Player Matchup

Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Choopapii
Set
Level 29
God Stats
0W - 1L
1,187 SR
Queue Stats
171W - 175L
1,448 Elo+
Party 3
Yemoja
Yemoja
Rad Meme Dad
Yemoja
Level 27
God Stats
42W - 34L
1,585 SR
Queue Stats
128W - 90L
1,548 Elo+
Party 1
Raijin
Raijin
The Tyler Kraus
Raijin
Level 82
God Stats
33W - 26L
1,673 SR
Queue Stats
143W - 124L
1,553 Elo+
Party 3
Kukulkan
Kukulkan
l Doughboi l
Kukulkan
Level 28
God Stats
3W - 5L
1,689 SR
Queue Stats
4W - 8L
1,384 Elo+
Party 3
Team Averages
Level 58
1,527 SR
1,487 Elo+

VS

Team Averages
Level 68
1,524 SR
1,525 Elo+
Geb
Geb
CMN steven
Geb
Level 24
God Stats
9W - 3L
1,576 SR
Queue Stats
9W - 5L
1,631 Elo+
Party 4
Awilix
Awilix
DuiDriving
Awilix
Level 123
God Stats
2W - 2L
1,547 SR
Queue Stats
27W - 27L
1,551 Elo+
Party 4
Ymir
Ymir
NorthSuperset66
Ymir
Level 18
God Stats
3W - 2L
1,382 SR
Queue Stats
46W - 34L
1,548 Elo+
Party 2
Gilgamesh
Gilgamesh
RoastedBeans17
Gilgamesh
Level 48
God Stats
4W - 5L
1,549 SR
Queue Stats
298W - 330L
1,385 Elo+
Solo
Vulcan
Vulcan
Six Side Masai
Vulcan
Level 129
God Stats
1W - 0L
1,565 SR
Queue Stats
73W - 58L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
2 / 2 / 1
6,814
487
10,612
9,214
3,020
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 4 / 0
6,223
445
1,977
9,276
3,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
10
0 / 4 / 1
6,061
433
5,061
10,591
6,972
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
1 / 6 / 1
7,198
514
4,783
10,616
5,195
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
l Doughboi l
Kukulkan
10
0 / 4 / 0
5,942
424
2,729
5,381
2,201
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
6,508
465
3,378
12,291
6,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
DuiDriving
Awilix
15
7 / 1 / 4
8,812
629
11,358
10,986
6,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
6 / 0 / 0
9,458
676
5,797
6,730
5,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
RoastedBeans17
Gilgamesh
11
2 / 1 / 3
6,737
481
5,534
9,752
4,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

15
5 / 1 / 2
8,630
616
7,878
5,990
1,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
20
20
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
2
1
1.25
W
0
2
3
0.75
L
2
4
0
0.5
W
Awilix
DuiDriving
Awilix
7
1
4
9
W
6
0
0
6
L
Yemoja
0
4
1
0.13
W
Gilgamesh
RoastedBeans17
Gilgamesh
2
1
3
3.5
W
5
1
2
6
L
1
6
1
0.25
L
Kukulkan
l Doughboi l
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,162
Damage
33,945
45,078
Taken
45,749
20,876
Mitigated
24,412
7,804
Healing
12,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
10,612
5,680
0
2,838
9,214
3,020
0
3,421
5,515
0
56,118
W
3,378
444
460
3,643
12,291
6,176
341
1,273
10,768
20,026
0
L
1,977
770
0
494
9,276
3,488
0
3,519
5,554
0
25,601
W
Awilix
DuiDriving
Awilix
11,358
6,414
0
1,550
10,986
6,338
1,017
1,973
8,944
0
61,881
W
5,797
1,302
0
3,819
6,730
5,778
519
1,983
4,609
58,564
0
L
Yemoja
5,061
1,057
662
2,131
10,591
6,972
0
3,894
6,403
19,457
0
W
Gilgamesh
RoastedBeans17
Gilgamesh
5,534
1,358
446
1,362
9,752
4,147
1,146
3,446
6,306
0
27,744
W
7,878
1,431
0
1,216
5,990
1,973
1,308
3,441
2,549
58,030
0
L
4,783
295
0
1,679
10,616
5,195
0
4,458
5,754
53,298
0
L
Kukulkan
l Doughboi l
Kukulkan
2,729
183
0
0
5,381
2,201
0
1,310
4,071
29,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,238
Gold Earned
40,145
326
Minions Killed
412
0
Camps Cleared
0
1,151,848
Distance Traveled
1,374,481
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,814
487
85
6
0
233,030
0
W
Geb
6,508
465
29
2
0
274,322
0
L
Set
6,223
445
59
4
0
265,359
1
W
Awilix
8,812
629
100
7
0
321,803
0
W
Ymir
9,458
676
128
9
0
218,317
1
L
Yemoja
6,061
433
30
2
0
251,977
1
W
Gilgamesh
6,737
481
56
4
0
275,306
6
W
Vulcan
8,630
616
99
7
0
284,733
4
L
Raijin
7,198
514
98
7
0
219,633
5
L
Kukulkan
5,942
424
54
4
0
181,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role