Player Matchup

Sylvanus
Sylvanus
IronYhorm
Sylvanus
Level 65
God Stats
5W - 3L
1,724 SR
Queue Stats
211W - 252L
1,459 Elo+
Party 2
Nu Wa
Nu Wa
Kidgrimjaw
Nu Wa
Level 102
God Stats
7W - 7L
1,853 SR
Queue Stats
87W - 103L
1,418 Elo+
Party 2
Medusa
Medusa
Sagemac01
Medusa
Level 21
God Stats
4W - 5L
1,562 SR
Queue Stats
12W - 13L
1,420 Elo+
Party 2
Team Averages
Level 63
1,713 SR
1,433 Elo+

VS

Team Averages
Level 68
1,398 SR
1,471 Elo+
Sol
Sol
Raph207
Sol
Level 24
God Stats
6W - 5L
1,234 SR
Queue Stats
142W - 40L
1,534 Elo+
Party 1
Gilgamesh
Gilgamesh
RougeStrom
Gilgamesh
Level 71
God Stats
2W - 0L
1,476 SR
Queue Stats
32W - 34L
1,329 Elo+
Solo
Hercules
Hercules
wce45
Hercules
Level 108
God Stats
40W - 37L
1,485 SR
Queue Stats
587W - 442L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
IronYhorm
Sylvanus
14
3 / 1 / 4
10,709
630
12,074
19,001
18,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
15
2 / 6 / 5
10,521
619
14,874
13,106
4,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Sagemac01
Medusa
14
2 / 5 / 3
10,246
603
5,640
11,521
4,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
9 / 1 / 3
12,439
732
20,937
13,624
5,210
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
RougeStrom
Gilgamesh
14
1 / 5 / 9
10,625
625
5,562
15,923
11,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
wce45
Hercules
16
2 / 1 / 10
10,998
647
10,617
17,622
14,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
7
Kills
12
12
Deaths
7
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
IronYhorm
Sylvanus
3
1
4
5
L
Nu Wa
2
6
5
0.75
W
Sol
9
1
3
10.5
W
Gilgamesh
RougeStrom
Gilgamesh
1
5
9
1.1
L
Medusa
Sagemac01
Medusa
2
5
3
0.7
W
Hercules
wce45
Hercules
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,588
Damage
37,116
43,628
Taken
47,169
26,644
Mitigated
30,723
16,283
Healing
16,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
IronYhorm
Sylvanus
12,074
3,112
4,169
8,688
19,001
18,079
401
9,143
9,190
25,328
4,678
L
Nu Wa
14,874
3,147
308
2,423
13,106
4,378
897
6,817
6,018
52,062
0
W
Sol
20,937
5,435
0
7,812
13,624
5,210
2,479
8,442
5,182
88,466
0
W
Gilgamesh
RougeStrom
Gilgamesh
5,562
890
1,107
1,375
15,923
11,381
0
8,143
7,780
0
30,840
L
Medusa
Sagemac01
Medusa
5,640
2,078
177
518
11,521
4,187
336
5,021
6,213
0
32,497
W
Hercules
wce45
Hercules
10,617
2,097
0
5,983
17,622
14,132
671
9,477
8,145
49
24,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,476
Gold Earned
34,062
168
Minions Killed
222
0
Camps Cleared
0
898,767
Distance Traveled
956,560
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,709
630
39
2
0
319,576
1
L
Nu Wa
10,521
619
78
5
0
267,361
2
W
Sol
12,439
732
134
8
0
306,109
2
W
Gilgamesh
10,625
625
50
3
0
321,026
2
L
Medusa
10,246
603
51
3
0
311,830
2
W
Hercules
10,998
647
38
2
0
329,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role