Player Matchup

Sylvanus
Sylvanus
DrFabricio2
Sylvanus
Level 24
God Stats
12W - 10L
1,574 SR
Queue Stats
36W - 36L
1,469 Elo+
Party 1
Bellona
Bellona
PeronEraNasheeee
Bellona
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 8L
1,519 Elo+
Party 1
Scylla
Scylla
RainbowFart75
Scylla
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 58L
1,159 Elo+
Party 2
Eset
Eset
Virtousox
Eset
Level 24
God Stats
37W - 25L
1,634 SR
Queue Stats
400W - 438L
1,346 Elo+
Solo
Skadi
Skadi
monkeymaster47
Skadi
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 75L
1,214 Elo+
Party 2
Team Averages
Level 17
1,542 SR
1,341 Elo+

VS

Team Averages
Level 19
1,503 SR
1,270 Elo+
Izanami
Izanami
EllieNebula
Izanami
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 15L
1,085 Elo+
Solo
Vulcan
Vulcan
GrumbleGrim
Vulcan
Level 18
God Stats
0W - 2L
1,316 SR
Queue Stats
4W - 10L
1,349 Elo+
Party 3
Athena
Athena
Valaksed
Athena
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,247 Elo+
Solo
Fenrir
Fenrir
Veinquish
Fenrir
Level 28
God Stats
1W - 2L
1,547 SR
Queue Stats
24W - 39L
1,354 Elo+
Party 3
Pele
Pele
Zeniarmr
Pele
Level 14
God Stats
1W - 1L
1,651 SR
Queue Stats
14W - 18L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DrFabricio2
Sylvanus
14
6 / 1 / 8
9,302
547
6,308
14,510
7,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
13 / 1 / 4
11,052
650
13,418
11,941
12,031
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 6 / 0
8,520
501
4,411
10,876
3,044
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eset
15
12 / 5 / 4
9,584
564
13,367
10,337
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 7
8,447
497
5,817
4,310
1,278
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EllieNebula
Izanami
12
1 / 10 / 5
7,610
448
1,700
10,573
2,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vulcan
12
1 / 9 / 1
7,106
418
5,641
8,821
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Valaksed
Athena
12
3 / 7 / 1
8,235
484
4,549
15,321
12,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Veinquish
Fenrir
11
0 / 8 / 2
6,884
405
4,741
15,305
5,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
12
8 / 5 / 1
8,890
523
9,411
10,755
3,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
39
Kills
13
14
Deaths
39
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DrFabricio2
Sylvanus
6
1
8
10
L
Izanami
EllieNebula
Izanami
1
10
5
0.35
L
Vulcan
1
9
1
0.17
W
13
1
4
15
W
6
6
0
1
L
Athena
Valaksed
Athena
3
7
1
0.5
L
Fenrir
Veinquish
Fenrir
0
8
2
0.13
W
Eset
12
5
4
2.8
L
Pele
8
5
1
1.7
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,321
Damage
26,042
51,974
Taken
60,775
26,674
Mitigated
28,239
16,349
Healing
8,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DrFabricio2
Sylvanus
6,308
1,872
1,926
8,173
14,510
7,107
841
2,201
12,305
38,809
0
L
Izanami
EllieNebula
Izanami
1,700
1,506
0
0
10,573
2,995
77
6,594
3,572
0
22,408
L
Vulcan
5,641
2,816
0
372
8,821
3,114
786
1,718
7,095
27,255
0
W
13,418
4,248
0
2,370
11,941
12,031
262
2,770
8,985
12,169
52,933
W
4,411
698
0
1,422
10,876
3,044
1,669
1,736
9,040
30,189
0
L
Athena
Valaksed
Athena
4,549
1,597
0
2,440
15,321
12,825
525
5,935
9,154
23,327
0
L
Fenrir
Veinquish
Fenrir
4,741
1,453
0
4,260
15,305
5,616
0
6,130
9,101
0
36,736
W
Eset
13,367
2,434
10
1,565
10,337
3,214
1,131
2,477
7,841
54,411
0
L
Pele
9,411
2,432
0
1,472
10,755
3,689
80
5,315
5,369
0
28,338
W
5,817
3,766
0
883
4,310
1,278
1,163
697
3,613
0
35,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,905
Gold Earned
38,725
424
Minions Killed
249
0
Camps Cleared
0
1,410,957
Distance Traveled
1,367,592
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,302
547
83
5
0
281,910
1
L
Izanami
7,610
448
46
3
0
244,388
1
L
Vulcan
7,106
418
58
3
0
267,423
1
W
Bellona
11,052
650
128
8
0
311,390
1
W
Scylla
8,520
501
57
3
0
285,721
5
L
Athena
8,235
484
42
2
0
270,727
4
L
Fenrir
6,884
405
66
4
0
275,034
0
W
Eset
9,584
564
96
6
0
264,805
1
L
Pele
8,890
523
37
2
0
310,020
3
W
Skadi
8,447
497
60
4
0
267,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role