Player Matchup

Sol
Sol
Eredininvicto
Sol
Level 82
God Stats
21W - 27L
1,469 SR
Queue Stats
165W - 234L
1,365 Elo+
Party 1
Athena
Athena
JIBerry
Athena
Level 83
God Stats
21W - 24L
1,468 SR
Queue Stats
473W - 515L
1,356 Elo+
Party 3
Anubis
Anubis
WhenPolee
Anubis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 164L
1,369 Elo+
Party 3
Da Ji
Da Ji
generalcarpeado
Da Ji
Level 27
God Stats
0W - 3L
1,161 SR
Queue Stats
21W - 51L
1,274 Elo+
Party 1
Rama
Rama
m1guel_dark
Rama
Level 67
God Stats
6W - 4L
1,674 SR
Queue Stats
126W - 178L
1,290 Elo+
Party 1
Team Averages
Level 62
1,454 SR
1,331 Elo+

VS

Team Averages
Level 53
1,543 SR
1,472 Elo+
Izanami
Izanami
APOLARON
Izanami
Level 63
God Stats
74W - 66L
1,584 SR
Queue Stats
116W - 102L
1,525 Elo+
Party 2
Scylla
Scylla
Hasbulla
Scylla
Level 15
God Stats
2W - 0L
1,312 SR
Queue Stats
8W - 8L
1,411 Elo+
Party 2
Geb
Geb
Hospitalization
Geb
Level 128
God Stats
29W - 22L
1,523 SR
Queue Stats
153W - 151L
1,465 Elo+
Party 2
Ao Kuang
Ao Kuang
KanashiKuma
Ao Kuang
Level 29
God Stats
4W - 1L
1,623 SR
Queue Stats
57W - 54L
1,481 Elo+
Party 2
Cu Chulainn
Cu Chulainn
RICKBOY188
Cu Chulainn
Level 29
God Stats
3W - 0L
1,672 SR
Queue Stats
3W - 3L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 2
9,438
497
14,040
17,879
6,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
JIBerry
Athena
13
2 / 5 / 5
8,170
430
4,475
16,522
13,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
WhenPolee
Anubis
15
5 / 5 / 3
9,599
505
10,968
14,351
7,933
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 6 / 5
8,970
472
5,201
14,483
5,213
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 6 / 4
8,018
422
5,532
13,057
3,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
APOLARON
Izanami
19
7 / 1 / 6
13,093
689
11,019
13,831
5,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Hasbulla
Scylla
16
7 / 5 / 3
11,503
605
12,197
10,670
3,406
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 4 / 19
10,661
561
9,972
18,455
21,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
KanashiKuma
Ao Kuang
19
13 / 2 / 7
12,991
684
18,217
18,388
7,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
RICKBOY188
Cu Chulainn
17
3 / 5 / 7
11,414
601
5,887
14,081
11,037
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
73
17
Kills
31
31
Deaths
17
19
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Izanami
APOLARON
Izanami
7
1
6
10
L
4
9
2
0.56
W
Scylla
Hasbulla
Scylla
7
5
3
1.7
W
1
4
19
2.63
L
Athena
JIBerry
Athena
2
5
5
0.9
W
Ao Kuang
KanashiKuma
Ao Kuang
13
2
7
8.25
W
Cu Chulainn
RICKBOY188
Cu Chulainn
3
5
7
1.3
L
Anubis
WhenPolee
Anubis
5
5
3
1.3
L
4
6
5
1.08
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,216
Damage
57,292
76,292
Taken
75,425
37,155
Mitigated
48,586
13,489
Healing
21,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
APOLARON
Izanami
11,019
7,852
0
7,917
13,831
5,707
10,522
1,694
12,137
0
116,367
L
14,040
4,447
0
5,540
17,879
6,864
1,975
8,984
8,895
59,077
8,044
W
Scylla
Hasbulla
Scylla
12,197
1,161
0
1,115
10,670
3,406
972
4,968
5,702
54,734
0
W
9,972
812
0
1,539
18,455
21,102
419
6,280
12,175
30,660
0
L
Athena
JIBerry
Athena
4,475
1,084
0
1,378
16,522
13,898
0
9,183
7,285
28,526
5,151
W
Ao Kuang
KanashiKuma
Ao Kuang
18,217
6,939
0
9,517
18,388
7,334
999
7,104
11,284
100,423
0
W
Cu Chulainn
RICKBOY188
Cu Chulainn
5,887
727
0
1,353
14,081
11,037
1,498
8,147
5,934
13,953
41,675
L
Anubis
WhenPolee
Anubis
10,968
540
0
4,896
14,351
7,933
0
10,196
4,155
56,560
0
L
5,201
803
0
0
14,483
5,213
0
7,233
7,250
0
28,603
L
5,532
4,371
0
1,675
13,057
3,247
0
6,529
6,528
0
30,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,195
Gold Earned
59,662
381
Minions Killed
556
0
Camps Cleared
0
1,638,210
Distance Traveled
1,816,256
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,093
689
183
10
0
338,368
7
L
Sol
9,438
497
119
6
0
288,149
2
W
Scylla
11,503
605
89
5
0
354,238
2
W
Geb
10,661
561
25
1
0
405,491
1
L
Athena
8,170
430
60
3
0
362,876
6
W
Ao Kuang
12,991
684
142
7
0
393,013
2
W
Cu Chulainn
11,414
601
117
6
0
325,146
0
L
Anubis
9,599
505
104
5
0
300,570
8
L
Da Ji
8,970
472
45
2
0
377,159
0
L
Rama
8,018
422
53
3
0
309,456
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role