Player Matchup

Sol
Sol
 
Sol
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Apollo171
Geb
Level 84
God Stats
3W - 2L
1,682 SR
Queue Stats
214W - 204L
1,520 Elo+
Party 2
Camazotz
Camazotz
Justice4Kazlar
Camazotz
Level 119
God Stats
4W - 8L
1,318 SR
Queue Stats
193W - 149L
1,651 Elo+
Party 2
Ymir
Ymir
Justice4KazlarV3
Ymir
Level 104
God Stats
8W - 7L
1,654 SR
Queue Stats
129W - 103L
1,620 Elo+
Party 2
Sun Wukong
Sun Wukong
Vextor118
Sun Wukong
Level 145
God Stats
7W - 4L
1,551 SR
Queue Stats
244W - 207L
1,523 Elo+
Party 2
Team Averages
Level 118
1,541 SR
1,563 Elo+

VS

Team Averages
Level 97
1,666 SR
1,562 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Draconian1
Scylla
Level 160
God Stats
8W - 9L
1,574 SR
Queue Stats
271W - 299L
1,534 Elo+
Solo
Rama
Rama
Naneo
Rama
Level 130
God Stats
8W - 11L
1,526 SR
Queue Stats
148W - 125L
1,574 Elo+
Party 1
Bastet
Bastet
kukbob
Bastet
Level 60
God Stats
1W - 3L
1,825 SR
Queue Stats
27W - 23L
1,560 Elo+
Party 1
Ymir
Ymir
tjackbrAt
Ymir
Level 7
God Stats
3W - 2L
1,905 SR
Queue Stats
5W - 5L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 0 / 1
5,637
564
6,510
5,705
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 0 / 3
5,532
553
1,854
4,884
3,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Camazotz
11
9 / 0 / 1
6,935
694
5,778
6,213
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 1 / 4
6,727
673
2,943
5,402
2,518
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
Vextor118
Sun Wukong
11
0 / 0 / 2
6,141
614
3,974
5,794
3,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 2 / 0
5,448
545
3,135
7,633
2,888
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
Draconian1
Scylla
7
0 / 7 / 0
4,364
436
1,794
5,694
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
Naneo
Rama
8
0 / 2 / 1
4,799
480
3,249
5,584
1,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bastet
kukbob
Bastet
9
1 / 2 / 0
5,436
544
4,025
6,538
1,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
7
0 / 2 / 1
4,423
442
1,971
6,623
3,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
15
Kills
1
1
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
1
2.5
L
Sun Wukong
 
Sun Wukong
0
2
0
0
W
0
0
3
1.5
L
Scylla
Draconian1
Scylla
0
7
0
0
W
Camazotz
9
0
1
9.5
W
4
1
4
6
L
Rama
Naneo
Rama
0
2
1
0.25
W
Sun Wukong
Vextor118
Sun Wukong
0
0
2
1
L
Bastet
kukbob
Bastet
1
2
0
0.5
L
Ymir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,059
Damage
14,174
27,998
Taken
32,072
12,577
Mitigated
11,042
16,075
Healing
8,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,510
2,430
0
4,166
5,705
1,374
601
1,067
4,638
38,505
0
L
Sun Wukong
 
Sun Wukong
3,135
769
0
2,048
7,633
2,888
0
0
7,027
0
28,308
W
1,854
141
0
1,371
4,884
3,581
243
659
4,225
13,452
0
L
Scylla
Draconian1
Scylla
1,794
815
0
134
5,694
1,324
50
1,818
3,876
16,450
0
W
Camazotz
5,778
1,811
0
4,174
6,213
1,622
411
239
5,950
0
27,162
W
2,943
1,000
0
2,597
5,402
2,518
285
1,970
3,379
31,680
0
L
Rama
Naneo
Rama
3,249
3,041
0
2,446
5,584
1,290
0
3,048
2,536
0
30,504
W
Sun Wukong
Vextor118
Sun Wukong
3,974
954
0
3,767
5,794
3,482
480
0
5,794
0
33,100
L
Bastet
kukbob
Bastet
4,025
1,259
0
2,646
6,538
1,838
0
1,279
5,259
0
28,709
L
Ymir
1,971
770
0
1,160
6,623
3,702
0
5,162
1,461
7,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,972
Gold Earned
24,470
286
Minions Killed
245
0
Camps Cleared
0
974,536
Distance Traveled
892,933
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,637
564
75
8
0
179,017
2
L
Sun Wukong
5,448
545
77
8
0
182,630
1
W
Geb
5,532
553
13
1
0
201,757
4
L
Scylla
4,364
436
29
3
0
139,002
0
W
Camazotz
6,935
694
57
6
0
216,803
3
W
Ymir
6,727
673
67
7
0
191,835
3
L
Rama
4,799
480
58
6
0
180,101
2
W
Sun Wukong
6,141
614
74
7
0
185,124
7
L
Bastet
5,436
544
64
6
0
196,926
1
L
Ymir
4,423
442
17
2
0
194,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role