Player Matchup

Fenrir
Fenrir
DirtyLely
Fenrir
Level 68
God Stats
23W - 18L
1,551 SR
Queue Stats
322W - 334L
1,422 Elo+
Party 2
Nu Wa
Nu Wa
IKKI-D-FENIX
Nu Wa
Level 153
God Stats
162W - 186L
1,362 SR
Queue Stats
324W - 359L
1,311 Elo+
Solo
Tiamat
Tiamat
JoakoBeyer22
Tiamat
Level 87
God Stats
2W - 4L
1,464 SR
Queue Stats
686W - 685L
1,497 Elo+
Party 2
Neith
Neith
Wachodiegui
Neith
Level 73
God Stats
32W - 40L
1,435 SR
Queue Stats
414W - 423L
1,440 Elo+
Party 2
Cabrakan
Cabrakan
socho1001
Cabrakan
Level 43
God Stats
47W - 44L
1,525 SR
Queue Stats
236W - 283L
1,406 Elo+
Party 2
Team Averages
Level 85
1,467 SR
1,415 Elo+

VS

Team Averages
Level 68
1,465 SR
1,420 Elo+
Horus
Horus
Benhamlin_
Horus
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
200W - 207L
1,380 Elo+
Party 1
Cerberus
Cerberus
KarimTheDream14
Cerberus
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 9L
1,522 Elo+
Party 1
Baron Samedi
Baron Samedi
Logg2k
Baron Samedi
Level 61
God Stats
21W - 13L
1,549 SR
Queue Stats
188W - 191L
1,412 Elo+
Party 1
Ao Kuang
Ao Kuang
MajinMarquis_
Ao Kuang
Level 81
God Stats
57W - 31L
1,532 SR
Queue Stats
300W - 296L
1,421 Elo+
Party 1
Skadi
Skadi
shock_wave-307
Skadi
Level 105
God Stats
5W - 8L
1,244 SR
Queue Stats
674W - 785L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DirtyLely
Fenrir
12
2 / 9 / 5
8,094
450
8,083
14,544
4,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 3 / 2
8,137
452
6,494
9,344
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
15
5 / 5 / 4
9,350
519
12,353
13,450
9,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 4 / 4
8,915
495
12,352
13,787
4,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
socho1001
Cabrakan
11
2 / 9 / 3
7,554
420
5,800
15,765
15,262
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
7 / 0 / 11
9,972
554
7,779
14,821
8,900
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
13
1 / 3 / 5
7,630
424
5,819
13,838
15,171
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Logg2k
Baron Samedi
17
8 / 2 / 10
10,728
596
14,353
9,072
4,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ao Kuang
MajinMarquis_
Ao Kuang
16
13 / 4 / 8
10,517
584
15,674
21,939
8,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 4 / 1
8,986
499
7,135
14,159
4,507
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
65
13
Kills
30
30
Deaths
13
18
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Horus
7
0
11
12.5
L
Fenrir
DirtyLely
Fenrir
2
9
5
0.5
L
0
3
2
0.33
L
Tiamat
5
5
4
1.4
W
Cerberus
1
3
5
1.17
W
Baron Samedi
Logg2k
Baron Samedi
8
2
10
6.5
W
Ao Kuang
MajinMarquis_
Ao Kuang
13
4
8
4.25
L
4
4
4
1.5
W
1
4
1
0.38
L
Cabrakan
socho1001
Cabrakan
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,082
Damage
50,760
66,890
Taken
73,829
36,646
Mitigated
41,792
17,528
Healing
30,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
7,779
3,821
2,121
4,666
14,821
8,900
1,426
5,687
8,964
0
33,811
L
Fenrir
DirtyLely
Fenrir
8,083
878
0
2,337
14,544
4,910
0
8,118
6,251
0
33,439
L
6,494
877
0
3,751
9,344
3,090
33
5,576
3,768
48,972
0
L
Tiamat
12,353
1,040
348
5,158
13,450
9,333
0
6,723
6,528
40,623
0
W
Cerberus
5,819
945
0
2,280
13,838
15,171
12
4,553
9,163
25,279
0
W
Baron Samedi
Logg2k
Baron Samedi
14,353
541
2,317
2,618
9,072
4,858
948
2,041
6,949
79,721
0
W
Ao Kuang
MajinMarquis_
Ao Kuang
15,674
5,412
881
10,109
21,939
8,356
2,611
6,790
14,981
53,047
0
L
12,352
6,513
0
4,591
13,787
4,051
81
6,626
7,075
0
59,656
W
7,135
3,338
0
5,077
14,159
4,507
1,941
4,914
9,125
0
67,981
L
Cabrakan
socho1001
Cabrakan
5,800
677
0
1,343
15,765
15,262
0
8,803
6,488
27,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,050
Gold Earned
47,833
372
Minions Killed
426
0
Camps Cleared
0
1,525,012
Distance Traveled
1,707,721
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,972
554
49
3
0
359,188
0
L
Fenrir
8,094
450
53
3
0
345,935
2
L
Nu Wa
8,137
452
93
5
0
285,711
4
L
Tiamat
9,350
519
54
3
0
312,084
3
W
Cerberus
7,630
424
44
2
0
326,136
0
W
Baron Samedi
10,728
596
133
7
0
337,348
6
W
Ao Kuang
10,517
584
89
5
0
346,328
0
L
Neith
8,915
495
122
7
0
289,974
0
W
Skadi
8,986
499
111
6
0
338,721
6
L
Cabrakan
7,554
420
50
3
0
291,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role