Player Matchup

Jing Wei
Jing Wei
SaVaGe Ninja v
Jing Wei
Level 90
God Stats
1W - 1L
1,693 SR
Queue Stats
94W - 106L
1,438 Elo+
Party 1
Odin
Odin
SweetBunny51091
Odin
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 77L
1,457 Elo+
Party 1
Anubis
Anubis
bT Jumpman
Anubis
Level 107
God Stats
2W - 1L
1,792 SR
Queue Stats
51W - 52L
1,405 Elo+
Party 1
Sylvanus
Sylvanus
jordantech29
Sylvanus
Level 139
God Stats
6W - 3L
1,854 SR
Queue Stats
230W - 256L
1,510 Elo+
Party 1
Ao Kuang
Ao Kuang
vPurify
Ao Kuang
Level 64
God Stats
7W - 11L
1,565 SR
Queue Stats
41W - 51L
1,468 Elo+
Party 1
Team Averages
Level 98
1,681 SR
1,456 Elo+

VS

Team Averages
Level 109
1,415 SR
1,422 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Akuser
Janus
Level 86
God Stats
2W - 2L
1,499 SR
Queue Stats
109W - 104L
1,460 Elo+
Solo
Achilles
Achilles
charsam77
Achilles
Level 100
God Stats
5W - 9L
1,295 SR
Queue Stats
836W - 893L
1,462 Elo+
Solo
Mulan
Mulan
joseph2011
Mulan
Level 82
God Stats
1W - 0L
1,281 SR
Queue Stats
2W - 5L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
8
0 / 4 / 1
4,715
472
2,674
5,610
1,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 1
4,395
440
1,502
7,128
1,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
bT Jumpman
Anubis
7
0 / 6 / 0
4,418
442
2,552
6,965
2,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
jordantech29
Sylvanus
9
1 / 1 / 1
5,348
535
5,321
5,202
2,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
vPurify
Ao Kuang
9
6 / 0 / 0
6,038
604
6,308
6,951
1,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
7 / 1 / 3
6,539
654
6,783
4,936
1,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
 
Jormungandr
7
1 / 1 / 6
4,757
476
3,797
7,014
2,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
Akuser
Janus
10
6 / 1 / 1
6,325
633
6,424
4,411
1,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
charsam77
Achilles
7
0 / 4 / 4
4,822
482
2,935
6,583
1,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
8
0 / 0 / 2
4,379
438
934
5,064
2,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
7
Kills
14
14
Deaths
7
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
1
3
8.5
W
Jormungandr
 
Jormungandr
1
1
6
4
W
Janus
Akuser
Janus
6
1
1
6.5
L
Jing Wei
0
4
1
0.13
L
0
3
1
0.17
L
Anubis
bT Jumpman
Anubis
0
6
0
0
W
Achilles
charsam77
Achilles
0
4
4
0.5
L
Sylvanus
jordantech29
Sylvanus
1
1
1
1.5
W
Mulan
0
0
2
1
L
Ao Kuang
vPurify
Ao Kuang
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,357
Damage
20,873
31,856
Taken
28,008
9,865
Mitigated
9,751
3,987
Healing
7,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,783
3,039
0
1,698
4,936
1,432
812
1,657
3,279
0
29,643
W
Jormungandr
 
Jormungandr
3,797
1,937
121
2,372
7,014
2,669
131
2,627
4,387
14,438
0
W
Janus
Akuser
Janus
6,424
702
0
1,229
4,411
1,034
440
3,422
989
30,395
0
L
Jing Wei
2,674
2,082
0
0
5,610
1,341
0
1,048
4,562
0
18,160
L
1,502
74
0
0
7,128
1,915
0
2,244
4,823
0
9,913
L
Anubis
bT Jumpman
Anubis
2,552
42
0
781
6,965
2,504
0
3,605
3,052
19,593
0
W
Achilles
charsam77
Achilles
2,935
1,197
0
676
6,583
1,948
0
3,740
2,843
0
18,146
L
Sylvanus
jordantech29
Sylvanus
5,321
1,765
311
1,568
5,202
2,200
306
1,364
3,714
21,989
4,868
W
Mulan
934
40
0
1,660
5,064
2,668
0
2,140
2,924
0
14,275
L
Ao Kuang
vPurify
Ao Kuang
6,308
1,542
0
1,327
6,951
1,905
0
1,508
5,361
30,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,914
Gold Earned
26,822
204
Minions Killed
188
0
Camps Cleared
0
959,532
Distance Traveled
972,410
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,539
654
44
4
0
179,225
3
W
Jormungandr
4,757
476
33
3
0
193,981
0
W
Janus
6,325
633
45
5
0
200,303
1
L
Jing Wei
4,715
472
42
4
0
180,149
2
L
Odin
4,395
440
17
2
0
195,675
2
L
Anubis
4,418
442
33
3
0
169,571
1
W
Achilles
4,822
482
31
3
0
210,475
0
L
Sylvanus
5,348
535
52
5
0
188,634
0
W
Mulan
4,379
438
35
4
0
188,426
1
L
Ao Kuang
6,038
604
60
6
0
225,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role