Player Matchup

Cerberus
Cerberus
DemonSoulex
Cerberus
Level 16
God Stats
1W - 2L
1,679 SR
Queue Stats
1W - 6L
1,648 Elo+
Party 2
Danzaburou
Danzaburou
Naesayer
Danzaburou
Level 30
God Stats
1W - 2L
1,679 SR
Queue Stats
13W - 21L
1,515 Elo+
Party 2
Chaac
Chaac
TreiskaDek
Chaac
Level 29
God Stats
7W - 12L
1,287 SR
Queue Stats
16W - 27L
1,358 Elo+
Party 2
Loki
Loki
VincentLeonheart
Loki
Level 141
God Stats
6W - 1L
1,659 SR
Queue Stats
67W - 64L
1,535 Elo+
Party 2
Zeus
Zeus
eRaZoul
Zeus
Level 67
God Stats
36W - 28L
1,513 SR
Queue Stats
98W - 114L
1,484 Elo+
Solo
Team Averages
Level 57
1,563 SR
1,508 Elo+

VS

Team Averages
Level 56
1,544 SR
1,544 Elo+
Chiron
Chiron
ArielGold
Chiron
Level 45
God Stats
24W - 36L
1,384 SR
Queue Stats
85W - 102L
1,394 Elo+
Solo
Ah Puch
Ah Puch
AstaMahotei
Ah Puch
Level 120
God Stats
317W - 222L
1,668 SR
Queue Stats
708W - 523L
1,644 Elo+
Party 3
Fenrir
Fenrir
LimpWeiner
Fenrir
Level 44
God Stats
8W - 5L
1,649 SR
Queue Stats
439W - 276L
1,633 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Only1Schance
Morgan Le Fay
Level 27
God Stats
4W - 4L
1,464 SR
Queue Stats
58W - 52L
1,554 Elo+
Party 1
Ares
Ares
Roochies
Ares
Level 46
God Stats
7W - 8L
1,553 SR
Queue Stats
169W - 159L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DemonSoulex
Cerberus
16
1 / 12 / 4
10,070
915
4,188
22,224
21,462
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Naesayer
Danzaburou
17
0 / 4 / 6
10,137
922
8,999
17,897
6,212
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
16
0 / 11 / 7
9,901
900
5,676
26,313
16,644
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
3 / 8 / 6
11,812
1,074
8,295
15,700
6,132
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zeus
eRaZoul
Zeus
17
5 / 6 / 2
11,224
1,020
19,148
12,700
5,463
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ArielGold
Chiron
18
7 / 3 / 20
11,080
1,007
8,893
9,199
4,825
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
AstaMahotei
Ah Puch
19
12 / 0 / 18
12,910
1,174
29,589
4,708
2,684
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
LimpWeiner
Fenrir
19
18 / 3 / 14
14,085
1,280
23,081
13,637
8,871
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
Only1Schance
Morgan Le Fay
19
3 / 2 / 23
10,914
992
10,837
6,944
3,155
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
19
1 / 1 / 28
11,841
1,076
15,727
16,763
21,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
144
9
Kills
41
41
Deaths
9
25
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Chiron
ArielGold
Chiron
7
3
20
5.67
W
Ah Puch
AstaMahotei
Ah Puch
12
0
18
21
L
Cerberus
DemonSoulex
Cerberus
1
12
4
0.25
W
Fenrir
LimpWeiner
Fenrir
18
3
14
8.33
L
Danzaburou
Naesayer
Danzaburou
0
4
6
0.75
W
Morgan Le Fay
Only1Schance
Morgan Le Fay
3
2
23
7.25
W
Ares
1
1
28
15
L
Chaac
0
11
7
0.32
L
3
8
6
0.75
L
Zeus
eRaZoul
Zeus
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,306
Damage
88,127
94,834
Taken
51,251
55,913
Mitigated
41,439
6,364
Healing
9,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
ArielGold
Chiron
8,893
2,451
1,144
1,653
9,199
4,825
0
4,856
4,343
0
29,114
W
Ah Puch
AstaMahotei
Ah Puch
29,589
631
0
2,481
4,708
2,684
0
1,464
3,244
68,283
0
L
Cerberus
DemonSoulex
Cerberus
4,188
0
0
820
22,224
21,462
0
16,239
5,985
12,643
0
W
Fenrir
LimpWeiner
Fenrir
23,081
5,639
0
2,114
13,637
8,871
0
4,317
9,225
0
36,925
L
Danzaburou
Naesayer
Danzaburou
8,999
3,878
0
1,288
17,897
6,212
0
10,987
6,910
0
26,307
W
Morgan Le Fay
Only1Schance
Morgan Le Fay
10,837
1,225
145
1,073
6,944
3,155
0
3,666
3,115
22,651
0
W
Ares
15,727
182
0
1,317
16,763
21,904
0
9,033
7,672
23,981
0
L
Chaac
5,676
856
60
3,275
26,313
16,644
0
14,515
11,798
0
14,544
L
8,295
614
0
0
15,700
6,132
0
8,982
6,245
0
46,067
L
Zeus
eRaZoul
Zeus
19,148
747
0
921
12,700
5,463
0
5,430
7,270
43,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,144
Gold Earned
60,830
243
Minions Killed
229
8
Camps Cleared
8
984,857
Distance Traveled
1,048,724
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,080
1,007
44
4
0
178,531
0
W
Ah Puch
12,910
1,174
106
10
1
226,970
0
L
Cerberus
10,070
915
29
3
0
186,108
0
W
Fenrir
14,085
1,280
26
2
6
240,541
3
L
Danzaburou
10,137
922
50
5
1
194,531
0
W
Morgan Le Fay
10,914
992
42
4
0
182,478
0
W
Ares
11,841
1,076
11
1
1
220,204
0
L
Chaac
9,901
900
23
2
2
180,026
0
L
Loki
11,812
1,074
80
7
3
220,370
3
L
Zeus
11,224
1,020
61
6
2
203,822
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role