Player Matchup

Set
Set
Ghostemani
Set
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
190W - 208L
1,454 Elo+
Solo
Ares
Ares
Nevinhoo03
Ares
Level 18
God Stats
6W - 4L
1,633 SR
Queue Stats
145W - 149L
1,430 Elo+
Solo
Kukulkan
Kukulkan
XimoWa
Kukulkan
Level 15
God Stats
2W - 6L
1,502 SR
Queue Stats
112W - 82L
1,461 Elo+
Solo
Odin
Odin
ehtpomgo
Odin
Level 28
God Stats
21W - 24L
1,545 SR
Queue Stats
96W - 83L
1,564 Elo+
Solo
Rama
Rama
t u p y iwnl
Rama
Level 25
God Stats
1W - 3L
1,311 SR
Queue Stats
53W - 54L
1,462 Elo+
Solo
Team Averages
Level 23
1,498 SR
1,474 Elo+

VS

Team Averages
Level 20
1,621 SR
1,477 Elo+
Geb
Geb
Gopety
Geb
Level 11
God Stats
7W - 1L
1,596 SR
Queue Stats
40W - 45L
1,410 Elo+
Solo
Artemis
Artemis
Guimpereira
Artemis
Level 21
God Stats
6W - 0L
1,731 SR
Queue Stats
241W - 199L
1,569 Elo+
Solo
Aphrodite
Aphrodite
Infernizado
Aphrodite
Level 20
God Stats
11W - 12L
1,804 SR
Queue Stats
159W - 183L
1,498 Elo+
Solo
Set
Set
Ottis210303
Set
Level 29
God Stats
3W - 1L
1,748 SR
Queue Stats
177W - 188L
1,476 Elo+
Solo
Cu Chulainn
Cu Chulainn
pepesagrado21
Cu Chulainn
Level 21
God Stats
2W - 5L
1,227 SR
Queue Stats
46W - 49L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
4,781
319
578
1,429
435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 3 / 0
6,805
454
4,879
13,012
7,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
XimoWa
Kukulkan
12
0 / 4 / 1
7,098
473
9,848
8,057
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
14
3 / 1 / 1
8,285
552
7,848
8,425
7,429
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 4 / 0
6,712
447
2,897
12,710
3,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Gopety
Geb
11
0 / 0 / 7
7,474
498
2,487
8,916
6,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Guimpereira
Artemis
16
6 / 0 / 0
9,776
652
13,597
12,608
4,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Infernizado
Aphrodite
15
5 / 0 / 1
9,266
618
6,973
7,418
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 2
8,619
575
5,003
12,783
5,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
pepesagrado21
Cu Chulainn
6
0 / 3 / 0
5,794
386
1,249
4,472
1,770
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
6
Kills
13
13
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Geb
Gopety
Geb
0
0
7
3.5
W
Artemis
Guimpereira
Artemis
6
0
0
6
W
Aphrodite
Infernizado
Aphrodite
5
0
1
5.5
L
3
3
0
1
W
2
3
2
1
L
Kukulkan
XimoWa
Kukulkan
0
4
1
0.13
L
Odin
3
1
1
3.5
W
Cu Chulainn
pepesagrado21
Cu Chulainn
0
3
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,050
Damage
29,309
43,633
Taken
46,197
21,676
Mitigated
22,393
7,320
Healing
23,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
578
208
0
471
1,429
435
0
175
1,254
0
4,465
W
Geb
Gopety
Geb
2,487
436
0
500
8,916
6,782
0
4,006
4,716
11,435
0
W
Artemis
Guimpereira
Artemis
13,597
9,428
0
9,218
12,608
4,897
3,094
2,225
10,383
0
85,712
W
Aphrodite
Infernizado
Aphrodite
6,973
1,267
3,516
5,788
7,418
2,984
396
3,497
3,829
56,763
0
L
4,879
654
0
550
13,012
7,619
0
3,007
10,005
16,290
0
W
5,003
2,048
0
2,623
12,783
5,960
0
4,999
7,453
0
45,543
L
Kukulkan
XimoWa
Kukulkan
9,848
603
0
239
8,057
2,880
0
3,274
4,783
48,782
0
L
Odin
7,848
1,409
0
2,572
8,425
7,429
0
2,268
5,925
0
51,675
W
Cu Chulainn
pepesagrado21
Cu Chulainn
1,249
261
0
1,413
4,472
1,770
0
0
4,294
0
9,800
L
2,897
2,131
0
3,488
12,710
3,313
0
736
11,974
0
36,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,681
Gold Earned
40,929
298
Minions Killed
392
0
Camps Cleared
0
1,166,264
Distance Traveled
1,232,617
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,781
319
11
1
0
67,684
0
W
Geb
7,474
498
6
0
0
298,751
2
W
Artemis
9,776
652
137
9
0
249,361
4
W
Aphrodite
9,266
618
126
8
0
292,960
2
L
Ares
6,805
454
19
1
0
271,608
4
W
Set
8,619
575
100
7
0
302,416
2
L
Kukulkan
7,098
473
95
6
0
270,861
5
L
Odin
8,285
552
110
7
0
298,534
1
W
Cu Chulainn
5,794
386
23
2
0
89,129
0
L
Rama
6,712
447
63
4
0
257,577
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role