Player Matchup

Artemis
Artemis
Annonne
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,523 Elo+
Party 1
Janus
Janus
Blacksynergy
Janus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,473 Elo+
Party 1
Arachne
Arachne
Drdabslab
Arachne
Level 15
God Stats
18W - 9L
1,560 SR
Queue Stats
42W - 27L
1,594 Elo+
Party 2
Kumbhakarna
Kumbhakarna
MiddleHunter
Kumbhakarna
Level 159
God Stats
1W - 0L
1,785 SR
Queue Stats
18W - 20L
1,406 Elo+
Party 1
Osiris
Osiris
Panti3droppa69
Osiris
Level 18
God Stats
12W - 9L
1,546 SR
Queue Stats
109W - 115L
1,531 Elo+
Party 2
Team Averages
Level 44
1,578 SR
1,505 Elo+

VS

Team Averages
Level 15
1,667 SR
1,529 Elo+
The Morrigan
The Morrigan
Firemages96
The Morrigan
Level 27
God Stats
1W - 3L
1,800 SR
Queue Stats
125W - 107L
1,590 Elo+
Solo
Thor
Thor
KrakenBoss420
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,290 Elo+
Party 3
Artemis
Artemis
Noobgamerxxx98
Artemis
Level 3
God Stats
1W - 2L
1,716 SR
Queue Stats
7W - 18L
1,667 Elo+
Party 3
Amaterasu
Amaterasu
SteelerDC13
Amaterasu
Level 29
God Stats
42W - 35L
1,500 SR
Queue Stats
265W - 220L
1,448 Elo+
Solo
Fafnir
Fafnir
tonyflacko99
Fafnir
Level 12
God Stats
12W - 4L
1,821 SR
Queue Stats
30W - 26L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Annonne
Artemis
17
10 / 3 / 7
10,853
571
14,610
9,193
3,558
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 3 / 12
11,214
590
10,374
10,064
3,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
Drdabslab
Arachne
16
9 / 2 / 8
10,765
567
13,067
12,177
5,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
MiddleHunter
Kumbhakarna
15
1 / 1 / 21
9,579
504
4,292
17,549
18,390
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 4 / 6
9,678
509
8,117
15,040
12,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Firemages96
The Morrigan
14
7 / 6 / 5
9,253
487
14,657
9,898
3,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 7 / 0
7,251
382
1,190
13,197
5,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 7 / 1
8,167
430
4,205
11,645
3,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amaterasu
SteelerDC13
Amaterasu
16
2 / 5 / 4
9,606
506
10,452
18,173
15,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
11
2 / 5 / 4
8,616
453
6,042
14,828
14,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
26
29
Kills
12
13
Deaths
30
54
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
Annonne
Artemis
10
3
7
4.5
W
7
3
12
4.33
W
Arachne
Drdabslab
Arachne
9
2
8
6.5
L
The Morrigan
Firemages96
The Morrigan
7
6
5
1.58
L
1
7
0
0.14
W
Kumbhakarna
MiddleHunter
Kumbhakarna
1
1
21
11.5
L
0
7
1
0.07
W
2
4
6
1.25
L
Amaterasu
SteelerDC13
Amaterasu
2
5
4
0.8
L
Fafnir
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,460
Damage
36,546
64,023
Taken
67,741
43,360
Mitigated
43,717
14,849
Healing
11,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Annonne
Artemis
14,610
10,044
0
3,329
9,193
3,558
88
3,907
5,268
0
69,737
W
10,374
1,308
0
1,376
10,064
3,710
1,296
4,770
5,286
78,297
0
W
Arachne
Drdabslab
Arachne
13,067
8,851
0
6,001
12,177
5,317
598
3,497
8,603
0
64,620
L
The Morrigan
Firemages96
The Morrigan
14,657
2,282
0
557
9,898
3,816
0
3,006
6,625
41,355
1,539
L
1,190
70
0
2,295
13,197
5,767
0
2,015
11,101
0
28,328
W
Kumbhakarna
MiddleHunter
Kumbhakarna
4,292
691
0
500
17,549
18,390
179
4,712
12,636
19,324
0
L
4,205
2,003
0
850
11,645
3,517
1,095
2,074
9,393
0
38,698
W
8,117
3,224
0
3,643
15,040
12,385
200
2,502
12,524
0
49,313
L
Amaterasu
SteelerDC13
Amaterasu
10,452
4,432
0
6,212
18,173
15,709
0
2,973
15,069
0
57,128
L
Fafnir
6,042
1,686
0
1,739
14,828
14,908
184
3,716
10,796
21,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,089
Gold Earned
42,893
450
Minions Killed
306
0
Camps Cleared
0
1,873,176
Distance Traveled
1,590,675
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,853
571
116
6
0
319,711
2
W
Janus
11,214
590
148
8
0
377,926
4
W
Arachne
10,765
567
86
5
0
377,528
0
L
The Morrigan
9,253
487
64
3
0
334,223
5
L
Thor
7,251
382
43
2
0
288,800
0
W
Kumbhakarna
9,579
504
19
1
0
410,239
6
L
Artemis
8,167
430
72
4
0
316,695
2
W
Osiris
9,678
509
81
4
0
387,772
0
L
Amaterasu
9,606
506
107
6
0
361,634
3
L
Fafnir
8,616
453
20
1
0
289,323
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role