Player Matchup

Fenrir
Fenrir
CHES_OM
Fenrir
Level 14
God Stats
5W - 12L
1,400 SR
Queue Stats
5W - 14L
1,109 Elo+
Party 3
Chang'e
Chang'e
JFKdid119
Chang'e
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anubis
Anubis
RIJSEL_ITACHI
Anubis
Level 29
God Stats
38W - 24L
1,531 SR
Queue Stats
195W - 197L
1,381 Elo+
Party 2
Neith
Neith
mr_93lo0ok_ksa
Neith
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,264 Elo+
Party 3
Cerberus
Cerberus
x_Luffy_Uchiwa
Cerberus
Level 28
God Stats
28W - 20L
1,466 SR
Queue Stats
179W - 179L
1,381 Elo+
Party 2
Team Averages
Level 17
1,479 SR
1,327 Elo+

VS

Team Averages
Level 10
1,461 SR
1,409 Elo+
Ra
Ra
Annie_fanboy
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Yemoja
Yemoja
Bombklack
Yemoja
Level 17
God Stats
1W - 2L
1,446 SR
Queue Stats
372W - 628L
1,215 Elo+
Party 1
Nemesis
Nemesis
CrazyStriker007
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,593 Elo+
Party 4
Hou Yi
Hou Yi
edgarramalho_82
Hou Yi
Level 25
God Stats
26W - 44L
1,357 SR
Queue Stats
378W - 636L
1,237 Elo+
Party 1
Thor
Thor
lord_rapid
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CHES_OM
Fenrir
11
3 / 0 / 3
6,399
492
2,128
4,313
1,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
JFKdid119
Chang'e
11
10 / 0 / 2
7,500
577
5,848
5,345
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
14 / 1 / 9
7,735
595
11,569
4,113
1,364
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
4 / 1 / 9
6,727
517
3,641
3,444
1,101
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
11
7 / 2 / 9
7,204
554
6,347
10,064
3,780
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 11 / 1
4,635
357
2,690
7,019
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Bombklack
Yemoja
8
0 / 5 / 3
5,511
424
1,495
7,145
1,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 12 / 1
4,686
360
2,486
10,583
2,678
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
3 / 3 / 0
5,945
457
2,784
6,889
1,502
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 12 / 1
4,458
343
1,081
9,627
1,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
9
38
Kills
3
4
Deaths
43
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
11
1
0.05
L
Yemoja
Bombklack
Yemoja
0
5
3
0.3
W
Fenrir
CHES_OM
Fenrir
3
0
3
4.5
L
0
12
1
0.04
W
Chang'e
JFKdid119
Chang'e
10
0
2
11
W
14
1
9
18.5
L
3
3
0
1
L
0
12
1
0.04
W
4
1
9
8.5
W
Cerberus
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,533
Damage
10,536
27,279
Taken
41,263
9,590
Mitigated
9,223
10,512
Healing
2,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,690
1,176
51
27
7,019
1,435
0
3,700
3,274
10,906
0
L
Yemoja
Bombklack
Yemoja
1,495
271
245
628
7,145
1,748
0
5,923
1,180
12,921
0
W
Fenrir
CHES_OM
Fenrir
2,128
390
0
833
4,313
1,947
506
410
3,863
0
21,567
L
2,486
1,001
0
352
10,583
2,678
0
4,413
6,170
0
16,092
W
Chang'e
JFKdid119
Chang'e
5,848
1,485
0
1,842
5,345
1,398
741
380
4,895
33,904
0
W
11,569
635
515
2,244
4,113
1,364
489
892
3,151
31,957
0
L
2,784
1,262
0
932
6,889
1,502
0
4,220
2,585
0
17,863
L
1,081
619
0
186
9,627
1,860
0
5,508
4,044
0
10,491
W
3,641
2,018
0
729
3,444
1,101
1,537
564
2,840
0
27,294
W
Cerberus
6,347
123
168
4,181
10,064
3,780
215
1,639
8,345
29,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,565
Gold Earned
25,235
287
Minions Killed
106
0
Camps Cleared
0
1,137,776
Distance Traveled
1,125,443
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,635
357
12
1
0
217,736
0
L
Yemoja
5,511
424
22
2
0
204,663
0
W
Fenrir
6,399
492
55
4
0
258,998
0
L
Nemesis
4,686
360
20
2
0
252,891
1
W
Chang'e
7,500
577
74
6
0
244,021
0
W
Anubis
7,735
595
52
4
0
202,320
1
L
Hou Yi
5,945
457
36
3
0
219,156
4
L
Thor
4,458
343
16
1
0
230,997
0
W
Neith
6,727
517
50
4
0
193,934
2
W
Cerberus
7,204
554
56
4
0
238,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role