Player Matchup

Osiris
Osiris
Masters
I 12 Inch I
Osiris
Masters
Level 108
God Stats
8W - 4L
1,870 SR
Queue Stats
348W - 329L
2,583 MMR
Solo
Anhur
Anhur
Masters
ItsOutlaws
Anhur
Masters
Level 159
God Stats
15W - 7L
1,670 SR
Queue Stats
417W - 403L
2,882 MMR
Solo
Da Ji
Da Ji
Masters
TL2Infinity
Da Ji
Masters
Level 160
God Stats
3W - 3L
2,047 SR
Queue Stats
375W - 300L
3,167 MMR
Party 2
He Bo
He Bo
Masters
maнev
He Bo
Masters
Level 160
God Stats
3W - 2L
1,778 SR
Queue Stats
275W - 153L
2,945 MMR
Party 2
Kuzenbo
Kuzenbo
Masters
yiFlux
Kuzenbo
Masters
Level 148
God Stats
0W - 1L
1,488 SR
Queue Stats
107W - 86L
2,567 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 147
1,771 SR
2,829 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 126
1,734 SR
2,830 MMR
Fenrir
Fenrir
Masters
DemTiddiesDoe
Fenrir
Masters
Level 64
God Stats
2W - 1L
1,581 SR
Queue Stats
168W - 111L
2,830 MMR
Solo
Neith
Neith
Masters
GodzRemains
Neith
Masters
Level 160
God Stats
28W - 18L
1,704 SR
Queue Stats
168W - 155L
2,522 MMR
Solo
Kali
Kali
Masters
More Swank
Kali
Masters
Level 143
God Stats
14W - 5L
2,001 SR
Queue Stats
193W - 148L
2,870 MMR
Party 1
Raijin
Raijin
Masters
NChooch
Raijin
Masters
Level 160
God Stats
28W - 23L
1,768 SR
Queue Stats
483W - 437L
3,087 MMR
Party 1
Chronos
Chronos
Masters
NÖTE
Chronos
Masters
Level 103
God Stats
2W - 1L
1,617 SR
Queue Stats
138W - 77L
2,842 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
1 / 0 / 1
6,073
607
3,580
6,729
4,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
10
1 / 2 / 0
5,596
560
2,679
6,335
1,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 1
5,191
519
3,333
7,110
2,128
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
maнev
He Bo
8
1 / 4 / 0
5,211
521
2,956
5,754
2,039
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
yiFlux
Kuzenbo
6
0 / 1 / 0
4,403
440
1,657
6,566
2,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
LokiMorgan Le FayOdinTiamatZhong Kui

VS

Bans
GilgameshGebKhepriAthenaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 3
5,885
589
3,851
6,973
2,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 1 / 1
6,272
627
5,520
4,289
1,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 1 / 4
6,282
628
4,112
6,726
2,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
NChooch
Raijin
12
3 / 1 / 3
6,842
684
4,246
4,209
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
NÖTE
Chronos
11
1 / 1 / 1
6,159
616
4,089
5,551
2,354
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
11
11
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
1
1
1
1.5
L
Osiris
1
0
1
1.5
L
Anhur
1
2
0
0.5
W
3
1
4
5
W
Raijin
NChooch
Raijin
3
1
3
4.5
W
Chronos
NÖTE
Chronos
1
1
1
1.5
L
1
4
1
0.38
L
He Bo
maнev
He Bo
1
4
0
0.25
L
Kuzenbo
yiFlux
Kuzenbo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,205
Damage
21,818
32,494
Taken
27,748
13,186
Mitigated
10,030
8,402
Healing
11,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,851
923
0
2,666
6,973
2,938
0
1,428
5,545
0
14,218
W
5,520
1,988
0
1,738
4,289
1,004
260
189
4,100
0
40,354
L
Osiris
3,580
395
0
3,260
6,729
4,603
0
3,386
3,343
0
34,706
L
Anhur
2,679
1,287
0
1,606
6,335
1,550
0
0
6,322
0
30,356
W
4,112
1,758
0
2,389
6,726
2,409
0
1,623
5,103
0
31,416
W
Raijin
NChooch
Raijin
4,246
146
0
1,518
4,209
1,325
0
1,336
2,873
44,960
0
W
Chronos
NÖTE
Chronos
4,089
2,614
0
2,913
5,551
2,354
1,185
185
5,366
32,405
0
L
3,333
900
0
873
7,110
2,128
0
1,163
5,947
0
29,792
L
He Bo
maнev
He Bo
2,956
80
0
1,393
5,754
2,039
0
1,748
4,006
28,898
0
L
Kuzenbo
yiFlux
Kuzenbo
1,657
683
0
1,270
6,566
2,866
0
2,038
4,466
9,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,474
Gold Earned
31,440
277
Minions Killed
312
0
Camps Cleared
0
958,069
Distance Traveled
959,119
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,885
589
20
2
0
199,463
5
W
Neith
6,272
627
82
8
0
179,826
3
L
Osiris
6,073
607
83
8
0
208,419
1
L
Anhur
5,596
560
68
7
0
175,959
1
W
Kali
6,282
628
47
5
0
218,430
0
W
Raijin
6,842
684
91
9
0
184,114
2
W
Chronos
6,159
616
72
7
0
177,286
1
L
Da Ji
5,191
519
60
6
0
198,709
1
L
He Bo
5,211
521
53
5
0
174,395
3
L
Kuzenbo
4,403
440
13
1
0
200,587
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role