Player Matchup

Skadi
Skadi
 
Skadi
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
FrankaDanka69
Gilgamesh
Level 62
God Stats
7W - 5L
1,621 SR
Queue Stats
33W - 45L
1,443 Elo+
Party 2
Serqet
Serqet
JAHDESERVEDIT
Serqet
Level 107
God Stats
2W - 4L
1,447 SR
Queue Stats
80W - 82L
1,515 Elo+
Party 2
Janus
Janus
Kaiser058
Janus
Level 49
God Stats
1W - 3L
1,751 SR
Queue Stats
37W - 43L
1,512 Elo+
Party 2
Horus
Horus
Sp00ky0296
Horus
Level 77
God Stats
8W - 3L
1,742 SR
Queue Stats
34W - 25L
1,517 Elo+
Party 2
Team Averages
Level 75
1,612 SR
1,497 Elo+

VS

Team Averages
Level 81
1,490 SR
1,526 Elo+
Arachne
Arachne
AyeYoBigPapa
Arachne
Level 102
God Stats
2W - 0L
1,371 SR
Queue Stats
264W - 211L
1,498 Elo+
Party 1
Nike
Nike
Boofiee
Nike
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 39L
1,590 Elo+
Party 1
Tiamat
Tiamat
GarnetWolf117
Tiamat
Level 124
God Stats
24W - 16L
1,613 SR
Queue Stats
149W - 164L
1,510 Elo+
Party 3
Apollo
Apollo
Loudstomper
Apollo
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Artio
Artio
l Peniaphobia l
Artio
Level 150
God Stats
4W - 5L
1,466 SR
Queue Stats
121W - 135L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
1 / 3 / 3
5,791
526
6,873
7,354
1,742
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Gilgamesh
FrankaDanka69
Gilgamesh
9
0 / 5 / 2
5,653
514
3,960
6,921
3,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
3 / 1 / 0
5,689
517
2,894
6,825
1,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Kaiser058
Janus
10
0 / 2 / 0
5,398
491
1,656
4,575
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
8
2 / 1 / 1
5,166
470
2,755
7,648
3,848
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AyeYoBigPapa
Arachne
10
2 / 2 / 1
5,972
543
2,062
7,808
2,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nike
Boofiee
Nike
11
6 / 1 / 0
7,049
641
6,657
7,977
5,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 0 / 3
7,083
644
6,781
4,108
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
9
1 / 2 / 1
5,402
491
2,345
3,366
502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 1 / 3
5,342
486
3,139
9,672
3,614
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
12
12
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
3
3
0.83
W
Arachne
AyeYoBigPapa
Arachne
2
2
1
1.25
W
Nike
Boofiee
Nike
6
1
0
6
L
Gilgamesh
FrankaDanka69
Gilgamesh
0
5
2
0.2
W
3
0
3
4.5
L
3
1
0
3
L
Janus
Kaiser058
Janus
0
2
0
0
W
Apollo
1
2
1
0.75
L
Horus
2
1
1
2.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,138
Damage
20,984
33,323
Taken
32,931
12,029
Mitigated
13,909
6,143
Healing
11,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,873
3,442
0
250
7,354
1,742
754
3,572
3,648
0
37,415
W
Arachne
AyeYoBigPapa
Arachne
2,062
1,575
0
1,634
7,808
2,090
0
431
7,351
0
35,685
W
Nike
Boofiee
Nike
6,657
2,205
0
3,284
7,977
5,583
620
0
7,670
0
29,047
L
Gilgamesh
FrankaDanka69
Gilgamesh
3,960
1,455
0
457
6,921
3,356
0
0
6,337
0
24,573
W
6,781
353
173
1,989
4,108
2,120
226
1,434
2,521
43,001
0
L
2,894
659
0
500
6,825
1,943
0
637
6,016
0
28,170
L
Janus
Kaiser058
Janus
1,656
66
0
500
4,575
1,140
635
2,647
1,706
25,996
0
W
Apollo
2,345
1,572
0
506
3,366
502
403
0
3,366
0
18,891
L
Horus
2,755
1,290
1,172
3,264
7,648
3,848
308
2,594
4,982
3,951
13,703
W
3,139
295
341
3,797
9,672
3,614
0
128
9,544
21,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,697
Gold Earned
30,848
289
Minions Killed
285
0
Camps Cleared
0
990,894
Distance Traveled
1,099,119
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,791
526
62
6
0
182,651
0
W
Arachne
5,972
543
69
6
0
239,667
3
W
Nike
7,049
641
56
5
0
205,057
0
L
Gilgamesh
5,653
514
57
5
0
156,896
0
W
Tiamat
7,083
644
84
8
0
218,581
4
L
Serqet
5,689
517
59
5
0
232,461
0
L
Janus
5,398
491
72
7
0
196,355
0
W
Apollo
5,402
491
42
4
0
208,158
0
L
Horus
5,166
470
39
4
0
222,531
3
W
Artio
5,342
486
34
3
0
227,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role