Player Matchup

Olorun
Olorun
KaliqueChan
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,636 Elo+
Party 2
Chaac
Chaac
Liust
Chaac
Level 19
God Stats
3W - 1L
1,684 SR
Queue Stats
317W - 301L
1,551 Elo+
Party 2
Ratatoskr
Ratatoskr
Nael30
Ratatoskr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,424 Elo+
Solo
Danzaburou
Danzaburou
Zhescu
Danzaburou
Level 25
God Stats
1W - 2L
1,739 SR
Queue Stats
129W - 114L
1,490 Elo+
Solo
Khepri
Khepri
ivancatori
Khepri
Level 16
God Stats
2W - 2L
1,493 SR
Queue Stats
17W - 15L
1,418 Elo+
Solo
Team Averages
Level 18
1,583 SR
1,504 Elo+

VS

Team Averages
Level 23
1,539 SR
1,500 Elo+
Thanatos
Thanatos
 
Thanatos
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
BossBabyKevin
Apollo
Level 11
God Stats
5W - 3L
1,571 SR
Queue Stats
27W - 25L
1,510 Elo+
Party 1
Hel
Hel
ElLopee
Hel
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 67L
1,539 Elo+
Party 3
Hachiman
Hachiman
Mikacuse
Hachiman
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,473 Elo+
Party 1
Artemis
Artemis
ShourmashUrdal
Artemis
Level 26
God Stats
15W - 9L
1,625 SR
Queue Stats
63W - 56L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
0 / 11 / 1
6,878
362
3,570
13,194
5,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
Liust
Chaac
12
0 / 7 / 2
7,278
383
11,129
16,190
13,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ratatoskr
Nael30
Ratatoskr
14
2 / 7 / 5
8,482
446
9,305
14,804
5,115
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Zhescu
Danzaburou
16
6 / 0 / 1
10,252
540
10,504
8,057
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
ivancatori
Khepri
11
2 / 5 / 3
7,867
414
2,194
16,117
15,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
6 / 5 / 12
10,167
535
8,650
17,180
7,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 0 / 5
11,501
605
8,169
11,543
5,449
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hel
17
13 / 0 / 11
11,359
598
22,278
14,619
6,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Mikacuse
Hachiman
16
1 / 4 / 5
9,566
503
4,719
10,956
3,421
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 2 / 5
9,968
525
12,609
12,218
4,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
10
Kills
30
30
Deaths
11
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
5
12
2.4
W
4
0
5
6.5
W
Hel
13
0
11
18.5
L
Olorun
0
11
1
0.05
L
Chaac
Liust
Chaac
0
7
2
0.14
W
Hachiman
Mikacuse
Hachiman
1
4
5
0.88
L
Ratatoskr
Nael30
Ratatoskr
2
7
5
0.64
W
6
2
5
4.25
L
Danzaburou
Zhescu
Danzaburou
6
0
1
6.5
L
Khepri
ivancatori
Khepri
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,702
Damage
56,425
68,362
Taken
66,516
42,879
Mitigated
27,467
11,935
Healing
36,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,650
2,574
0
11,854
17,180
7,815
193
1,462
15,413
0
57,032
W
8,169
5,169
0
2,561
11,543
5,449
1,908
725
10,367
4,396
82,434
W
Hel
22,278
1,411
5,568
9,276
14,619
6,485
435
2,497
11,813
82,961
0
L
Olorun
3,570
1,583
0
1,077
13,194
5,800
635
5,306
7,888
22,506
1,478
L
Chaac
Liust
Chaac
11,129
1,250
0
3,677
16,190
13,386
397
6,314
9,876
215
41,600
W
Hachiman
Mikacuse
Hachiman
4,719
3,366
0
2,010
10,956
3,421
1,110
484
10,472
0
61,035
L
Ratatoskr
Nael30
Ratatoskr
9,305
2,640
0
706
14,804
5,115
540
1,156
13,648
0
61,217
W
12,609
8,087
0
5,104
12,218
4,297
811
1,133
10,993
0
63,515
L
Danzaburou
Zhescu
Danzaburou
10,504
4,431
0
3,487
8,057
2,995
681
2,517
5,540
0
66,596
L
Khepri
ivancatori
Khepri
2,194
226
0
2,988
16,117
15,583
25
6,985
9,132
15,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,757
Gold Earned
52,561
368
Minions Killed
609
0
Camps Cleared
0
1,819,320
Distance Traveled
1,819,124
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,167
535
79
4
0
391,356
7
W
Apollo
11,501
605
172
9
0
375,128
5
W
Hel
11,359
598
151
8
0
397,606
1
L
Olorun
6,878
362
45
2
0
308,486
3
L
Chaac
7,278
383
68
4
0
375,563
12
W
Hachiman
9,566
503
104
5
0
329,130
7
L
Ratatoskr
8,482
446
93
5
0
387,315
3
W
Artemis
9,968
525
103
5
0
325,904
3
L
Danzaburou
10,252
540
146
8
0
368,975
4
L
Khepri
7,867
414
16
1
0
378,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role