Player Matchup

Apollo
Apollo
 
Apollo
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Cody1784
Janus
Level 143
God Stats
5W - 2L
1,554 SR
Queue Stats
154W - 151L
1,502 Elo+
Party 3
Ymir
Ymir
Echo BPG
Ymir
Level 18
God Stats
3W - 2L
1,461 SR
Queue Stats
6W - 4L
1,678 Elo+
Party 3
Cu Chulainn
Cu Chulainn
I Yared I
Cu Chulainn
Level 155
God Stats
0W - 1L
1,265 SR
Queue Stats
107W - 92L
1,594 Elo+
Party 3
Arachne
Arachne
Ruin BPG
Arachne
Level 105
God Stats
31W - 20L
1,718 SR
Queue Stats
110W - 105L
1,525 Elo+
Party 3
Team Averages
Level 104
1,500 SR
1,560 Elo+

VS

Team Averages
Level 67
1,459 SR
1,471 Elo+
Danzaburou
Danzaburou
BurningBeanz
Danzaburou
Level 63
God Stats
3W - 1L
1,283 SR
Queue Stats
171W - 189L
1,442 Elo+
Party 2
Scylla
Scylla
Lywra
Scylla
Level 29
God Stats
1W - 4L
1,127 SR
Queue Stats
263W - 294L
1,427 Elo+
Party 1
Fenrir
Fenrir
Slxud
Fenrir
Level 134
God Stats
2W - 1L
1,696 SR
Queue Stats
9W - 15L
1,451 Elo+
Party 1
Awilix
Awilix
el_CLN69
Awilix
Level 46
God Stats
14W - 9L
1,689 SR
Queue Stats
265W - 191L
1,587 Elo+
Solo
Bacchus
Bacchus
supercrafter810
Bacchus
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
191W - 192L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
1 / 2 / 3
7,025
413
6,763
8,239
2,205
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Janus
Cody1784
Janus
15
3 / 5 / 3
8,952
527
10,800
11,493
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
10
0 / 5 / 0
5,888
346
2,307
10,030
6,495
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
I Yared I
Cu Chulainn
13
1 / 8 / 0
7,908
465
10,744
14,783
10,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Ruin BPG
Arachne
13
2 / 5 / 4
8,179
481
7,382
13,765
5,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BurningBeanz
Danzaburou
14
4 / 3 / 3
9,146
538
12,234
10,075
4,250
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
Lywra
Scylla
14
2 / 2 / 2
8,200
482
3,387
9,377
4,138
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Slxud
Fenrir
17
12 / 0 / 3
10,488
617
13,062
15,484
13,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
el_CLN69
Awilix
17
3 / 0 / 6
10,007
589
8,271
12,978
4,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 6
8,602
506
4,224
16,916
17,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
7
Kills
25
25
Deaths
7
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
3
1.25
W
Danzaburou
BurningBeanz
Danzaburou
4
3
3
1.83
L
Janus
Cody1784
Janus
3
5
3
0.9
L
Ymir
0
5
0
0
L
Cu Chulainn
I Yared I
Cu Chulainn
1
8
0
0.13
W
Scylla
Lywra
Scylla
2
2
2
1.5
L
Arachne
Ruin BPG
Arachne
2
5
4
0.8
W
Fenrir
Slxud
Fenrir
12
0
3
13.5
W
Awilix
el_CLN69
Awilix
3
0
6
6
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,996
Damage
41,178
58,310
Taken
64,830
28,323
Mitigated
44,167
10,274
Healing
20,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,763
5,205
0
2,450
8,239
2,205
0
1,397
6,842
0
41,162
W
Danzaburou
BurningBeanz
Danzaburou
12,234
4,861
0
3,483
10,075
4,250
523
3,454
6,621
0
70,268
L
Janus
Cody1784
Janus
10,800
672
0
2,580
11,493
3,684
0
1,310
10,183
60,687
0
L
Ymir
2,307
163
0
0
10,030
6,495
0
1,899
8,131
11,259
0
L
Cu Chulainn
I Yared I
Cu Chulainn
10,744
1,968
0
2,873
14,783
10,735
497
1,918
12,865
0
47,284
W
Scylla
Lywra
Scylla
3,387
565
0
1,220
9,377
4,138
341
2,831
6,546
36,876
0
L
Arachne
Ruin BPG
Arachne
7,382
5,203
32
2,339
13,765
5,204
0
1,334
12,431
0
52,065
W
Fenrir
Slxud
Fenrir
13,062
3,208
0
7,758
15,484
13,444
0
1,648
13,836
707
56,052
W
Awilix
el_CLN69
Awilix
8,271
2,498
0
5,753
12,978
4,821
0
1,074
11,904
0
80,593
W
4,224
589
0
2,255
16,916
17,514
152
4,591
12,325
22,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,952
Gold Earned
46,443
391
Minions Killed
456
0
Camps Cleared
0
1,610,959
Distance Traveled
1,693,787
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,025
413
76
4
0
304,644
3
W
Danzaburou
9,146
538
108
6
0
291,910
0
L
Janus
8,952
527
123
7
0
325,641
6
L
Ymir
5,888
346
22
1
0
295,175
0
L
Cu Chulainn
7,908
465
83
5
0
297,197
4
W
Scylla
8,200
482
86
5
0
302,882
3
L
Arachne
8,179
481
87
5
0
388,302
0
W
Fenrir
10,488
617
93
5
0
377,303
4
W
Awilix
10,007
589
137
8
0
404,552
2
W
Bacchus
8,602
506
32
2
0
317,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role