Player Matchup

Ra
Ra
Barbosa10
Ra
Level 54
God Stats
10W - 7L
1,654 SR
Queue Stats
67W - 47L
1,597 Elo+
Party 2
Loki
Loki
ST-slow-
Loki
Level 38
God Stats
11W - 12L
1,481 SR
Queue Stats
40W - 45L
1,437 Elo+
Party 4
Sol
Sol
Xephox
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 33L
1,585 Elo+
Party 2
Achilles
Achilles
davewillians
Achilles
Level 26
God Stats
5W - 9L
1,426 SR
Queue Stats
38W - 47L
1,421 Elo+
Party 4
Ymir
Ymir
szHimeko
Ymir
Level 4
God Stats
1W - 3L
1,669 SR
Queue Stats
5W - 6L
1,636 Elo+
Party 2
Team Averages
Level 42
1,546 SR
1,535 Elo+

VS

Team Averages
Level 87
1,583 SR
1,512 Elo+
Chang'e
Chang'e
Anderrhcp
Chang'e
Level 102
God Stats
23W - 13L
1,610 SR
Queue Stats
343W - 313L
1,549 Elo+
Party 3
Cthulhu
Cthulhu
Juliocesarei
Cthulhu
Level 29
God Stats
18W - 15L
1,553 SR
Queue Stats
232W - 223L
1,515 Elo+
Party 3
Scylla
Scylla
Naumzinho
Scylla
Level 98
God Stats
21W - 25L
1,577 SR
Queue Stats
973W - 941L
1,501 Elo+
Party 1
Gilgamesh
Gilgamesh
TheLukeNow
Gilgamesh
Level 88
God Stats
114W - 67L
1,644 SR
Queue Stats
843W - 828L
1,464 Elo+
Party 1
Apollo
Apollo
pessanhaaa
Apollo
Level 120
God Stats
54W - 48L
1,531 SR
Queue Stats
487W - 471L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 0
9,922
522
6,749
11,833
4,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
15
2 / 2 / 1
8,889
468
7,092
12,025
3,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
Xephox
Sol
14
0 / 5 / 0
7,971
420
5,355
12,500
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
davewillians
Achilles
14
1 / 3 / 0
7,948
418
4,253
13,659
13,602
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
10
0 / 4 / 2
7,058
371
1,629
10,019
6,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Anderrhcp
Chang'e
17
2 / 1 / 1
10,279
541
10,210
13,044
6,349
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Juliocesarei
Cthulhu
16
4 / 0 / 9
10,274
541
6,078
8,703
6,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Scylla
Naumzinho
Scylla
17
1 / 0 / 5
10,636
560
6,621
5,032
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
TheLukeNow
Gilgamesh
17
8 / 1 / 0
10,742
565
7,483
13,033
6,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Apollo
pessanhaaa
Apollo
15
3 / 4 / 7
9,492
500
11,011
11,932
4,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
6
Kills
18
18
Deaths
6
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Anderrhcp
Chang'e
2
1
1
2.5
L
3
4
0
0.75
W
Cthulhu
Juliocesarei
Cthulhu
4
0
9
8.5
W
Scylla
Naumzinho
Scylla
1
0
5
3.5
L
Loki
2
2
1
1.25
W
Gilgamesh
TheLukeNow
Gilgamesh
8
1
0
8
L
Sol
Xephox
Sol
0
5
0
0
L
Achilles
davewillians
Achilles
1
3
0
0.33
W
Apollo
pessanhaaa
Apollo
3
4
7
1.63
L
Ymir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,078
Damage
41,403
60,036
Taken
51,744
31,457
Mitigated
26,532
18,250
Healing
18,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Anderrhcp
Chang'e
10,210
1,077
1,257
7,794
13,044
6,349
345
767
12,277
62,069
0
L
6,749
767
797
3,543
11,833
4,179
0
4,509
7,214
67,259
0
W
Cthulhu
Juliocesarei
Cthulhu
6,078
421
0
2,546
8,703
6,851
81
3,724
4,892
32,534
0
W
Scylla
Naumzinho
Scylla
6,621
702
0
2,358
5,032
1,670
608
1,329
3,633
83,120
0
L
Loki
7,092
1,782
0
4,136
12,025
3,996
0
3,263
8,690
0
61,402
W
Gilgamesh
TheLukeNow
Gilgamesh
7,483
2,249
0
1,053
13,033
6,671
0
1,927
10,972
0
84,582
L
Sol
Xephox
Sol
5,355
1,731
0
5,095
12,500
3,145
212
3,170
9,288
55,412
0
L
Achilles
davewillians
Achilles
4,253
217
0
3,639
13,659
13,602
0
7,327
6,310
0
35,746
W
Apollo
pessanhaaa
Apollo
11,011
4,854
0
3,225
11,932
4,991
1,383
5,758
6,008
0
67,402
L
Ymir
1,629
153
151
889
10,019
6,535
0
4,380
5,625
4,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,788
Gold Earned
51,423
435
Minions Killed
573
0
Camps Cleared
0
1,789,225
Distance Traveled
1,845,534
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,279
541
121
6
0
330,817
2
L
Ra
9,922
522
142
7
0
349,330
4
W
Cthulhu
10,274
541
56
3
0
386,319
9
W
Scylla
10,636
560
154
8
0
373,469
4
L
Loki
8,889
468
109
6
0
427,097
7
W
Gilgamesh
10,742
565
126
7
0
401,399
2
L
Sol
7,971
420
115
6
0
326,696
4
L
Achilles
7,948
418
67
4
0
348,912
2
W
Apollo
9,492
500
116
6
0
353,530
2
L
Ymir
7,058
371
2
0
0
337,190
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role