,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
FaaQ73
Hachiman
842
769
0
128
2,520
510
504
369
2,151
0
11,204
W
9,956
559
98
2,634
5,456
1,579
833
2,151
3,305
52,982
0
L
Khepri
JAVARRI
Khepri
2,054
332
0
584
7,029
5,731
271
4,658
2,099
15,432
0
L
Neith
KiroUwU
Neith
4,675
1,903
0
1,379
5,209
1,481
483
1,929
3,230
0
32,022
W
Morgan Le Fay
PorSuPollo_
Morgan Le Fay
10,316
2,226
105
5,218
9,049
4,622
342
3,055
5,994
47,734
0
L
Cthulhu
TheTHCKing
Cthulhu
3,668
758
27
2,071
9,313
4,896
462
6,324
2,965
20,497
0
W
2,563
513
0
1,660
8,235
6,098
155
1,693
6,542
24,902
0
L
3,107
537
0
465
5,712
2,116
0
4,717
751
17,922
0
L
Thor
noad2
Thor
2,202
791
0
2,913
9,997
3,057
0
4,547
5,380
0
25,636
W
1,253
428
0
4,297
8,861
2,673
280
1,605
7,256
0
22,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,554
Gold Earned
32,395
204
Minions Killed
294
0
Camps Cleared
0
1,056,100
Distance Traveled
1,044,231
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,434
453
27
2
0
191,177
0
W
Janus
7,319
610
93
8
0
225,617
2
L
Khepri
5,806
484
21
2
0
224,541
0
L
Neith
6,355
530
62
5
0
219,136
2
W
Morgan Le Fay
7,415
618
81
7
0
223,997
4
L
Cthulhu
5,131
428
32
3
0
210,733
0
W
Ymir
6,139
512
40
3
0
195,216
2
L
Merlin
4,957
413
37
3
0
216,555
0
L
Thor
5,305
442
52
4
0
185,135
1
W
Susano
6,088
507
53
4
0
208,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role