Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
PoIyatomic
Mulan
Level 89
God Stats
13W - 16L
1,572 SR
Queue Stats
129W - 118L
1,497 Elo+
Solo
Ra
Ra
System Lord Ra
Ra
Level 146
God Stats
3W - 4L
1,569 SR
Queue Stats
255W - 266L
1,506 Elo+
Solo
Ymir
Ymir
pokemon_1501
Ymir
Level 82
God Stats
1W - 2L
1,476 SR
Queue Stats
76W - 72L
1,535 Elo+
Solo
Ravana
Ravana
rodrigo-lucas0
Ravana
Level 121
God Stats
6W - 5L
1,679 SR
Queue Stats
621W - 568L
1,503 Elo+
Solo
Team Averages
Level 119
1,559 SR
1,508 Elo+

VS

Team Averages
Level 120
1,648 SR
1,501 Elo+
Bakasura
Bakasura
Fives6
Bakasura
Level 105
God Stats
3W - 2L
1,457 SR
Queue Stats
5W - 6L
1,423 Elo+
Party 1
Neith
Neith
Halestorm55
Neith
Level 103
God Stats
90W - 72L
1,679 SR
Queue Stats
321W - 265L
1,568 Elo+
Party 2
Zeus
Zeus
MatiRokero
Zeus
Level 158
God Stats
7W - 6L
1,666 SR
Queue Stats
152W - 148L
1,450 Elo+
Solo
Chaac
Chaac
kozakcon
Chaac
Level 122
God Stats
68W - 39L
1,622 SR
Queue Stats
270W - 220L
1,577 Elo+
Party 2
Ra
Ra
radmadshooter
Ra
Level 114
God Stats
3W - 1L
1,817 SR
Queue Stats
38W - 33L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
0 / 3 / 1
4,764
681
4,813
3,647
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
10
0 / 2 / 2
5,151
736
2,302
6,516
3,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
0 / 1 / 1
4,872
696
1,058
3,052
1,082
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
1 / 3 / 1
5,304
758
3,623
7,353
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 2 / 1
5,200
743
2,528
5,250
2,138
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Fives6
Bakasura
11
2 / 0 / 3
5,754
822
1,170
4,420
1,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
2 / 0 / 5
6,039
863
4,265
5,029
1,745
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 4
6,874
982
9,097
2,382
746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
kozakcon
Chaac
10
2 / 1 / 8
6,129
876
4,329
7,626
5,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

11
1 / 1 / 3
5,471
782
3,186
3,847
1,357
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
2
Kills
11
11
Deaths
2
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
3
1
0.17
W
Bakasura
Fives6
Bakasura
2
0
3
3.5
W
2
0
5
4.5
W
4
0
4
6
L
Mulan
0
2
2
0.5
L
0
1
1
0.5
W
Chaac
kozakcon
Chaac
2
1
8
6
L
1
3
1
0.5
W
1
1
3
2.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,324
Damage
22,047
25,818
Taken
23,304
11,526
Mitigated
11,437
4,994
Healing
8,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
4,813
306
0
306
3,647
1,306
0
484
3,078
12,563
0
W
Bakasura
Fives6
Bakasura
1,170
791
0
2,533
4,420
1,687
717
1,755
2,611
0
4,380
W
4,265
1,928
0
1,474
5,029
1,745
457
1,927
3,046
0
17,556
W
9,097
629
0
450
2,382
746
460
942
1,426
29,524
0
L
Mulan
2,302
187
212
1,405
6,516
3,871
0
3,457
2,876
0
9,249
L
1,058
0
372
985
3,052
1,082
0
2,182
792
14,693
0
W
Chaac
kozakcon
Chaac
4,329
679
0
2,257
7,626
5,902
0
3,159
4,303
0
9,114
L
3,623
412
0
330
7,353
3,129
0
3,971
3,272
12,509
0
W
3,186
71
948
775
3,847
1,357
1
1,552
2,239
15,559
0
L
2,528
483
0
1,384
5,250
2,138
0
2,567
2,494
0
13,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,291
Gold Earned
30,267
127
Minions Killed
172
5
Camps Cleared
7
610,895
Distance Traveled
697,098
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
4,764
681
18
3
1
99,105
0
W
Bakasura
5,754
822
27
4
1
175,763
3
W
Neith
6,039
863
36
5
0
132,191
3
W
Zeus
6,874
982
59
8
4
119,573
2
L
Mulan
5,151
736
19
3
0
98,552
0
L
Ra
4,872
696
37
5
1
147,691
2
W
Chaac
6,129
876
13
2
2
118,070
0
L
Ymir
5,304
758
29
4
2
126,042
0
W
Ra
5,471
782
37
5
0
151,501
3
L
Ravana
5,200
743
24
3
1
139,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role