Player Matchup

Baron Samedi
Baron Samedi
Geggo4
Baron Samedi
Level 85
God Stats
2W - 0L
1,543 SR
Queue Stats
91W - 89L
1,505 Elo+
Solo
Hachiman
Hachiman
Overdozio
Hachiman
Level 127
God Stats
6W - 9L
1,615 SR
Queue Stats
37W - 26L
1,608 Elo+
Party 2
Chaac
Chaac
PT_Fabio_101
Chaac
Level 62
God Stats
1W - 0L
1,446 SR
Queue Stats
2W - 2L
1,473 Elo+
Party 2
Scylla
Scylla
Shadow_King907
Scylla
Level 157
God Stats
1W - 0L
1,516 SR
Queue Stats
9W - 7L
1,528 Elo+
Party 2
Loki
Loki
XxCuecaRoutaxX
Loki
Level 139
God Stats
1W - 1L
1,623 SR
Queue Stats
21W - 11L
1,748 Elo+
Party 2
Team Averages
Level 114
1,548 SR
1,572 Elo+

VS

Team Averages
Level 103
1,587 SR
1,430 Elo+
Merlin
Merlin
 
Merlin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
CalicoBulma
Da Ji
Level 106
God Stats
0W - 1L
1,685 SR
Queue Stats
46W - 38L
1,534 Elo+
Party 1
Scylla
Scylla
NikoMP7
Scylla
Level 122
God Stats
6W - 2L
1,554 SR
Queue Stats
165W - 161L
1,507 Elo+
Party 1
Achilles
Achilles
hussain_faden
Achilles
Level 100
God Stats
2W - 2L
1,742 SR
Queue Stats
14W - 26L
1,397 Elo+
Party 3
Heimdallr
Heimdallr
ramezqadah
Heimdallr
Level 47
God Stats
0W - 1L
1,454 SR
Queue Stats
2W - 8L
1,210 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Geggo4
Baron Samedi
19
5 / 2 / 11
12,106
865
11,434
10,465
5,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hachiman
Overdozio
Hachiman
18
6 / 3 / 8
11,276
805
11,198
12,345
4,699
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 0 / 11
9,505
679
9,518
12,151
10,287
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 1 / 5
11,122
794
9,089
7,964
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
5 / 8 / 5
10,357
740
10,377
14,116
5,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
1 / 3 / 6
9,367
669
11,535
10,200
3,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 7 / 3
10,132
724
7,985
11,940
5,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
NikoMP7
Scylla
18
6 / 3 / 5
10,962
783
12,930
9,311
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
hussain_faden
Achilles
14
1 / 7 / 9
8,832
631
7,438
17,136
19,292
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
ramezqadah
Heimdallr
16
1 / 2 / 8
8,990
642
6,255
11,983
4,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
45
22
Kills
14
14
Deaths
22
40
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
6
1.33
L
5
7
3
0.93
W
Baron Samedi
Geggo4
Baron Samedi
5
2
11
5.25
L
Scylla
NikoMP7
Scylla
6
3
5
2.83
W
Hachiman
Overdozio
Hachiman
6
3
8
3.33
W
1
0
11
6.5
W
5
1
5
7.5
W
5
8
5
0.94
L
Achilles
hussain_faden
Achilles
1
7
9
0.79
L
Heimdallr
ramezqadah
Heimdallr
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,616
Damage
46,143
57,041
Taken
60,570
29,069
Mitigated
36,402
15,215
Healing
3,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,535
106
0
35
10,200
3,527
128
3,518
6,682
48,775
0
L
7,985
1,990
0
491
11,940
5,295
0
3,117
8,823
0
21,702
W
Baron Samedi
Geggo4
Baron Samedi
11,434
1,552
1,878
3,555
10,465
5,695
269
4,763
5,521
46,370
0
L
Scylla
NikoMP7
Scylla
12,930
682
0
1,847
9,311
3,568
0
4,458
4,853
38,128
0
W
Hachiman
Overdozio
Hachiman
11,198
6,237
0
5,046
12,345
4,699
3,153
5,066
7,077
0
46,283
W
9,518
696
0
3,097
12,151
10,287
215
5,753
6,284
0
31,768
W
9,089
397
0
1,639
7,964
2,726
912
3,847
3,895
24,179
0
W
10,377
3,534
0
0
14,116
5,662
0
4,605
9,349
0
26,177
L
Achilles
hussain_faden
Achilles
7,438
833
0
561
17,136
19,292
0
7,072
10,064
908
15,759
L
Heimdallr
ramezqadah
Heimdallr
6,255
2,152
0
443
11,983
4,720
0
2,843
9,140
0
30,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,366
Gold Earned
48,283
342
Minions Killed
282
8
Camps Cleared
7
1,342,398
Distance Traveled
1,222,564
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,367
669
99
7
0
248,764
3
L
Da Ji
10,132
724
24
2
1
221,141
3
W
Baron Samedi
12,106
865
100
7
1
258,382
1
L
Scylla
10,962
783
72
5
2
259,414
5
W
Hachiman
11,276
805
96
7
3
252,002
3
W
Chaac
9,505
679
56
4
0
298,268
1
W
Scylla
11,122
794
54
4
0
237,929
1
W
Loki
10,357
740
36
3
4
295,817
0
L
Achilles
8,832
631
23
2
2
237,794
3
L
Heimdallr
8,990
642
64
5
2
255,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role