Player Matchup

Athena
Athena
Mellowmike247
Athena
Level 34
God Stats
12W - 11L
1,354 SR
Queue Stats
30W - 47L
1,272 Elo+
Party 2
Kukulkan
Kukulkan
SHEBASTYAN
Kukulkan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,193 Elo+
Solo
Arachne
Arachne
SergeantPrimus
Arachne
Level 28
God Stats
10W - 16L
1,355 SR
Queue Stats
75W - 83L
1,280 Elo+
Party 2
Sun Wukong
Sun Wukong
THE_RED_SUN3811
Sun Wukong
Level 29
God Stats
20W - 18L
1,405 SR
Queue Stats
356W - 348L
1,328 Elo+
Solo
Artemis
Artemis
TribeMember2
Artemis
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Solo
Team Averages
Level 20
1,423 SR
1,315 Elo+

VS

Team Averages
Level 13
1,451 SR
1,223 Elo+
Fenrir
Fenrir
CHES_OM
Fenrir
Level 14
God Stats
5W - 12L
1,420 SR
Queue Stats
5W - 14L
1,148 Elo+
Party 1
Ra
Ra
Fr4nc02oo401
Ra
Level 26
God Stats
1W - 3L
1,168 SR
Queue Stats
132W - 177L
1,277 Elo+
Solo
Hades
Hades
HandOfHades666
Hades
Level 17
God Stats
6W - 8L
1,461 SR
Queue Stats
12W - 20L
1,244 Elo+
Solo
Scylla
Scylla
matt304
Scylla
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,094 Elo+
Solo
Neith
Neith
mr_93lo0ok_ksa
Neith
Level 5
God Stats
1W - 1L
1,706 SR
Queue Stats
4W - 4L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 2
6,058
551
2,435
4,354
1,929
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
SHEBASTYAN
Kukulkan
9
0 / 0 / 4
5,597
509
1,295
2,428
671
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
8 / 1 / 1
7,753
705
5,557
5,842
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
THE_RED_SUN3811
Sun Wukong
11
3 / 0 / 1
6,501
591
2,153
3,587
1,558
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
TribeMember2
Artemis
13
16 / 0 / 0
8,497
772
13,515
6,518
2,138
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CHES_OM
Fenrir
2
0 / 5 / 1
3,740
340
632
4,696
1,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

5
0 / 7 / 0
4,238
385
884
6,056
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 8 / 1
4,599
418
3,079
10,499
4,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
matt304
Scylla
7
0 / 7 / 0
4,582
417
2,095
6,227
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 5 / 0
4,060
369
1,059
3,400
582
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
31
Kills
0
1
Deaths
32
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CHES_OM
Fenrir
0
5
1
0.1
L
0
7
0
0
L
0
8
1
0.06
W
4
0
2
5
W
Kukulkan
SHEBASTYAN
Kukulkan
0
0
4
2
W
8
1
1
8.5
W
Sun Wukong
THE_RED_SUN3811
Sun Wukong
3
0
1
3.5
W
Artemis
TribeMember2
Artemis
16
0
0
16
L
Scylla
matt304
Scylla
0
7
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,955
Damage
7,749
22,729
Taken
30,878
8,687
Mitigated
9,345
6,311
Healing
3,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CHES_OM
Fenrir
632
98
0
0
4,696
1,480
0
0
4,696
0
952
L
884
233
0
1,036
6,056
1,430
0
1,781
4,275
10,061
0
L
3,079
463
49
1,973
10,499
4,228
0
0
10,499
18,661
0
W
2,435
730
0
690
4,354
1,929
432
1,032
3,106
13,461
0
W
Kukulkan
SHEBASTYAN
Kukulkan
1,295
305
0
0
2,428
671
827
993
1,341
17,148
0
W
5,557
3,810
0
2,379
5,842
2,391
1,235
945
4,821
0
46,955
W
Sun Wukong
THE_RED_SUN3811
Sun Wukong
2,153
243
0
414
3,587
1,558
981
1,076
2,511
0
24,038
W
Artemis
TribeMember2
Artemis
13,515
9,109
0
2,828
6,518
2,138
2,590
1,656
4,784
0
52,163
L
Scylla
matt304
Scylla
2,095
242
0
0
6,227
1,625
0
1,949
4,278
16,564
0
L
1,059
451
0
160
3,400
582
78
0
3,400
0
6,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,406
Gold Earned
21,219
313
Minions Killed
109
0
Camps Cleared
0
990,196
Distance Traveled
705,498
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,740
340
0
0
0
118,745
0
L
Ra
4,238
385
32
3
0
127,494
1
L
Hades
4,599
418
36
3
0
166,074
0
W
Athena
6,058
551
26
2
0
196,826
1
W
Kukulkan
5,597
509
37
3
0
153,090
0
W
Arachne
7,753
705
87
8
0
240,755
0
W
Sun Wukong
6,501
591
56
5
0
227,368
0
W
Artemis
8,497
772
107
10
0
172,157
4
L
Scylla
4,582
417
28
3
0
185,096
0
L
Neith
4,060
369
13
1
0
108,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role