Player Matchup

Fenrir
Fenrir
Idiotsmurfs
Fenrir
Level 125
God Stats
11W - 4L
1,833 SR
Queue Stats
289W - 290L
1,534 Elo+
Party 1
Chang'e
Chang'e
IsraSmurfXD
Chang'e
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 52L
1,615 Elo+
Solo
Baron Samedi
Baron Samedi
SmiteBanned6137
Baron Samedi
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 9L
1,686 Elo+
Party 1
Danzaburou
Danzaburou
gizzbonj
Danzaburou
Level 24
God Stats
4W - 1L
1,716 SR
Queue Stats
65W - 41L
1,593 Elo+
Solo
Cthulhu
Cthulhu
ycIGE
Cthulhu
Level 19
God Stats
3W - 0L
1,762 SR
Queue Stats
87W - 46L
1,718 Elo+
Solo
Team Averages
Level 37
1,662 SR
1,629 Elo+

VS

Team Averages
Level 16
1,523 SR
1,523 Elo+
Ymir
Ymir
AlphaWolf1342
Ymir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 17L
1,297 Elo+
Solo
Amaterasu
Amaterasu
CaptainWenstorm
Amaterasu
Level 26
God Stats
4W - 8L
1,179 SR
Queue Stats
35W - 51L
1,420 Elo+
Solo
Neith
Neith
CoolBobby
Neith
Level 17
God Stats
11W - 9L
1,710 SR
Queue Stats
17W - 18L
1,497 Elo+
Solo
Agni
Agni
KiryuCocoKaichou
Agni
Level 23
God Stats
1W - 2L
1,725 SR
Queue Stats
48W - 32L
1,651 Elo+
Solo
Cu Chulainn
Cu Chulainn
back2mex1co
Cu Chulainn
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,751 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
14 / 3 / 3
13,267
577
18,809
19,030
10,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
IsraSmurfXD
Chang'e
20
5 / 1 / 13
13,307
579
15,459
15,543
8,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
SmiteBanned6137
Baron Samedi
17
3 / 2 / 2
10,789
469
7,631
13,023
11,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
gizzbonj
Danzaburou
17
6 / 2 / 10
11,854
515
16,408
13,684
6,132
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ycIGE
Cthulhu
17
5 / 4 / 15
12,550
546
13,206
26,762
37,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 11 / 4
9,709
422
6,000
24,252
23,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
CaptainWenstorm
Amaterasu
12
2 / 7 / 1
8,747
380
3,642
13,904
6,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
CoolBobby
Neith
16
2 / 8 / 3
9,989
434
11,852
16,944
6,351
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 4 / 1
12,896
561
14,800
15,860
7,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
back2mex1co
Cu Chulainn
14
1 / 4 / 1
9,569
416
11,288
21,173
13,652

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
22
33
Kills
12
12
Deaths
34
43
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
11
4
0.27
L
Amaterasu
CaptainWenstorm
Amaterasu
2
7
1
0.36
L
Neith
CoolBobby
Neith
2
8
3
0.44
W
Fenrir
14
3
3
5.17
W
Chang'e
IsraSmurfXD
Chang'e
5
1
13
11.5
L
6
4
1
1.63
W
Baron Samedi
SmiteBanned6137
Baron Samedi
3
2
2
2
L
Cu Chulainn
back2mex1co
Cu Chulainn
1
4
1
0.38
W
Danzaburou
gizzbonj
Danzaburou
6
2
10
5.5
W
Cthulhu
ycIGE
Cthulhu
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,513
Damage
47,582
88,042
Taken
92,133
74,001
Mitigated
57,229
30,561
Healing
15,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,000
843
0
0
24,252
23,196
735
7,844
16,062
33,915
0
L
Amaterasu
CaptainWenstorm
Amaterasu
3,642
2,140
0
291
13,904
6,669
0
3,954
9,880
0
42,942
L
Neith
CoolBobby
Neith
11,852
4,438
0
2,988
16,944
6,351
715
6,652
10,199
0
59,815
W
Fenrir
18,809
7,852
0
4,180
19,030
10,215
957
5,539
13,176
0
92,441
W
Chang'e
IsraSmurfXD
Chang'e
15,459
739
6,238
9,661
15,543
8,543
736
3,915
11,628
116,142
0
L
14,800
513
0
5,400
15,860
7,361
0
8,180
7,680
97,429
0
W
Baron Samedi
SmiteBanned6137
Baron Samedi
7,631
476
448
4,186
13,023
11,635
1,658
528
12,093
56,214
0
L
Cu Chulainn
back2mex1co
Cu Chulainn
11,288
1,889
0
6,936
21,173
13,652
0
9,024
12,016
0
64,537
W
Danzaburou
gizzbonj
Danzaburou
16,408
8,616
0
3,032
13,684
6,132
1,200
3,491
10,144
0
86,159
W
Cthulhu
ycIGE
Cthulhu
13,206
1,441
146
2,670
26,762
37,476
230
7,327
19,166
35,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,767
Gold Earned
50,910
583
Minions Killed
519
0
Camps Cleared
0
2,140,746
Distance Traveled
1,822,306
18
Wards Purchased
184
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,709
422
38
2
0
346,968
4
L
Amaterasu
8,747
380
78
3
0
338,259
2
L
Neith
9,989
434
107
5
0
380,775
6
W
Fenrir
13,267
577
121
5
0
455,301
5
W
Chang'e
13,307
579
230
10
0
479,568
3
L
Agni
12,896
561
197
9
0
428,608
5
W
Baron Samedi
10,789
469
84
4
0
289,027
4
L
Cu Chulainn
9,569
416
99
4
0
327,696
167
W
Danzaburou
11,854
515
115
5
0
437,789
3
W
Cthulhu
12,550
546
33
1
0
479,061
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role