Player Matchup

Mercury
Mercury
 
Mercury
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Aristo1413
Bellona
Level 7
God Stats
9W - 14L
1,464 SR
Queue Stats
19W - 30L
1,288 Elo+
Solo
Ymir
Ymir
GiGaTrOn14
Ymir
Level 10
God Stats
1W - 3L
1,330 SR
Queue Stats
10W - 15L
1,279 Elo+
Party 2
Cupid
Cupid
awesomer2000
Cupid
Level 29
God Stats
60W - 83L
1,626 SR
Queue Stats
183W - 190L
1,471 Elo+
Solo
Ra
Ra
sexybeast123132
Ra
Level 7
God Stats
3W - 6L
1,351 SR
Queue Stats
6W - 14L
1,162 Elo+
Party 2
Team Averages
Level 15
1,454 SR
1,340 Elo+

VS

Team Averages
Level 42
1,436 SR
1,451 Elo+
Bellona
Bellona
Antimatter77
Bellona
Level 6
God Stats
12W - 10L
1,455 SR
Queue Stats
20W - 16L
1,572 Elo+
Party 1
Baron Samedi
Baron Samedi
Foxouss
Baron Samedi
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
160W - 139L
1,439 Elo+
Party 1
Awilix
Awilix
distantsage
Awilix
Level 121
God Stats
2W - 6L
1,248 SR
Queue Stats
382W - 377L
1,503 Elo+
Party 1
Anhur
Anhur
enrique2199
Anhur
Level 29
God Stats
21W - 35L
1,387 SR
Queue Stats
186W - 235L
1,339 Elo+
Solo
Tyr
Tyr
happyguy518
Tyr
Level 27
God Stats
20W - 14L
1,590 SR
Queue Stats
165W - 156L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
0 / 1 / 0
4,426
443
636
5,214
1,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Aristo1413
Bellona
9
0 / 4 / 0
5,034
503
4,633
6,952
4,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 5 / 1
4,588
459
2,239
7,500
2,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 3 / 0
5,007
501
3,692
5,751
1,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 0
5,008
501
994
4,784
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Antimatter77
Bellona
9
2 / 0 / 1
5,777
578
4,009
6,475
4,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Foxouss
Baron Samedi
11
3 / 0 / 3
5,835
584
4,267
3,417
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
11
10 / 0 / 2
6,523
652
5,566
4,220
1,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 5
4,917
492
2,044
3,837
970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 0 / 6
4,915
492
1,912
3,960
2,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
17
17
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
0
0
W
Bellona
Antimatter77
Bellona
2
0
1
2.5
L
Bellona
Aristo1413
Bellona
0
4
0
0
W
Baron Samedi
Foxouss
Baron Samedi
3
0
3
4.5
L
0
5
1
0.1
L
2
3
0
0.67
W
Awilix
10
0
2
11
W
1
2
5
1.75
W
1
0
6
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,194
Damage
17,798
30,201
Taken
21,909
11,624
Mitigated
9,895
6,770
Healing
5,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
636
435
0
1,713
5,214
1,146
0
190
4,984
0
16,230
W
Bellona
Antimatter77
Bellona
4,009
1,801
0
1,160
6,475
4,333
63
0
6,475
0
25,598
L
Bellona
Aristo1413
Bellona
4,633
1,771
0
1,767
6,952
4,931
0
382
6,521
0
21,356
W
Baron Samedi
Foxouss
Baron Samedi
4,267
483
140
1,804
3,417
1,134
576
936
2,423
28,435
0
L
2,239
166
0
466
7,500
2,624
25
916
6,548
11,053
0
L
3,692
1,605
26
2,064
5,751
1,518
343
0
5,751
0
25,887
W
Awilix
5,566
2,714
0
750
4,220
1,331
0
652
3,568
0
25,550
W
2,044
794
0
583
3,837
970
315
523
3,314
0
18,322
W
1,912
392
0
618
3,960
2,127
299
1,064
2,896
0
11,025
L
994
232
0
734
4,784
1,405
207
2,383
2,130
22,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,063
Gold Earned
27,967
217
Minions Killed
233
0
Camps Cleared
0
900,322
Distance Traveled
960,719
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,426
443
45
5
0
195,183
0
W
Bellona
5,777
578
59
6
0
192,754
2
L
Bellona
5,034
503
46
5
0
195,984
1
W
Baron Samedi
5,835
584
62
6
0
191,953
1
L
Ymir
4,588
459
20
2
0
185,398
3
L
Cupid
5,007
501
52
5
0
144,733
3
W
Awilix
6,523
652
49
5
0
213,410
1
W
Anhur
4,917
492
40
4
0
160,842
2
W
Tyr
4,915
492
23
2
0
201,760
2
L
Ra
5,008
501
54
5
0
179,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role