Player Matchup

Skadi
Skadi
 
Skadi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
LunaChun
Cthulhu
Level 29
God Stats
46W - 51L
1,484 SR
Queue Stats
95W - 105L
1,455 Elo+
Party 2
Odin
Odin
XxxDaniel I 8
Odin
Level 34
God Stats
10W - 6L
1,739 SR
Queue Stats
126W - 143L
1,422 Elo+
Solo
Set
Set
iDotto
Set
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 78L
1,571 Elo+
Party 3
Team Averages
Level 43
1,545 SR
1,490 Elo+

VS

Team Averages
Level 107
1,530 SR
1,491 Elo+
Ymir
Ymir
BlackOpsEDUARDO
Ymir
Level 84
God Stats
17W - 21L
1,511 SR
Queue Stats
119W - 156L
1,413 Elo+
Solo
Skadi
Skadi
Cebola BJJ
Skadi
Level 144
God Stats
5W - 8L
1,524 SR
Queue Stats
292W - 271L
1,456 Elo+
Party 1
Rama
Rama
HaCker v Z
Rama
Level 126
God Stats
1W - 0L
1,444 SR
Queue Stats
97W - 73L
1,531 Elo+
Party 1
Ra
Ra
LAMARCA VIDIGAL
Ra
Level 158
God Stats
3W - 8L
1,364 SR
Queue Stats
221W - 219L
1,498 Elo+
Party 1
Mercury
Mercury
PacDacK
Mercury
Level 25
God Stats
5W - 1L
1,807 SR
Queue Stats
122W - 95L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
1 / 3 / 0
5,487
499
5,052
6,633
1,343
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Tiamat
 
Tiamat
9
0 / 2 / 2
5,344
486
3,522
6,976
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
LunaChun
Cthulhu
6
0 / 4 / 1
4,351
396
2,674
7,249
2,800
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

2
0 / 1 / 1
3,960
360
65
1,895
557
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Set
iDotto
Set
12
9 / 2 / 0
7,432
676
7,677
9,603
3,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 2
5,934
539
2,268
7,769
3,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Skadi
12
4 / 4 / 1
7,157
651
6,245
7,543
2,166
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 0 / 4
6,615
601
6,509
6,748
1,997
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 2 / 1
6,317
574
3,533
5,674
2,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
PacDacK
Mercury
10
1 / 5 / 1
6,047
550
3,515
6,989
1,644
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
10
Kills
12
12
Deaths
11
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
3
0
0.33
L
Tiamat
 
Tiamat
0
2
2
0.5
W
4
0
2
5
W
Skadi
4
4
1
1.13
W
2
0
4
4
W
1
2
1
0.75
L
Cthulhu
LunaChun
Cthulhu
0
4
1
0.13
W
Mercury
PacDacK
Mercury
1
5
1
0.3
L
0
1
1
0.5
L
Set
iDotto
Set
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,990
Damage
22,070
32,356
Taken
34,723
11,905
Mitigated
11,151
7,384
Healing
11,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
5,052
2,749
0
1,634
6,633
1,343
0
997
5,636
0
30,397
L
Tiamat
 
Tiamat
3,522
166
0
2,550
6,976
3,575
0
2,065
4,911
24,060
0
W
2,268
774
0
2,050
7,769
3,307
182
1,427
6,342
15,705
0
W
Skadi
6,245
2,726
0
1,222
7,543
2,166
83
730
6,723
0
34,072
W
6,509
5,339
0
4,210
6,748
1,997
496
1,118
5,630
0
43,843
W
3,533
488
349
2,838
5,674
2,037
197
2,303
2,953
33,222
0
L
Cthulhu
LunaChun
Cthulhu
2,674
1,041
0
1,421
7,249
2,800
0
1,507
5,742
10,166
0
W
Mercury
PacDacK
Mercury
3,515
2,453
0
500
6,989
1,644
0
362
6,583
0
31,488
L
65
65
0
135
1,895
557
0
35
1,860
0
3,898
L
Set
iDotto
Set
7,677
3,583
0
1,644
9,603
3,630
0
1,197
8,406
0
39,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,574
Gold Earned
32,070
193
Minions Killed
296
0
Camps Cleared
0
843,491
Distance Traveled
1,009,812
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,487
499
58
5
0
189,469
3
L
Tiamat
5,344
486
37
3
0
215,043
3
W
Ymir
5,934
539
25
2
0
161,610
1
W
Skadi
7,157
651
64
6
0
205,869
2
W
Rama
6,615
601
77
7
0
199,466
2
W
Ra
6,317
574
65
6
0
214,577
4
L
Cthulhu
4,351
396
10
1
0
142,099
8
W
Mercury
6,047
550
65
6
0
228,290
0
L
Odin
3,960
360
11
1
0
65,551
0
L
Set
7,432
676
77
7
0
231,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role