Player Matchup

Sun Wukong
Sun Wukong
Adkat
Sun Wukong
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,616 Elo+
Party 1
Raijin
Raijin
Bladebozo
Raijin
Level 73
God Stats
2W - 3L
1,674 SR
Queue Stats
260W - 225L
1,616 Elo+
Party 2
Skadi
Skadi
Drrrambix
Skadi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,580 Elo+
Party 1
Camazotz
Camazotz
JTyeRich
Camazotz
Level 145
God Stats
3W - 4L
1,454 SR
Queue Stats
306W - 292L
1,546 Elo+
Solo
Ymir
Ymir
King_Joshi97
Ymir
Level 128
God Stats
2W - 6L
1,683 SR
Queue Stats
203W - 178L
1,595 Elo+
Party 2
Team Averages
Level 99
1,562 SR
1,590 Elo+

VS

Team Averages
Level 112
1,554 SR
1,605 Elo+
Ra
Ra
Greenbulka
Ra
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,774 Elo+
Party 4
Hun Batz
Hun Batz
Lurkowski
Hun Batz
Level 146
God Stats
1W - 1L
1,509 SR
Queue Stats
38W - 31L
1,627 Elo+
Party 4
Anubis
Anubis
Mattdemon17
Anubis
Level 143
God Stats
4W - 1L
1,607 SR
Queue Stats
180W - 155L
1,553 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Meylli
Kumbhakarna
Level 154
God Stats
6W - 3L
1,475 SR
Queue Stats
188W - 168L
1,547 Elo+
Party 3
Raijin
Raijin
poypoy45680
Raijin
Level 69
God Stats
5W - 5L
1,677 SR
Queue Stats
318W - 268L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Adkat
Sun Wukong
20
5 / 9 / 13
13,508
675
19,419
29,291
54,527
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Raijin
Bladebozo
Raijin
20
5 / 8 / 13
13,926
696
28,306
24,029
10,602
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Drrrambix
Skadi
16
3 / 13 / 2
11,293
565
9,049
23,251
14,435
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
JTyeRich
Camazotz
20
7 / 6 / 12
14,598
730
24,315
31,784
39,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
4 / 8 / 8
12,954
648
9,974
27,301
42,784
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 9 / 16
12,959
648
11,739
17,768
8,756
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
Lurkowski
Hun Batz
20
20 / 4 / 9
16,330
817
37,968
21,809
12,261
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Anubis
20
11 / 4 / 17
14,885
744
24,812
18,966
12,149
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
Meylli
Kumbhakarna
20
1 / 2 / 35
14,435
722
11,352
29,436
47,684
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
20
10 / 6 / 19
14,365
718
27,371
18,502
10,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
140
24
Kills
44
44
Deaths
25
48
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Adkat
Sun Wukong
5
9
13
1.28
L
Raijin
Bladebozo
Raijin
5
8
13
1.44
L
Skadi
Drrrambix
Skadi
3
13
2
0.31
W
2
9
16
1.11
L
Camazotz
JTyeRich
Camazotz
7
6
12
2.17
L
4
8
8
1
W
Hun Batz
Lurkowski
Hun Batz
20
4
9
6.13
W
Anubis
11
4
17
4.88
W
Kumbhakarna
Meylli
Kumbhakarna
1
2
35
9.25
W
Raijin
10
6
19
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,063
Damage
113,242
135,656
Taken
106,481
161,790
Mitigated
91,704
39,940
Healing
37,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Adkat
Sun Wukong
19,419
4,102
1,260
9,459
29,291
54,527
873
16,999
12,292
0
32,322
L
Raijin
Bladebozo
Raijin
28,306
2,611
3,002
5,647
24,029
10,602
1,915
11,037
12,992
67,823
0
L
Skadi
Drrrambix
Skadi
9,049
2,800
746
610
23,251
14,435
423
12,864
10,387
0
18,339
W
11,739
2,823
6,165
2,909
17,768
8,756
1,351
8,162
9,606
31,590
0
L
Camazotz
JTyeRich
Camazotz
24,315
6,194
0
13,802
31,784
39,442
840
16,024
15,760
0
40,060
L
9,974
496
2,032
3,382
27,301
42,784
224
18,350
8,951
27,195
0
W
Hun Batz
Lurkowski
Hun Batz
37,968
11,700
134
1,750
21,809
12,261
1,261
8,594
13,215
0
59,938
W
Anubis
24,812
1,098
6,188
7,370
18,966
12,149
1,361
6,091
12,875
56,065
0
W
Kumbhakarna
Meylli
Kumbhakarna
11,352
812
2,864
7,076
29,436
47,684
314
10,226
19,210
21,148
0
W
Raijin
27,371
2,825
2,017
875
18,502
10,854
2,031
5,207
13,295
52,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,279
Gold Earned
72,974
195
Minions Killed
206
0
Camps Cleared
0
1,516,626
Distance Traveled
1,753,598
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,508
675
23
1
0
295,171
1
L
Raijin
13,926
696
86
4
0
278,298
2
L
Skadi
11,293
565
13
1
0
262,929
0
W
Ra
12,959
648
42
2
0
320,230
0
L
Camazotz
14,598
730
31
2
0
383,355
1
L
Ymir
12,954
648
42
2
0
296,873
3
W
Hun Batz
16,330
817
43
2
0
393,462
4
W
Anubis
14,885
744
59
3
0
318,697
3
W
Kumbhakarna
14,435
722
11
1
0
404,194
6
W
Raijin
14,365
718
51
3
0
317,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role