Player Matchup

Geb
Geb
BussyMang
Geb
Level 86
God Stats
120W - 70L
1,780 SR
Queue Stats
776W - 425L
1,789 Elo+
Party 2
Jing Wei
Jing Wei
Catal2
Jing Wei
Level 29
God Stats
25W - 10L
1,771 SR
Queue Stats
470W - 116L
1,883 Elo+
Party 2
Hel
Hel
FatTubaBeat
Hel
Level 101
God Stats
111W - 24L
1,859 SR
Queue Stats
794W - 396L
1,824 Elo+
Party 2
Sol
Sol
Illíad
Sol
Level 119
God Stats
4W - 0L
1,740 SR
Queue Stats
749W - 372L
1,794 Elo+
Party 2
Pele
Pele
Wasmack
Pele
Level 116
God Stats
27W - 5L
1,858 SR
Queue Stats
215W - 108L
1,736 Elo+
Party 2
Team Averages
Level 90
1,802 SR
1,805 Elo+

VS

Team Averages
Level 70
1,399 SR
1,414 Elo+
Bellona
Bellona
GarnetWolf117
Bellona
Level 124
God Stats
1W - 1L
1,501 SR
Queue Stats
45W - 38L
1,350 Elo+
Party 1
Kuzenbo
Kuzenbo
LilMousie
Kuzenbo
Level 47
God Stats
8W - 14L
1,224 SR
Queue Stats
276W - 359L
1,336 Elo+
Party 3
Olorun
Olorun
Loudstomper
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Skadi
Skadi
MrsHarmless
Skadi
Level 28
God Stats
24W - 50L
1,260 SR
Queue Stats
149W - 239L
1,327 Elo+
Party 3
Hel
Hel
l Peniaphobia l
Hel
Level 150
God Stats
0W - 2L
1,510 SR
Queue Stats
56W - 56L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 34
12,168
1,106
12,568
13,189
10,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
Catal2
Jing Wei
19
15 / 2 / 19
12,627
1,148
30,539
11,680
4,706
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
13 / 0 / 18
12,561
1,142
23,384
17,270
8,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
19
12 / 0 / 22
12,323
1,120
31,651
14,313
6,641
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
Wasmack
Pele
18
6 / 2 / 21
10,644
968
17,348
14,736
6,325
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

288

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
16
3 / 8 / 1
10,269
934
15,683
28,621
20,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
LilMousie
Kuzenbo
16
0 / 10 / 2
9,117
829
10,477
28,032
35,173
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
16
0 / 12 / 4
9,779
889
9,855
20,167
7,464
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 8 / 2
9,067
824
8,226
20,440
10,042
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 10 / 0
9,768
888
16,485
25,461
10,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
14
48
Kills
5
5
Deaths
48
114
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
34
19
W
Jing Wei
Catal2
Jing Wei
15
2
19
12.25
W
13
0
18
22
L
Bellona
3
8
1
0.44
W
Sol
12
0
22
23
L
Kuzenbo
LilMousie
Kuzenbo
0
10
2
0.1
L
Olorun
0
12
4
0.17
L
0
8
2
0.13
W
Pele
Wasmack
Pele
6
2
21
8.25
L
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,490
Damage
60,726
71,188
Taken
122,721
36,347
Mitigated
84,382
39,817
Healing
16,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,568
1,426
0
2,562
13,189
10,609
0
5,064
8,125
25,945
0
W
Jing Wei
Catal2
Jing Wei
30,539
27,893
0
2,548
11,680
4,706
0
6,585
4,530
0
45,030
W
23,384
545
13,253
13,714
17,270
8,066
0
10,120
7,150
36,270
0
L
Bellona
15,683
8,463
0
2,998
28,621
20,767
0
15,910
12,711
0
34,390
W
Sol
31,651
16,151
0
7,003
14,313
6,641
0
8,513
5,800
56,092
0
L
Kuzenbo
LilMousie
Kuzenbo
10,477
3,439
0
807
28,032
35,173
0
12,652
15,380
21,873
0
L
Olorun
9,855
4,875
332
1,731
20,167
7,464
0
10,742
9,425
27,405
0
L
8,226
3,357
522
333
20,440
10,042
0
12,860
7,580
0
26,238
W
Pele
Wasmack
Pele
17,348
5,153
0
737
14,736
6,325
0
6,535
8,201
0
36,114
L
16,485
252
4,447
5,020
25,461
10,936
0
15,439
10,022
34,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,323
Gold Earned
48,000
211
Minions Killed
172
8
Camps Cleared
6
1,123,676
Distance Traveled
974,170
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,168
1,106
22
2
2
226,644
1
W
Jing Wei
12,627
1,148
44
4
0
196,497
1
W
Hel
12,561
1,142
39
4
2
258,858
0
L
Bellona
10,269
934
37
3
3
225,533
0
W
Sol
12,323
1,120
65
6
3
213,559
2
L
Kuzenbo
9,117
829
19
2
0
213,253
1
L
Olorun
9,779
889
33
3
1
164,021
1
L
Skadi
9,067
824
39
4
0
155,644
0
W
Pele
10,644
968
41
4
1
228,118
1
L
Hel
9,768
888
44
4
2
215,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role