Player Matchup

Arachne
Arachne
Gold V
ByCabsan
Arachne
Gold V
Level 101
God Stats
3W - 1L
1,757 SR
Queue Stats
116W - 119L
1,387 MMR
Party 1
Chronos
Chronos
Gold III
FallenFam
Chronos
Gold III
Level 48
God Stats
22W - 16L
1,673 SR
Queue Stats
37W - 35L
1,630 MMR
Party 2
Cthulhu
Cthulhu
Gold III
Ghul4
Cthulhu
Gold III
Level 126
God Stats
3W - 4L
1,486 SR
Queue Stats
111W - 113L
1,582 MMR
Party 1
Sobek
Sobek
Silver II
Purifyd
Sobek
Silver II
Level 46
God Stats
1W - 2L
1,328 SR
Queue Stats
6W - 6L
1,528 MMR
Solo
Danzaburou
Danzaburou
Silver I
RvTGrim
Danzaburou
Silver I
Level 117
God Stats
1W - 0L
1,237 SR
Queue Stats
81W - 81L
1,316 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 88
1,496 SR
1,489 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,602 SR
1,486 MMR
Nu Wa
Nu Wa
Bronze III
 
Nu Wa
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold V
Brockodil3
Bellona
Gold V
Level 138
God Stats
0W - 1L
1,467 SR
Queue Stats
35W - 44L
1,466 MMR
Party 3
Fafnir
Fafnir
Gold V
Fliemana
Fafnir
Gold V
Level 118
God Stats
0W - 1L
1,727 SR
Queue Stats
35W - 45L
1,466 MMR
Party 3
Mercury
Mercury
Gold IV
Gefy90
Mercury
Gold IV
Level 88
God Stats
1W - 1L
1,729 SR
Queue Stats
66W - 60L
1,488 MMR
Solo
Chiron
Chiron
Gold IV
Yemgo
Chiron
Gold IV
Level 145
God Stats
17W - 13L
1,587 SR
Queue Stats
102W - 116L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ByCabsan
Arachne
20
6 / 3 / 9
13,810
531
10,483
21,518
10,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
FallenFam
Chronos
19
4 / 2 / 9
13,197
508
19,115
19,499
9,180
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Ghul4
Cthulhu
20
7 / 1 / 6
14,394
554
19,057
20,715
27,997
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
Purifyd
Sobek
17
0 / 1 / 13
12,147
467
9,413
24,148
26,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
RvTGrim
Danzaburou
20
4 / 2 / 10
15,507
596
22,140
18,164
8,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
SetTiamatSolMorgan Le FayAthena

VS

Bans
GilgameshTsukuyomiNemesisCu ChulainnKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
0 / 7 / 4
10,452
402
16,491
15,443
6,440
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Brockodil3
Bellona
20
2 / 2 / 1
13,470
518
11,868
22,340
28,603
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fafnir
Fliemana
Fafnir
14
1 / 4 / 5
11,033
424
10,132
27,265
38,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mercury
Gefy90
Mercury
20
4 / 4 / 0
13,053
502
14,630
21,903
9,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
Yemgo
Chiron
18
2 / 4 / 1
12,327
474
10,494
16,814
6,216
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
20
21
Kills
9
9
Deaths
21
47
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
7
4
0.29
L
Bellona
Brockodil3
Bellona
2
2
1
1.25
W
Arachne
ByCabsan
Arachne
6
3
9
3.5
W
Chronos
FallenFam
Chronos
4
2
9
4.25
L
Fafnir
Fliemana
Fafnir
1
4
5
0.88
L
Mercury
Gefy90
Mercury
4
4
0
1
W
Cthulhu
Ghul4
Cthulhu
7
1
6
10
W
Sobek
Purifyd
Sobek
0
1
13
6.5
W
Danzaburou
RvTGrim
Danzaburou
4
2
10
4.5
L
Chiron
Yemgo
Chiron
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,208
Damage
63,615
104,044
Taken
103,765
81,979
Mitigated
88,957
36,546
Healing
24,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
16,491
3,067
0
2,358
15,443
6,440
60
9,739
5,704
75,088
0
L
Bellona
Brockodil3
Bellona
11,868
4,188
0
7,197
22,340
28,603
548
12,984
9,356
0
88,328
W
Arachne
ByCabsan
Arachne
10,483
7,165
0
7,642
21,518
10,151
1,331
7,368
13,122
0
108,448
W
Chronos
FallenFam
Chronos
19,115
6,129
0
4,942
19,499
9,180
4,124
7,885
11,549
102,975
0
L
Fafnir
Fliemana
Fafnir
10,132
2,671
0
7,584
27,265
38,069
56
11,444
15,821
28,220
0
L
Mercury
Gefy90
Mercury
14,630
7,752
0
1,879
21,903
9,629
0
10,214
11,689
0
133,271
W
Cthulhu
Ghul4
Cthulhu
19,057
2,131
932
6,497
20,715
27,997
220
2,244
18,471
87,016
0
W
Sobek
Purifyd
Sobek
9,413
746
0
7,897
24,148
26,486
90
7,256
15,702
35,020
0
W
Danzaburou
RvTGrim
Danzaburou
22,140
17,289
0
8,636
18,164
8,165
4,825
4,229
13,360
0
147,103
L
Chiron
Yemgo
Chiron
10,494
4,875
694
4,392
16,814
6,216
370
3,268
13,518
0
100,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,055
Gold Earned
60,335
656
Minions Killed
754
0
Camps Cleared
0
2,768,440
Distance Traveled
2,453,183
38
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,452
402
121
5
0
457,552
11
L
Bellona
13,470
518
200
8
0
482,123
7
W
Arachne
13,810
531
120
5
0
618,321
4
W
Chronos
13,197
508
164
6
0
505,246
5
L
Fafnir
11,033
424
30
1
0
483,685
6
L
Mercury
13,053
502
196
8
0
559,169
2
W
Cthulhu
14,394
554
138
5
0
588,251
12
W
Sobek
12,147
467
36
1
0
559,735
12
W
Danzaburou
15,507
596
198
8
0
496,887
5
L
Chiron
12,327
474
207
8
0
470,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role