Player Matchup

Ra
Ra
 
Ra
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CattieWAFattie
Neith
Level 63
God Stats
164W - 136L
1,583 SR
Queue Stats
832W - 852L
1,461 Elo+
Solo
Zeus
Zeus
DavidStreet
Zeus
Level 126
God Stats
22W - 19L
1,519 SR
Queue Stats
216W - 203L
1,549 Elo+
Solo
Ganesha
Ganesha
Rbflores08
Ganesha
Level 59
God Stats
34W - 19L
1,581 SR
Queue Stats
55W - 47L
1,486 Elo+
Solo
Thor
Thor
cleiderson
Thor
Level 102
God Stats
5W - 2L
1,420 SR
Queue Stats
24W - 19L
1,618 Elo+
Solo
Team Averages
Level 84
1,521 SR
1,523 Elo+

VS

Team Averages
Level 56
1,229 SR
1,300 Elo+
Danzaburou
Danzaburou
BendoPan
Danzaburou
Level 106
God Stats
11W - 9L
1,405 SR
Queue Stats
102W - 88L
1,494 Elo+
Solo
Merlin
Merlin
DarkCide
Merlin
Level 41
God Stats
0W - 6L
1,133 SR
Queue Stats
0W - 10L
1,098 Elo+
Party 1
Chang'e
Chang'e
Mi7chgaming
Chang'e
Level 28
God Stats
0W - 6L
1,104 SR
Queue Stats
0W - 9L
1,148 Elo+
Party 1
Cthulhu
Cthulhu
Sattarii
Cthulhu
Level 41
God Stats
0W - 3L
1,106 SR
Queue Stats
1W - 13L
1,167 Elo+
Party 1
Tiamat
Tiamat
YYEET
Tiamat
Level 65
God Stats
5W - 7L
1,398 SR
Queue Stats
208W - 193L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 1 / 11
9,698
970
6,260
4,452
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
4 / 0 / 12
9,953
995
6,007
4,304
1,658
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 2 / 16
11,088
1,109
31,484
9,284
3,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Rbflores08
Ganesha
17
0 / 0 / 22
11,036
1,104
7,528
8,710
11,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
11 / 0 / 9
11,121
1,112
8,789
7,518
2,936
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

263

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BendoPan
Danzaburou
15
3 / 5 / 0
9,717
972
7,641
10,939
3,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
DarkCide
Merlin
15
0 / 3 / 2
8,585
859
8,075
8,634
2,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
Mi7chgaming
Chang'e
15
0 / 5 / 2
8,518
852
1,720
13,197
3,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
Sattarii
Cthulhu
15
0 / 9 / 2
8,472
847
8,539
20,607
23,271
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
YYEET
Tiamat
15
0 / 3 / 1
8,607
861
5,812
11,818
5,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
10
25
Kills
3
3
Deaths
25
70
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
11
8.5
L
Danzaburou
BendoPan
Danzaburou
3
5
0
0.6
W
4
0
12
10
L
Merlin
DarkCide
Merlin
0
3
2
0.33
W
7
2
16
7.5
L
Chang'e
Mi7chgaming
Chang'e
0
5
2
0.2
W
Ganesha
Rbflores08
Ganesha
0
0
22
11
L
Cthulhu
Sattarii
Cthulhu
0
9
2
0.11
L
Tiamat
YYEET
Tiamat
0
3
1
0.17
W
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,068
Damage
31,787
34,268
Taken
65,195
21,419
Mitigated
37,242
9,009
Healing
7,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,260
45
2,919
2,049
4,452
1,864
0
2,877
1,575
31,349
0
L
Danzaburou
BendoPan
Danzaburou
7,641
1,547
0
742
10,939
3,051
0
6,378
4,308
0
34,858
W
6,007
2,181
0
589
4,304
1,658
0
3,047
1,257
0
17,294
L
Merlin
DarkCide
Merlin
8,075
238
0
234
8,634
2,329
0
6,845
1,485
24,531
0
W
31,484
1,815
0
1,180
9,284
3,533
0
6,868
2,416
52,052
0
L
Chang'e
Mi7chgaming
Chang'e
1,720
77
4,122
1,870
13,197
3,374
0
9,946
2,832
14,750
0
W
Ganesha
Rbflores08
Ganesha
7,528
251
0
1,772
8,710
11,428
0
6,072
2,638
21,535
0
L
Cthulhu
Sattarii
Cthulhu
8,539
216
0
0
20,607
23,271
0
12,965
6,759
18,497
0
L
Tiamat
YYEET
Tiamat
5,812
66
0
933
11,818
5,217
0
7,104
4,539
29,525
0
W
8,789
309
0
500
7,518
2,936
0
5,282
2,236
0
18,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,896
Gold Earned
43,899
201
Minions Killed
209
11
Camps Cleared
4
989,493
Distance Traveled
910,438
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,698
970
86
9
0
219,948
0
L
Danzaburou
9,717
972
55
6
0
161,279
0
W
Neith
9,953
995
31
3
4
191,508
0
L
Merlin
8,585
859
31
3
3
181,506
0
W
Zeus
11,088
1,109
49
5
4
176,321
0
L
Chang'e
8,518
852
28
3
0
200,113
0
W
Ganesha
11,036
1,104
0
0
0
202,810
0
L
Cthulhu
8,472
847
29
3
0
160,633
0
L
Tiamat
8,607
861
66
7
1
206,907
2
W
Thor
11,121
1,112
35
4
3
198,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role