Player Matchup

Neith
Neith
CBG M4RSH4LL
Neith
Level 129
God Stats
1W - 0L
1,610 SR
Queue Stats
6W - 10L
1,406 Elo+
Party 1
Ares
Ares
FellaBuck
Ares
Level 27
God Stats
2W - 0L
1,757 SR
Queue Stats
6W - 4L
1,688 Elo+
Party 1
Ra
Ra
Real Gimpy
Ra
Level 159
God Stats
1W - 1L
1,641 SR
Queue Stats
10W - 3L
1,735 Elo+
Party 1
Team Averages
Level 105
1,669 SR
1,610 Elo+

VS

Team Averages
Level 50
1,414 SR
1,563 Elo+
Medusa
Medusa
Chiefquinquin
Medusa
Level 17
God Stats
1W - 5L
1,243 SR
Queue Stats
12W - 24L
1,210 Elo+
Solo
He Bo
He Bo
MonkeReturns
He Bo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,901 Elo+
Party 2
Tyr
Tyr
dudetothedude
Tyr
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 80L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 10
7,353
817
6,436
3,487
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
10
4 / 0 / 6
7,877
875
3,348
10,169
11,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
6 / 2 / 4
7,829
870
9,526
5,834
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,678
631
1,902
5,644
1,753
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 4 / 0
6,344
705
4,194
6,739
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 3 / 2
5,965
663
4,148
11,022
10,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
11
Kills
2
2
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
10
6
L
0
4
1
0.13
W
Ares
4
0
6
7
L
2
4
0
0.5
W
6
2
4
4
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,310
Damage
10,244
19,490
Taken
23,405
15,359
Mitigated
14,124
5,986
Healing
2,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,436
2,588
0
582
3,487
1,711
1,656
601
2,886
0
27,596
L
1,902
484
0
160
5,644
1,753
0
3,476
2,168
0
9,940
W
Ares
3,348
116
0
2,103
10,169
11,363
190
1,909
8,260
7,307
0
L
4,194
182
0
870
6,739
2,262
0
4,039
2,700
20,233
0
W
9,526
1,020
1,720
1,581
5,834
2,285
759
1,684
4,150
36,895
0
L
4,148
368
0
1,940
11,022
10,109
0
5,359
5,663
0
15,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,059
Gold Earned
17,987
118
Minions Killed
81
0
Camps Cleared
0
542,972
Distance Traveled
536,565
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,353
817
60
7
0
172,504
1
L
Medusa
5,678
631
20
2
0
161,216
2
W
Ares
7,877
875
7
1
0
181,137
1
L
He Bo
6,344
705
31
3
0
174,649
0
W
Ra
7,829
870
51
6
0
189,331
0
L
Tyr
5,965
663
30
3
0
200,700
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role