Player Matchup

Cabrakan
Cabrakan
Platinum II
FlagrantToast
Cabrakan
Platinum II
Level 128
God Stats
53W - 40L
1,647 SR
Queue Stats
106W - 110L
1,930 MMR
Party 2
Ao Kuang
Ao Kuang
Gold V
HappyStoryTime
Ao Kuang
Gold V
Level 101
God Stats
3W - 2L
1,577 SR
Queue Stats
34W - 21L
1,887 MMR
Solo
Janus
Janus
Diamond V
Jaganshi_IV
Janus
Diamond V
Level 155
God Stats
21W - 29L
1,580 SR
Queue Stats
829W - 823L
1,909 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
Player763749581
Hou Yi
Platinum IV
Level 88
God Stats
47W - 46L
1,617 SR
Queue Stats
84W - 79L
1,818 MMR
Party 2
Fenrir
Fenrir
Diamond V
eVo Motion l
Fenrir
Diamond V
Level 157
God Stats
14W - 5L
1,848 SR
Queue Stats
262W - 238L
1,900 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,654 SR
1,889 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,650 SR
1,889 MMR
Hera
Hera
Platinum III
ALLUPTOME
Hera
Platinum III
Level 126
God Stats
13W - 12L
1,782 SR
Queue Stats
114W - 103L
2,003 MMR
Party 1
Yemoja
Yemoja
Platinum I
PussKunntyxo
Yemoja
Platinum I
Level 158
God Stats
61W - 68L
1,613 SR
Queue Stats
1,733W - 1,766L
1,882 MMR
Solo
Achilles
Achilles
Platinum II
Xpo VapoR
Achilles
Platinum II
Level 157
God Stats
39W - 21L
1,789 SR
Queue Stats
133W - 128L
1,892 MMR
Solo
Medusa
Medusa
Platinum IV
polarprotege
Medusa
Platinum IV
Level 120
God Stats
17W - 20L
1,419 SR
Queue Stats
204W - 187L
1,865 MMR
Solo
Thor
Thor
Platinum V
supermandan_
Thor
Platinum V
Level 158
God Stats
72W - 74L
1,646 SR
Queue Stats
689W - 703L
1,803 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
FlagrantToast
Cabrakan
15
4 / 2 / 13
10,574
529
6,487
16,846
22,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
20
10 / 1 / 11
12,748
637
16,275
17,660
8,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
5 / 2 / 15
11,901
595
10,427
11,608
4,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
11 / 3 / 6
14,008
700
16,871
12,109
5,364
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
18
8 / 1 / 14
11,581
579
15,236
18,133
17,947
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AthenaTiamatMorgan Le FayGilgameshKali

VS

Bans
SetArtemisLokiCu ChulainnChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
4 / 8 / 0
10,168
508
13,717
13,919
5,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
13
2 / 6 / 3
9,089
454
3,379
18,694
22,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Xpo VapoR
Achilles
16
2 / 7 / 1
9,862
493
11,327
19,857
23,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
15
1 / 10 / 1
9,182
459
8,386
16,348
7,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 7 / 4
8,700
435
4,608
16,299
5,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
18
38
Kills
9
9
Deaths
38
59
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hera
4
8
0
0.5
W
Cabrakan
FlagrantToast
Cabrakan
4
2
13
5.25
W
Ao Kuang
10
1
11
15.5
W
5
2
15
6.25
W
11
3
6
4.67
L
Yemoja
2
6
3
0.58
L
Achilles
Xpo VapoR
Achilles
2
7
1
0.36
W
Fenrir
8
1
14
15
L
Medusa
1
10
1
0.15
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,296
Damage
41,417
76,356
Taken
85,117
59,219
Mitigated
64,457
21,165
Healing
17,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
13,717
3,911
114
1,940
13,919
5,131
0
6,850
6,905
71,702
0
W
Cabrakan
FlagrantToast
Cabrakan
6,487
1,216
0
382
16,846
22,721
341
4,496
12,112
21,978
0
W
Ao Kuang
16,275
3,320
0
6,124
17,660
8,374
3,302
4,782
12,737
104,520
0
W
10,427
1,220
960
3,397
11,608
4,813
810
2,953
8,463
89,837
0
W
16,871
11,886
0
4,335
12,109
5,364
3,904
2,102
9,913
0
120,516
L
Yemoja
3,379
634
2,392
2,133
18,694
22,591
160
8,891
9,545
13,128
0
L
Achilles
Xpo VapoR
Achilles
11,327
2,607
0
4,064
19,857
23,676
275
7,207
12,514
0
57,282
W
Fenrir
15,236
2,833
0
5,967
18,133
17,947
1,203
2,763
14,654
187
54,216
L
Medusa
8,386
3,728
0
1,632
16,348
7,412
1,421
2,615
13,691
0
64,081
L
4,608
981
0
4,847
16,299
5,647
0
7,220
8,995
0
50,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,812
Gold Earned
47,001
646
Minions Killed
456
0
Camps Cleared
0
2,036,479
Distance Traveled
1,578,692
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,168
508
129
6
0
351,535
3
W
Cabrakan
10,574
529
20
1
0
399,717
3
W
Ao Kuang
12,748
637
162
8
0
436,141
4
W
Janus
11,901
595
172
9
0
436,425
10
W
Hou Yi
14,008
700
187
9
0
352,568
2
L
Yemoja
9,089
454
15
1
0
312,499
1
L
Achilles
9,862
493
106
5
0
315,872
2
W
Fenrir
11,581
579
105
5
0
411,628
6
L
Medusa
9,182
459
114
6
0
270,190
1
L
Thor
8,700
435
92
5
0
328,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role