Player Matchup

Tiamat
Tiamat
Flimsy Wrist
Tiamat
Level 98
God Stats
0W - 2L
1,303 SR
Queue Stats
87W - 104L
1,374 Elo+
Solo
Neith
Neith
One_Man_Army421
Neith
Level 146
God Stats
10W - 21L
1,357 SR
Queue Stats
246W - 308L
1,405 Elo+
Party 1
Chaac
Chaac
brimme558
Chaac
Level 115
God Stats
0W - 2L
1,365 SR
Queue Stats
5W - 8L
1,353 Elo+
Party 1
Team Averages
Level 120
1,342 SR
1,377 Elo+

VS

Team Averages
Level 83
1,513 SR
1,410 Elo+
Baron Samedi
Baron Samedi
Breulsje-073-
Baron Samedi
Level 60
God Stats
80W - 57L
1,542 SR
Queue Stats
338W - 352L
1,383 Elo+
Party 2
Medusa
Medusa
SirKnight117
Medusa
Level 88
God Stats
6W - 4L
1,662 SR
Queue Stats
320W - 341L
1,369 Elo+
Party 2
Sun Wukong
Sun Wukong
TikoChango
Sun Wukong
Level 100
God Stats
9W - 15L
1,336 SR
Queue Stats
169W - 194L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 5 / 1
7,589
584
6,797
11,316
4,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 1
7,431
572
7,737
10,140
3,337
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
brimme558
Chaac
11
2 / 6 / 2
8,415
647
6,059
15,775
11,774
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Breulsje-073-
Baron Samedi
14
6 / 1 / 8
9,618
740
11,659
9,617
4,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
15
10 / 1 / 5
10,454
804
15,239
11,680
4,497
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
TikoChango
Sun Wukong
13
1 / 2 / 13
9,202
708
7,318
19,193
10,186
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
4
Kills
17
17
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Breulsje-073-
Baron Samedi
6
1
8
10
L
Tiamat
1
5
1
0.3
L
1
6
1
0.25
W
Medusa
10
1
5
12.5
W
Sun Wukong
TikoChango
Sun Wukong
1
2
13
3.75
L
Chaac
brimme558
Chaac
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,593
Damage
34,216
37,231
Taken
40,490
19,738
Mitigated
18,690
7,820
Healing
19,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Breulsje-073-
Baron Samedi
11,659
569
2,320
3,591
9,617
4,007
746
2,236
7,054
32,869
0
L
Tiamat
6,797
1,046
0
1,970
11,316
4,627
0
3,831
7,168
26,629
0
L
7,737
1,776
0
1,227
10,140
3,337
66
3,642
6,172
0
20,803
W
Medusa
15,239
8,674
214
5,815
11,680
4,497
1,469
1,041
10,463
0
48,903
W
Sun Wukong
TikoChango
Sun Wukong
7,318
1,056
469
6,788
19,193
10,186
89
2,705
16,176
0
37,226
L
Chaac
brimme558
Chaac
6,059
833
0
4,623
15,775
11,774
0
3,264
12,232
0
20,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,435
Gold Earned
29,274
103
Minions Killed
162
0
Camps Cleared
0
632,894
Distance Traveled
706,727
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,618
740
55
4
0
237,721
3
L
Tiamat
7,589
584
48
4
0
212,111
3
L
Neith
7,431
572
30
2
0
210,296
2
W
Medusa
10,454
804
55
4
0
222,413
0
W
Sun Wukong
9,202
708
52
4
0
246,593
0
L
Chaac
8,415
647
25
2
0
210,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role