Player Matchup

Fenrir
Fenrir
CHES_OM
Fenrir
Level 14
God Stats
5W - 12L
1,376 SR
Queue Stats
5W - 14L
1,054 Elo+
Party 2
Medusa
Medusa
DeathsKiss12
Medusa
Level 81
God Stats
6W - 9L
1,368 SR
Queue Stats
26W - 41L
1,345 Elo+
Party 1
Baron Samedi
Baron Samedi
elmejormagoPR
Baron Samedi
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
kirtdraney23
Aphrodite
Level 24
God Stats
3W - 1L
1,791 SR
Queue Stats
6W - 12L
1,592 Elo+
Party 1
Set
Set
mr_93lo0ok_ksa
Set
Level 5
God Stats
1W - 1L
1,274 SR
Queue Stats
4W - 4L
1,106 Elo+
Party 2
Team Averages
Level 26
1,462 SR
1,319 Elo+

VS

Team Averages
Level 24
1,393 SR
1,308 Elo+
Apollo
Apollo
Blue Flower2960
Apollo
Level 28
God Stats
2W - 2L
1,517 SR
Queue Stats
77W - 54L
1,380 Elo+
Solo
Athena
Athena
Mellowmike247
Athena
Level 33
God Stats
12W - 11L
1,368 SR
Queue Stats
30W - 47L
1,263 Elo+
Party 3
Osiris
Osiris
Mr Lumbart19
Osiris
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 54L
1,320 Elo+
Solo
Arachne
Arachne
SergeantPrimus
Arachne
Level 28
God Stats
10W - 16L
1,339 SR
Queue Stats
75W - 83L
1,275 Elo+
Party 3
Ra
Ra
poseidon_1518
Ra
Level 8
God Stats
0W - 3L
1,240 SR
Queue Stats
16W - 17L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CHES_OM
Fenrir
8
1 / 1 / 1
5,701
439
2,459
5,253
2,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
11
4 / 2 / 3
6,742
519
8,277
6,852
2,077
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
elmejormagoPR
Baron Samedi
13
9 / 1 / 2
8,026
617
8,543
5,571
2,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Aphrodite
kirtdraney23
Aphrodite
11
3 / 0 / 4
6,360
489
4,541
6,947
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 7 / 1
6,685
514
1,816
6,337
1,850
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
5,625
433
4,237
8,417
2,648
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 1 / 0
5,201
400
895
7,157
4,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
12
7 / 3 / 0
7,674
590
4,735
8,339
4,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 2 / 3
7,531
579
4,382
8,432
3,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 7 / 0
6,479
498
1,444
8,123
3,160
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
19
Kills
11
11
Deaths
19
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Fenrir
CHES_OM
Fenrir
1
1
1
1.5
W
Medusa
4
2
3
2.75
L
0
1
0
0
L
Osiris
7
3
0
2.33
L
3
2
3
2.25
W
Baron Samedi
elmejormagoPR
Baron Samedi
9
1
2
10
W
Aphrodite
kirtdraney23
Aphrodite
3
0
4
5
W
2
7
1
0.36
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,636
Damage
15,693
30,960
Taken
40,468
11,212
Mitigated
17,640
11,956
Healing
6,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,237
1,955
313
1,264
8,417
2,648
176
2,307
6,110
0
26,358
W
Fenrir
CHES_OM
Fenrir
2,459
703
0
598
5,253
2,238
100
0
5,253
0
11,633
W
Medusa
8,277
2,145
297
1,199
6,852
2,077
898
59
6,664
0
38,079
L
895
187
0
0
7,157
4,119
0
3,043
4,114
9,322
0
L
Osiris
4,735
1,522
0
2,347
8,339
4,296
188
0
7,915
0
30,440
L
4,382
2,878
0
2,022
8,432
3,417
30
1,917
6,515
0
49,538
W
Baron Samedi
elmejormagoPR
Baron Samedi
8,543
799
0
2,369
5,571
2,741
0
1,491
4,080
43,336
0
W
Aphrodite
kirtdraney23
Aphrodite
4,541
222
2,654
4,794
6,947
2,306
635
623
6,287
22,892
0
W
1,816
1,045
0
45
6,337
1,850
0
0
6,337
0
20,540
L
1,444
373
0
458
8,123
3,160
796
5,817
2,306
34,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,514
Gold Earned
32,510
250
Minions Killed
269
0
Camps Cleared
0
1,205,437
Distance Traveled
1,240,522
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,625
433
43
3
0
215,029
1
W
Fenrir
5,701
439
24
2
0
223,475
0
W
Medusa
6,742
519
51
4
0
237,586
4
L
Athena
5,201
400
21
2
0
234,031
0
L
Osiris
7,674
590
59
5
0
270,454
2
L
Arachne
7,531
579
81
6
0
295,083
0
W
Baron Samedi
8,026
617
64
5
0
252,033
2
W
Aphrodite
6,360
489
66
5
0
257,170
0
W
Set
6,685
514
45
3
0
235,173
2
L
Ra
6,479
498
65
5
0
225,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role