Player Matchup

Bellona
Bellona
BadFue
Bellona
Level 2
God Stats
1W - 2L
1,292 SR
Queue Stats
1W - 3L
1,084 Elo+
Party 2
Xbalanque
Xbalanque
BastaKid
Xbalanque
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 8L
1,208 Elo+
Party 2
Chronos
Chronos
GrumbleGrim
Chronos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,314 Elo+
Party 1
Fenrir
Fenrir
Veinquish
Fenrir
Level 28
God Stats
1W - 2L
1,419 SR
Queue Stats
24W - 39L
1,341 Elo+
Party 1
Ymir
Ymir
natedawg90
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,199 Elo+
Party 2
Team Averages
Level 13
1,442 SR
1,229 Elo+

VS

Team Averages
Level 27
1,478 SR
1,384 Elo+
Bellona
Bellona
C9_Thresh
Bellona
Level 19
God Stats
7W - 5L
1,446 SR
Queue Stats
283W - 296L
1,351 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hordsuc
Morgan Le Fay
Level 26
God Stats
14W - 10L
1,792 SR
Queue Stats
88W - 82L
1,451 Elo+
Solo
Scylla
Scylla
Krono865
Scylla
Level 19
God Stats
8W - 14L
1,224 SR
Queue Stats
92W - 87L
1,439 Elo+
Party 3
Danzaburou
Danzaburou
McButLIcker
Danzaburou
Level 26
God Stats
54W - 51L
1,408 SR
Queue Stats
123W - 146L
1,303 Elo+
Party 3
Jormungandr
Jormungandr
SmileSir
Jormungandr
Level 47
God Stats
27W - 32L
1,518 SR
Queue Stats
208W - 253L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BadFue
Bellona
11
1 / 5 / 0
6,676
393
4,062
10,890
6,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xbalanque
BastaKid
Xbalanque
11
2 / 10 / 2
7,119
419
7,768
13,133
4,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
GrumbleGrim
Chronos
10
0 / 10 / 0
6,464
380
2,368
12,054
3,063
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Veinquish
Fenrir
11
0 / 4 / 2
6,865
404
1,491
12,489
3,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 8 / 0
7,144
420
6,935
18,025
14,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
C9_Thresh
Bellona
16
6 / 1 / 2
10,453
615
8,411
10,783
10,263
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
Hordsuc
Morgan Le Fay
16
7 / 1 / 10
10,191
599
6,470
11,236
4,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
Krono865
Scylla
17
11 / 1 / 6
10,398
612
17,211
7,605
2,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
McButLIcker
Danzaburou
15
8 / 0 / 5
9,899
582
11,292
7,390
2,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
SmileSir
Jormungandr
14
5 / 2 / 15
8,631
508
9,488
10,548
9,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
75
5
Kills
37
37
Deaths
5
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Bellona
BadFue
Bellona
1
5
0
0.2
L
Xbalanque
BastaKid
Xbalanque
2
10
2
0.3
W
Bellona
C9_Thresh
Bellona
6
1
2
7
L
Chronos
GrumbleGrim
Chronos
0
10
0
0
W
Morgan Le Fay
Hordsuc
Morgan Le Fay
7
1
10
12
W
Scylla
Krono865
Scylla
11
1
6
14
W
Danzaburou
McButLIcker
Danzaburou
8
0
5
10.5
W
Jormungandr
SmileSir
Jormungandr
5
2
15
6.25
L
Fenrir
Veinquish
Fenrir
0
4
2
0.25
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,624
Damage
52,872
66,591
Taken
47,562
31,686
Mitigated
29,149
12,383
Healing
15,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BadFue
Bellona
4,062
822
0
1,197
10,890
6,012
741
4,886
5,473
0
24,525
L
Xbalanque
BastaKid
Xbalanque
7,768
4,140
0
2,191
13,133
4,364
0
5,371
7,628
0
31,514
W
Bellona
C9_Thresh
Bellona
8,411
2,431
0
5,046
10,783
10,263
1,157
738
10,045
3,246
70,026
L
Chronos
GrumbleGrim
Chronos
2,368
864
0
623
12,054
3,063
270
9,267
2,401
27,003
0
W
Morgan Le Fay
Hordsuc
Morgan Le Fay
6,470
853
0
3,408
11,236
4,481
0
663
10,573
75,651
0
W
Scylla
Krono865
Scylla
17,211
2,824
0
2,420
7,605
2,453
315
2,875
4,730
65,759
0
W
Danzaburou
McButLIcker
Danzaburou
11,292
4,983
0
2,461
7,390
2,696
186
1,800
5,590
0
59,173
W
Jormungandr
SmileSir
Jormungandr
9,488
1,773
0
2,135
10,548
9,256
0
3,227
7,321
30,008
0
L
Fenrir
Veinquish
Fenrir
1,491
410
0
5,216
12,489
3,780
0
5,594
6,554
0
30,367
L
6,935
1,653
0
3,156
18,025
14,467
0
7,529
10,344
26,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,268
Gold Earned
49,572
261
Minions Killed
517
0
Camps Cleared
0
1,452,700
Distance Traveled
1,589,588
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,676
393
41
2
0
352,831
1
L
Xbalanque
7,119
419
65
4
0
261,126
0
W
Bellona
10,453
615
141
8
0
346,824
2
L
Chronos
6,464
380
57
3
0
252,288
0
W
Morgan Le Fay
10,191
599
114
7
0
326,673
3
W
Scylla
10,398
612
118
7
0
312,350
5
W
Danzaburou
9,899
582
107
6
0
301,641
3
W
Jormungandr
8,631
508
37
2
0
302,100
3
L
Fenrir
6,865
404
65
4
0
310,952
0
L
Ymir
7,144
420
33
2
0
275,503
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role