Player Matchup

Eset
Eset
AlphaGigaChad40
Eset
Level 12
God Stats
5W - 1L
1,760 SR
Queue Stats
31W - 24L
1,825 Elo+
Party 1
Horus
Horus
Flow0477
Horus
Level 41
God Stats
23W - 12L
1,634 SR
Queue Stats
105W - 89L
1,640 Elo+
Party 1
Khepri
Khepri
SigmaChad40
Khepri
Level 12
God Stats
4W - 2L
1,885 SR
Queue Stats
88W - 72L
1,833 Elo+
Party 1
Sun Wukong
Sun Wukong
charleschimchar
Sun Wukong
Level 43
God Stats
34W - 29L
1,566 SR
Queue Stats
64W - 59L
1,502 Elo+
Party 1
Apollo
Apollo
squidward69rules
Apollo
Level 34
God Stats
49W - 35L
1,666 SR
Queue Stats
68W - 57L
1,649 Elo+
Party 1
Team Averages
Level 28
1,702 SR
1,690 Elo+

VS

Team Averages
Level 19
1,524 SR
1,598 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ChemCaptain
Apollo
Level 13
God Stats
6W - 5L
1,494 SR
Queue Stats
38W - 30L
1,576 Elo+
Solo
Serqet
Serqet
JJDOOM93
Serqet
Level 28
God Stats
7W - 7L
1,644 SR
Queue Stats
135W - 134L
1,654 Elo+
Solo
Olorun
Olorun
Mr1haki
Olorun
Level 23
God Stats
0W - 1L
1,290 SR
Queue Stats
55W - 43L
1,679 Elo+
Solo
Cthulhu
Cthulhu
SevenElf
Cthulhu
Level 6
God Stats
0W - 1L
1,689 SR
Queue Stats
2W - 2L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
9,202
575
10,657
8,793
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Flow0477
Horus
10
0 / 1 / 3
6,664
417
4,730
13,404
7,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Khepri
15
8 / 0 / 3
9,676
605
7,580
10,157
8,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
charleschimchar
Sun Wukong
13
3 / 4 / 4
7,876
492
4,666
10,829
6,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 2
7,050
441
4,424
9,741
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 2 / 3
7,135
446
6,098
11,909
10,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
12
3 / 4 / 0
7,370
461
10,585
11,351
4,310
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
JJDOOM93
Serqet
17
5 / 3 / 0
10,019
626
4,370
11,407
4,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Mr1haki
Olorun
12
0 / 5 / 0
7,227
452
8,200
11,768
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
SevenElf
Cthulhu
2
0 / 2 / 0
4,783
299
181
1,290
565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
15
Kills
8
8
Deaths
16
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
3
0.75
W
3
1
6
6
L
Apollo
3
4
0
0.75
W
Horus
Flow0477
Horus
0
1
3
1.5
L
Serqet
JJDOOM93
Serqet
5
3
0
1.67
L
Olorun
Mr1haki
Olorun
0
5
0
0
L
Cthulhu
SevenElf
Cthulhu
0
2
0
0
W
Khepri
8
0
3
9.5
W
Sun Wukong
charleschimchar
Sun Wukong
3
4
4
1.25
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,057
Damage
29,434
52,924
Taken
47,725
29,367
Mitigated
24,539
14,133
Healing
16,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,098
1,242
1,272
3,339
11,909
10,710
174
5,613
5,952
20,527
0
W
10,657
2,049
801
2,613
8,793
3,602
158
3,300
5,439
67,610
0
L
Apollo
10,585
6,943
0
2,225
11,351
4,310
612
3,159
8,008
0
52,811
W
Horus
Flow0477
Horus
4,730
1,919
805
2,574
13,404
7,580
10
4,359
9,045
5,144
21,030
L
Serqet
JJDOOM93
Serqet
4,370
1,245
0
5,200
11,407
4,694
1,701
2,207
8,702
0
64,296
L
Olorun
Mr1haki
Olorun
8,200
4,583
121
3,984
11,768
4,260
0
7,485
3,895
53,997
0
L
Cthulhu
SevenElf
Cthulhu
181
116
0
18
1,290
565
24
0
1,260
1,163
0
W
Khepri
7,580
1,393
0
1,233
10,157
8,274
164
3,353
6,804
43,773
11,436
W
Sun Wukong
charleschimchar
Sun Wukong
4,666
1,019
0
2,901
10,829
6,567
400
2,265
7,919
0
21,920
W
4,424
2,274
0
3,206
9,741
3,344
591
1,202
8,539
0
38,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,468
Gold Earned
36,534
361
Minions Killed
366
0
Camps Cleared
0
1,511,203
Distance Traveled
1,124,486
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,135
446
33
2
0
274,461
3
W
Eset
9,202
575
126
8
0
290,849
2
L
Apollo
7,370
461
95
6
0
276,968
1
W
Horus
6,664
417
32
2
0
308,218
0
L
Serqet
10,019
626
140
9
0
273,164
0
L
Olorun
7,227
452
96
6
0
260,600
7
L
Cthulhu
4,783
299
2
0
0
39,293
0
W
Khepri
9,676
605
94
6
0
330,565
2
W
Sun Wukong
7,876
492
38
2
0
289,117
1
W
Apollo
7,050
441
71
4
0
292,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role