Player Matchup

Odin
Odin
Gold IV
 
Odin
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
CatalinaCharlote
Anhur
Gold V
Level 153
God Stats
3W - 1L
1,775 SR
Queue Stats
346W - 352L
1,390 MMR
Solo
Yemoja
Yemoja
Silver I
FreEsportsDeputy
Yemoja
Silver I
Level 149
God Stats
2W - 5L
1,187 SR
Queue Stats
83W - 71L
1,543 MMR
Solo
Merlin
Merlin
Gold IV
LukMasterOne
Merlin
Gold IV
Level 153
God Stats
1W - 0L
1,637 SR
Queue Stats
50W - 52L
1,530 MMR
Solo
Fenrir
Fenrir
Gold IV
jhersondav
Fenrir
Gold IV
Level 154
God Stats
4W - 2L
1,556 SR
Queue Stats
125W - 134L
1,435 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 154
1,531 SR
1,480 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,536 SR
1,470 MMR
Tyr
Tyr
Gold IV
StawpPlayingBish
Tyr
Gold IV
Level 83
God Stats
23W - 31L
1,559 SR
Queue Stats
554W - 561L
1,519 MMR
Solo
Artemis
Artemis
Gold III
TheCrazyDonut
Artemis
Gold III
Level 124
God Stats
10W - 11L
1,440 SR
Queue Stats
259W - 249L
1,531 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
VVUMBLE
Kuzenbo
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,376 MMR
Solo
Kukulkan
Kukulkan
Gold IV
rodri2467894
Kukulkan
Gold IV
Level 140
God Stats
0W - 1L
1,493 SR
Queue Stats
174W - 174L
1,401 MMR
Solo
Arachne
Arachne
Gold III
skhull
Arachne
Gold III
Level 148
God Stats
24W - 19L
1,688 SR
Queue Stats
83W - 78L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
5
0 / 2 / 1
3,284
657
1,156
3,669
1,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
1 / 0 / 0
3,294
659
1,242
1,211
233
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

5
0 / 0 / 1
3,429
686
814
1,745
666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
6
0 / 1 / 0
3,331
666
465
1,870
381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
jhersondav
Fenrir
6
1 / 0 / 0
3,514
703
799
3,052
856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Morgan Le FayTsukuyomiTiamatSolSobek

VS

Bans
PeleLokiJanusNemesisGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 0
3,653
731
2,696
3,330
1,373
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
5
0 / 1 / 0
3,118
624
560
2,341
331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
VVUMBLE
Kuzenbo
1
0 / 0 / 0
2,430
486
0
0
0
Kukulkan
rodri2467894
Kukulkan
6
0 / 0 / 1
3,706
741
880
948
253
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Arachne
skhull
Arachne
5
1 / 0 / 0
3,592
718
940
2,283
557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
3
3
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
2
1
0.25
W
1
0
0
1
W
0
0
1
0.5
W
Merlin
0
1
0
0
L
2
1
0
2
L
Artemis
0
1
0
0
L
Kuzenbo
VVUMBLE
Kuzenbo
0
0
0
0
W
Fenrir
jhersondav
Fenrir
1
0
0
1
L
Kukulkan
rodri2467894
Kukulkan
0
0
1
0.5
L
Arachne
skhull
Arachne
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,476
Damage
5,076
11,547
Taken
8,902
3,892
Mitigated
2,514
5,596
Healing
4,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
1,156
232
0
1,650
3,669
1,756
0
0
3,669
0
9,505
W
1,242
605
0
643
1,211
233
0
0
1,211
0
10,410
W
814
72
224
720
1,745
666
0
0
1,745
9,137
0
W
Merlin
465
40
0
605
1,870
381
0
156
1,714
13,988
0
L
2,696
538
0
1,377
3,330
1,373
0
0
3,330
0
11,871
L
Artemis
560
272
0
750
2,341
331
0
301
2,040
0
8,977
L
Kuzenbo
VVUMBLE
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
jhersondav
Fenrir
799
186
0
1,754
3,052
856
0
724
2,328
0
12,285
L
Kukulkan
rodri2467894
Kukulkan
880
147
0
500
948
253
0
392
556
15,307
0
L
Arachne
skhull
Arachne
940
471
0
1,600
2,283
557
0
586
1,697
0
12,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,852
Gold Earned
16,499
131
Minions Killed
110
0
Camps Cleared
0
458,481
Distance Traveled
410,067
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
3,284
657
21
4
0
91,249
1
W
Anhur
3,294
659
30
6
0
88,264
1
W
Yemoja
3,429
686
10
2
0
78,321
2
W
Merlin
3,331
666
32
6
0
105,251
1
L
Tyr
3,653
731
23
5
0
105,048
0
L
Artemis
3,118
624
16
3
0
87,923
2
L
Kuzenbo
2,430
486
0
0
0
128
0
W
Fenrir
3,514
703
38
8
0
95,396
1
L
Kukulkan
3,706
741
40
8
0
98,048
2
L
Arachne
3,592
718
31
6
0
118,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role