Player Matchup

Serqet
Serqet
DefibKing 3r
Serqet
Level 11
God Stats
6W - 3L
1,810 SR
Queue Stats
21W - 12L
1,733 Elo+
Party 1
Medusa
Medusa
Jamsfi
Medusa
Level 34
God Stats
21W - 11L
1,675 SR
Queue Stats
25W - 20L
1,612 Elo+
Party 1
Chaac
Chaac
NOMMBREingenioso
Chaac
Level 14
God Stats
67W - 45L
1,732 SR
Queue Stats
124W - 93L
1,640 Elo+
Solo
Arachne
Arachne
Natakui
Arachne
Level 28
God Stats
3W - 5L
1,439 SR
Queue Stats
129W - 139L
1,472 Elo+
Solo
Zeus
Zeus
Thug Gangsta145
Zeus
Level 8
God Stats
7W - 0L
1,940 SR
Queue Stats
16W - 2L
1,812 Elo+
Party 1
Team Averages
Level 19
1,719 SR
1,654 Elo+

VS

Team Averages
Level 17
1,498 SR
1,586 Elo+
Bakasura
Bakasura
Capturedbook93
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 7L
1,832 Elo+
Solo
Anubis
Anubis
FrostyJester848
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,544 Elo+
Solo
Fafnir
Fafnir
MySpaghette
Fafnir
Level 27
God Stats
4W - 7L
1,500 SR
Queue Stats
193W - 170L
1,655 Elo+
Solo
Izanami
Izanami
WhyIsCrisMaurAt
Izanami
Level 22
God Stats
59W - 70L
1,489 SR
Queue Stats
73W - 101L
1,368 Elo+
Solo
Odin
Odin
burning_elderly
Odin
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 79L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
4 / 1 / 5
8,335
595
4,889
9,713
4,290
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
Jamsfi
Medusa
12
4 / 3 / 2
7,700
550
3,575
7,596
2,351
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
9 / 1 / 2
8,685
620
8,343
9,415
5,962
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Arachne
Natakui
Arachne
13
5 / 3 / 7
8,167
583
7,742
8,799
3,722
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

14
5 / 3 / 4
8,957
640
7,624
4,732
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
9 / 3 / 1
9,850
704
8,710
10,674
4,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 10 / 0
5,734
410
3,298
11,150
6,898
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fafnir
13
2 / 3 / 5
8,202
586
6,982
11,869
7,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 8 / 0
5,630
402
1,017
8,911
1,627
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

4
0 / 3 / 1
4,723
337
747
2,355
851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
27
Kills
11
11
Deaths
27
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
9
3
1
3.17
W
Serqet
4
1
5
6.5
L
0
10
0
0
W
Medusa
Jamsfi
Medusa
4
3
2
1.67
L
Fafnir
2
3
5
1.5
W
9
1
2
10
W
Arachne
Natakui
Arachne
5
3
7
2.83
W
5
3
4
2.33
L
0
8
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,173
Damage
20,754
40,255
Taken
44,959
17,531
Mitigated
21,351
9,304
Healing
7,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
8,710
5,527
0
3,804
10,674
4,889
1,526
1,554
8,611
0
60,518
W
Serqet
4,889
968
0
1,320
9,713
4,290
0
1,007
8,471
0
35,516
L
3,298
1,016
0
0
11,150
6,898
231
2,134
8,957
24,076
0
W
Medusa
Jamsfi
Medusa
3,575
1,534
0
1,771
7,596
2,351
472
1,213
5,929
0
34,586
L
Fafnir
6,982
2,265
0
3,385
11,869
7,086
0
1,628
9,780
36,871
0
W
8,343
659
0
3,278
9,415
5,962
411
3,979
4,886
0
46,854
W
Arachne
Natakui
Arachne
7,742
5,499
0
2,670
8,799
3,722
0
3,389
5,200
0
46,650
W
7,624
752
0
265
4,732
1,206
359
850
3,617
53,721
0
L
1,017
520
0
647
8,911
1,627
966
1,608
7,178
0
19,724
L
747
114
0
9
2,355
851
0
220
2,105
0
4,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,844
Gold Earned
34,139
408
Minions Killed
310
0
Camps Cleared
0
1,398,417
Distance Traveled
1,057,008
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,850
704
138
10
0
317,249
4
W
Serqet
8,335
595
53
4
0
281,934
6
L
Anubis
5,734
410
59
4
0
194,540
0
W
Medusa
7,700
550
69
5
0
270,818
0
L
Fafnir
8,202
586
69
5
0
259,483
2
W
Chaac
8,685
620
96
7
0
265,864
3
W
Arachne
8,167
583
79
6
0
289,801
1
W
Zeus
8,957
640
111
8
0
290,000
3
L
Izanami
5,630
402
38
3
0
212,256
0
L
Odin
4,723
337
6
0
0
73,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role