Player Matchup

Sol
Sol
Aztecan_Leader
Sol
Level 127
God Stats
11W - 14L
1,578 SR
Queue Stats
411W - 432L
1,584 Elo+
Party 2
Mercury
Mercury
Szeth_sonVallano
Mercury
Level 124
God Stats
10W - 8L
1,539 SR
Queue Stats
450W - 463L
1,594 Elo+
Party 2
Odin
Odin
TheFallenArtio
Odin
Level 144
God Stats
14W - 9L
1,602 SR
Queue Stats
589W - 606L
1,557 Elo+
Party 2
Discordia
Discordia
arpins
Discordia
Level 160
God Stats
2W - 2L
1,219 SR
Queue Stats
652W - 663L
1,526 Elo+
Solo
Ganesha
Ganesha
foodog98
Ganesha
Level 81
God Stats
1W - 0L
1,468 SR
Queue Stats
68W - 58L
1,563 Elo+
Party 2
Team Averages
Level 127
1,481 SR
1,565 Elo+

VS

Team Averages
Level 128
1,559 SR
1,591 Elo+
Cerberus
Cerberus
SQUID6716
Cerberus
Level 124
God Stats
29W - 19L
1,695 SR
Queue Stats
777W - 713L
1,607 Elo+
Party 1
Anubis
Anubis
Squidruption
Anubis
Level 149
God Stats
2W - 5L
1,525 SR
Queue Stats
679W - 636L
1,620 Elo+
Party 1
Sobek
Sobek
TheGuyUNeverMet
Sobek
Level 122
God Stats
14W - 8L
1,659 SR
Queue Stats
150W - 126L
1,605 Elo+
Solo
Medusa
Medusa
Vbramm23
Medusa
Level 118
God Stats
1W - 1L
1,413 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Agni
Agni
ddogges
Agni
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 130L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 2
6,419
642
7,120
7,197
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
6 / 3 / 1
6,040
604
3,154
5,380
1,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
4 / 0 / 2
6,518
652
4,980
5,239
2,510
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
arpins
Discordia
10
2 / 0 / 4
5,917
592
4,594
3,630
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
foodog98
Ganesha
8
0 / 0 / 9
5,016
502
1,758
5,662
2,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
SQUID6716
Cerberus
8
0 / 5 / 1
4,797
480
1,353
8,242
4,060
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
10
0 / 3 / 0
5,349
535
1,516
4,795
1,983
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
4 / 3 / 0
5,898
590
3,493
7,951
3,554
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Vbramm23
Medusa
9
0 / 4 / 3
5,121
512
4,120
5,572
1,269
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
ddogges
Agni
9
0 / 2 / 0
5,146
515
1,178
5,156
1,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
17
Kills
4
4
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
L
Cerberus
SQUID6716
Cerberus
0
5
1
0.1
L
Anubis
0
3
0
0
W
6
3
1
2.17
W
4
0
2
5
L
4
3
0
1.33
L
Medusa
Vbramm23
Medusa
0
4
3
0.38
W
Discordia
arpins
Discordia
2
0
4
4
L
Agni
ddogges
Agni
0
2
0
0
W
Ganesha
foodog98
Ganesha
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,606
Damage
11,660
27,108
Taken
31,716
9,611
Mitigated
12,221
9,411
Healing
8,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,120
3,194
0
4,480
7,197
1,925
621
1,617
5,580
40,040
0
L
Cerberus
SQUID6716
Cerberus
1,353
0
0
1,595
8,242
4,060
0
1,128
7,092
21,228
0
L
Anubis
1,516
46
0
1,961
4,795
1,983
0
2,498
2,049
33,507
0
W
3,154
1,092
0
250
5,380
1,782
0
2,034
3,304
0
25,519
W
4,980
1,368
0
2,242
5,239
2,510
0
1,195
3,963
0
38,526
L
3,493
314
0
3,041
7,951
3,554
0
5,411
2,482
16,747
0
L
Medusa
Vbramm23
Medusa
4,120
1,544
0
922
5,572
1,269
0
3,439
2,133
0
23,835
W
Discordia
arpins
Discordia
4,594
311
0
1,459
3,630
839
210
1,436
2,194
29,892
0
L
Agni
ddogges
Agni
1,178
258
0
921
5,156
1,355
0
600
4,488
28,614
0
W
Ganesha
foodog98
Ganesha
1,758
416
0
980
5,662
2,555
0
1,135
4,527
10,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,910
Gold Earned
26,311
289
Minions Killed
284
0
Camps Cleared
0
980,782
Distance Traveled
914,024
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,419
642
81
8
0
173,763
0
L
Cerberus
4,797
480
60
6
0
181,141
1
L
Anubis
5,349
535
72
7
0
179,492
0
W
Mercury
6,040
604
46
5
0
212,473
1
W
Odin
6,518
652
79
8
0
208,022
1
L
Sobek
5,898
590
32
3
0
191,855
2
L
Medusa
5,121
512
48
5
0
172,541
2
W
Discordia
5,917
592
78
8
0
192,305
2
L
Agni
5,146
515
72
7
0
188,995
3
W
Ganesha
5,016
502
5
1
0
194,219
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role